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Paul Merrell

WG Review: Internet Wideband Audio Codec (codec) - 0 views

  • According to reports from developers of Internet audio applications and operators of Internet audio services, there are no standardized, high-quality audio codecs that meet all of the following three conditions: 1. Are optimized for use in interactive Internet applications. 2. Are published by a recognized standards development organization (SDO) and therefore subject to clear change control. 3. Can be widely implemented and easily distributed among application developers, service operators, and end users. There exist codecs that provide high quality encoding of audio information, but that are not optimized for the actual conditions of the Internet; according to reports, this mismatch between design and deployment has hindered adoption of such codecs in interactive Internet applications.
  • The goal of this working group is to develop a single high-quality audio codec that is optimized for use over the Internet and that can be widely implemented and easily distributed among application developers, service operators, and end users. Core technical considerations include, but are not necessarily limited to, the following: 1. Designing for use in interactive applications (examples include, but are not limited to, point-to-point voice calls, multi-party voice conferencing, telepresence, teleoperation, in-game voice chat, and live music performance) 2. Addressing the real transport conditions of the Internet as identified and prioritized by the working group 3. Ensuring interoperability with the Real-time Transport Protocol (RTP), including secure transport via SRTP 4. Ensuring interoperability with Internet signaling technologies such as Session Initiation Protocol (SIP), Session Description Protocol (SDP), and Extensible Messaging and Presence Protocol (XMPP); however, the result should not depend on the details of any particular signaling technology
Gonzalo San Gil, PhD.

Microsoft, Google, Amazon, others, aim for royalty-free video codecs | Ars Technica UK - 0 views

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    "Alliance for Open Media hopes to make the next generation of video codecs free. by Peter Bright (US) - Sep 1, 2015 5:44 pm UTC"
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    "Alliance for Open Media hopes to make the next generation of video codecs free. by Peter Bright (US) - Sep 1, 2015 5:44 pm UTC"
Gonzalo San Gil, PhD.

How to install closed drivers, media codecs, and other forbidden stuff on Linux PCs | P... - 0 views

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    "Linux is famous for its open-source nature, but sometimes you just need to use proprietary drivers or codecs. Here's how to do so on many of the top Linux distros."
Paul Merrell

Open letter to Google: free VP8, and use it on YouTube - Free Software Foundation - 0 views

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    With your purchase of On2, you now own both the world's largest video site (YouTube) and all the patents behind a new high performance video codec -- VP8. Just think what you can achieve by releasing the VP8 codec under an irrevocable royalty-free license and pushing it out to users on YouTube? You can end the web's dependence on patent-encumbered video formats and proprietary software (Flash). This ability to offer a free format on YouTube, however, is only a tiny fraction of your real leverage. The real party starts when you begin to encourage users' browsers to support free formats. There are lots of ways to do this. Our favorite would be for YouTube to switch from Flash to free formats and HTML, offering users with obsolete browsers a plugin or a new browser (free software, of course). Apple has had the mettle to ditch Flash on the iPhone and the iPad -- albeit for suspect reasons and using abhorrent methods (DRM) -- and this has pushed web developers to make Flash-free alternatives of their pages. You could do the same with YouTube, for better reasons, and it would be a death-blow to Flash's dominance in web video. If you care about free software and the free web (a movement and medium to which you owe your success) you must take bold action to replace Flash with free standards and free formats. Patented video codecs have already done untold harm to the web and its users, and this will continue until we stop it. Because patent-encumbered formats were costly to incorporate into browsers, a bloated, ill-suited piece of proprietary software (Flash) became the de facto standard for online video. Until we move to free formats, the threat of patent lawsuits and licensing fees hangs over every software developer, video creator, hardware maker, web site and corporation -- including you. You can use your purchase of On2 merely as a bargaining chip to achieve your own private solution to the problem, but that's both a cop-out and a strategic mistake. Without making VP
Paul Merrell

Firefox, YouTube and WebM ✩ Mozilla Hacks - the Web developer blog - 1 views

  • 1. Google will be releasing VP8 under an open source and royalty-free basis. VP8 is a high-quality video codec that Google acquired when they purchased the company On2. The VP8 codec represents a vast improvement in quality-per-bit over Theora and is comparable in quality to H.264. 2. The VP8 codec will be combined with the Vorbis audio codec and a subset of the Matroska container format to build a new standard for Open Video on the web called WebM. You can find out more about the project at its new site: http://www.webmproject.org/. 3. We will include support for WebM in Firefox. You can get super-early WebM builds of Firefox 4 pre-alpha today. WebM will also be included in Google Chrome and Opera. 4. Every video on YouTube will be transcoded into WebM. They have about 1.2 million videos available today and will be working through their back catalog over time. But they have committed to supporting everything. 5. This is something that is supported by many partners, not just Google and others. Content providers like Brightcove have signed up to support WebM as part of a full HTML5 video solution. Hardware companies, encoding providers and other parts of the video stack are all part of the list of companies backing WebM. Even Adobe will be supporting WebM in Flash. Firefox, with its market share and principled leadership and YouTube, with its video reach are the most important partners in this solution, but we are only a small part of the larger ecosystem of video.
Alexandra IcecreamApps

How to Convert Videos with Google Drive for Free - Icecream Tech Digest - 0 views

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    Working with various video formats can sometimes be a tricky task due to the large number of formats available today. All of them have their specific features and require all sorts of codecs for successful playback, editing, and other types … Continue reading →
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    Working with various video formats can sometimes be a tricky task due to the large number of formats available today. All of them have their specific features and require all sorts of codecs for successful playback, editing, and other types … Continue reading →
Gonzalo San Gil, PhD.

Linux as an Entertainment System | Linux.org - 0 views

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    "Linux serves numerous purposes and has many uses ranging from servers and routers to gaming and development. Linux also works well as an entertainment system. Users can have many codecs and media players on Linux. Also, Linux supports many monitor sizes including television screens (tube TVs and high-definition digital TVs)."
Gary Edwards

Does "A VC" have a blind spot for Apple? « counternotions on Flash, WebKit an... - 0 views

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    Flash versus Open: Perhaps one thing we can all agree on is that the future of the web, mobile or otherwise, will be more or less open. That would be HTML, MP3, H.264, HE-AAC, and so on. These are not propriatery Adobe products, they are open standards…unlike Flash. In confusing codecs with UI, Wilson keeps asking, "why is it tha[t] most streaming audio and video on the web comes through flash players and not html5 based players?" The answer is rather pedestrian: HTML5 is just ramping up, but Flash IDE has been around for many years. Selling Flash IDE and back-end server tools has been a commercial focus for Adobe, while Apple, for example, hasn't paid much attention to QuickTime technologies and promotion in ages. It's thus reflected in adoption patterns. Hopefully, this summary will clear Wilson's blind spot: Apple is betting on open technologies (as it makes money on hardware) while Adobe (which only sells software) is betting on wrapping up content in a proprietary shackle called Flash.
Gonzalo San Gil, PhD.

HandBrake: Open Source Video Transcoder - 0 views

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    "HandBrake is a tool for converting video from nearly any format to a selection of modern, widely supported codecs. Reasons you'll love HandBrake: Convert video from nearly any format Free and Open Source Multi-Platform (Windows, Mac and Linux)"
Gonzalo San Gil, PhD.

Alliance for Open Media - 1 views

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    "From the companies behind the open web, we bring you media the way it should be… "
Gary Edwards

Runtime wars (1): Does Apple have an answer to Flash, Silverlight and JavaFX?... - 0 views

  • Adobe’s got Flash, Microsoft Silverlight and Sun JavaFX. What does Apple have in this multimedia runtime war of information and entertainment delivery? On the surface, nothing. Some might argue that QuickTime is already the answer; Flash and Silverlight are finally catching up. Further, if Apple can convince Google’s YouTube to re-encode their video inventory in QuickTime’s primary codec H.264/AVC and if the new Flash player will also feature the industry standard H.264, why bother with anything else? Because more than just video is at stake here. Surely, both Silverlight and the latest Flash offer high-resolution video, but they also deliver (rich media) applications.
  • This new breed of network-aware platforms are capable of interacting with remote application servers and databases, parsing and emitting XML, crunching client-side scripts, rendering complex multimedia layouts, running animations, displaying vector graphics and overlaid videos, using sophisticated interface controls and pretty much anything desktop applications are able to do.
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    Another excellent discussion concerning the Future of the Web. 2 Parts
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Gary Edwards

Flash Wars: Adobe Fights for AIR with the Open Screen Project [Part 3 of 3] | AppleInsider - 0 views

  • Two areas where Flash can offer real value is in displaying and packaging video on the web, and in serving as a Java replacement for developing applets. Here's a look at how Adobe is working to defend its strengths in the face of competition, and how its efforts to open the Flash specification in the Open Screen Project play into these efforts.
  • proprietary FLV video container format
  • more advanced and open H.264 video codec
  • ...3 more annotations...
  • Apple's ability to disrupt the status quo in video playback is evident in its deal with Google to vend YouTube videos to the iPhone, iPod Touch, and Apple TV as straight H.264 rather than Google's existing mix of a Flash-based player and its archaic GVI file format based upon AVI.
  • As Apple's hardware-based H.264 playback in mobile devices begins to define how to reach affluent customers with content, Flash will increasingly lose any allure on the PC desktop as well, as developers won't want to target PCs and mobiles using two different systems.
  • Adobe seems to be hoping that nobody notices these problems and that its vigilant marketing efforts can entrance the public into thinking that a drawing app extended into an animation tool and then retrofitted into a monstrous hack of a development platform is a superior technology basis for building web apps compared to the use of modern open standards created expressly to promote true interoperability by design rather than retroactively.
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    Part two of the Prince McClean Adobe-Flash history. Excellent history involves Adobe SVG, Microsoft VmL-XAML-Silverlight, Apple WebKit, Sun (Java) as they battle for dominance over web applications and the future of the Web itself.
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Paul Merrell

Exploring HTML 5's Audio/Video Multimedia Support - 0 views

  • Because HTML 4.0 essentially was a "frozen" version, the specific mechanism for displaying content has been very much format dependent (e.g., Apple QuickTime Movies and Flash video) and usually relies upon tags with varying parameters for passing the relevant information to the server. As a result, video and audio embedding on web pages has become something of a black art . Its perhaps not surprising then that the <audio> and <video> tags were among the first features to be added to the HTML 5 specification, and these seem to be the first elements of the HTML 5 specification that browser vendors implemented. These particular elements are intended to enable the browser to work with both types of media in an easy-to-use manner. An included support API gives users finer-grained control.
  • Theoretically, the <video> and <audio> elements should be able to handle most of the codecs currently in use. In practice, however, the browsers that do currently support these elements do so only for the open source Ogg Vorbis and Theora standards.
Paul Merrell

YouTube flushes Flash for future flicks * The Register - 0 views

  • YouTube has decided it's had enough of Adobe's perenially-p0wned Flash and will therefore now default to delivering video with the HTML5 <video> tag.

    A post by the video vault's engineering and development team says the move is now possible, and sensible, because the industry has invented useful things like adaptive bitrates, encryption, new codecs and WebRTC that make the <video> usable work in the real world.

    Those additions mean HTML5 is at least as functional – or more so – than Flash, and if YouTube detects you are running Chrome, IE 11, Safari 8 and beta versions of Firefox, it'll now deliver video using <video> and flush Flash.

    YouTube's also decided to can what it calls the “'old style' of Flash embeds and our Flash API. We encourage all embedders to use the iframe API, which can intelligently use whichever technology the client supports.”

  • YouTube seems not to care a jot that its actions are inimical to Adobe, saying it's just doing what all the cool kids – Netflix, Apple, Microsoft and its competitor Vimeo – have already done. Which is not to say that Flash is dead: those who don't run the browsers above will still get YouTube delivered by whatever technology works bes tin their environment. And that will often – perhaps too often* – be Flash. ® Bootnote * Until they get p0wned, that is: Flash is so horridly buggy that Apple has just updated its plugin-blockers to foil versions of the product prior to 16.0.0.296 and 13.0.0.264.
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