Skip to main content

Home/ Future of the Web/ Group items tagged HTML5 flash

Rss Feed Group items tagged

Gary Edwards

Does "A VC" have a blind spot for Apple? « counternotions on Flash, WebKit an... - 0 views

  •  
    Flash versus Open: Perhaps one thing we can all agree on is that the future of the web, mobile or otherwise, will be more or less open. That would be HTML, MP3, H.264, HE-AAC, and so on. These are not propriatery Adobe products, they are open standards…unlike Flash. In confusing codecs with UI, Wilson keeps asking, "why is it tha[t] most streaming audio and video on the web comes through flash players and not html5 based players?" The answer is rather pedestrian: HTML5 is just ramping up, but Flash IDE has been around for many years. Selling Flash IDE and back-end server tools has been a commercial focus for Adobe, while Apple, for example, hasn't paid much attention to QuickTime technologies and promotion in ages. It's thus reflected in adoption patterns. Hopefully, this summary will clear Wilson's blind spot: Apple is betting on open technologies (as it makes money on hardware) while Adobe (which only sells software) is betting on wrapping up content in a proprietary shackle called Flash.
Paul Merrell

Google to block Flash on Chrome, only 10 websites exempt - CNET - 0 views

  • The inexorable slide into a world without Flash continues, with Google revealing plans to phase out support for Adobe's Flash Player in its Chrome browser for all but a handful of websites. And the company expects the changes to roll out by the fourth quarter of 2016. While it says Flash might have "historically" been a good way to present rich media online, Google is now much more partial to HTML5, thanks to faster load times and lower power use. As a result, Flash will still come bundled with Chrome, but "its presence will not be advertised by default." Where the Flash Player is the only option for viewing content on a site, users will need to actively switch it on for individual sites. Enterprise Chrome users will also have the option of switching Flash off altogether. Google will maintain support in the short-term for the top 10 domains using the player, including YouTube, Facebook, Yahoo, Twitch and Amazon. But this "whitelist" is set to be periodically reviewed, with sites removed if they no longer warrant an exception, and the exemption list will expire after a year. A spokesperson for Adobe said it was working with Google in its goal of "an industry-wide transition to Open Web standards," including the adoption of HTML5. "At the same time, given that Flash continues to be used in areas such as education, web gaming and premium video, the responsible thing for Adobe to do is to continue to support Flash with updates and fixes, as we help the industry transition," Adobe said in an emailed statement. "Looking ahead, we encourage content creators to build with new web standards."
Gary Edwards

The new UI wars: Why there's no Flash on iPhone 2.0 « counternotions - 0 views

  • - publishers of Flash apps have to port their apps to native Web apps if they want to run inside a Web browser going forward because the Web has moved off the PC, you can’t accessorize it with PC software anymore, WebKit is so small and light and cross-platform that it is the plug-in now, inside iPhone, iPod, Nokia, Android, iTunes and other Mac and Windows apps - publishers of Flash video have to deploy MPEG-4 H.264/AAC if they want to run inside an audio-video player (on any device) going forward, the decoder chips for this are already in EVERYTHING, from iPod to Blu-Ray to NVIDIA GPU’s Most of the world has already done both of the above, including Google and Apple. This is not the beginning of the end for Flash, it is the end of the end.
  • Notice he doesn’t say at all that Flash is running natively on the ARM CPU inside the iPhone. And once again, as I point out in the article above, technical problems may be solved by Adobe, but cross-platform runtime compatibility and multi-touch UI frameworks remain as serious impediments.
  • the direction Apple is taking in WebKit with canvas, downloadable fonts, SVG, CSS animation, CSS transformations, faster JavaScript, HTML5 audio/video embedding, exposure of multi-touch to JS and so on is precisely to create an open source alternative to the Flash runtime engine, without having to download a proprietary plugin:
  •  
    this article takes the RiA discussion to an entirely new level - the battle between Apple, Adobe and Microsoft to control the future user interface (UI). Adobe Flash extends the aging WiMP model, trying to create a "UI Convergence" across many platforms through the Flash RiA. With iPhone, Apple introduces the patented "gestures UI", running off the WebKit RiA. Microsoft presumably is copying the Flash RiA with the XAML rich WPF Silverlight RiA. Unfortunately, counternotions doe snot cover Silverlight. This incredible discussion is limited to Adobe and Apple.
  •  
    Most quality online stores. Know whether you are a trusted online retailer in the world. Whatever we can buy very good quality. and do not hesitate. Everything is very high quality. Including clothes, accessories, bags, cups. Highly recommended. This is one of the trusted online store in the world. View now www.retrostyler.com
Paul Merrell

YouTube flushes Flash for future flicks * The Register - 0 views

  • YouTube has decided it's had enough of Adobe's perenially-p0wned Flash and will therefore now default to delivering video with the HTML5 <video> tag.

    A post by the video vault's engineering and development team says the move is now possible, and sensible, because the industry has invented useful things like adaptive bitrates, encryption, new codecs and WebRTC that make the <video> usable work in the real world.

    Those additions mean HTML5 is at least as functional – or more so – than Flash, and if YouTube detects you are running Chrome, IE 11, Safari 8 and beta versions of Firefox, it'll now deliver video using <video> and flush Flash.

    YouTube's also decided to can what it calls the “'old style' of Flash embeds and our Flash API. We encourage all embedders to use the iframe API, which can intelligently use whichever technology the client supports.”

  • YouTube seems not to care a jot that its actions are inimical to Adobe, saying it's just doing what all the cool kids – Netflix, Apple, Microsoft and its competitor Vimeo – have already done. Which is not to say that Flash is dead: those who don't run the browsers above will still get YouTube delivered by whatever technology works bes tin their environment. And that will often – perhaps too often* – be Flash. ® Bootnote * Until they get p0wned, that is: Flash is so horridly buggy that Apple has just updated its plugin-blockers to foil versions of the product prior to 16.0.0.296 and 13.0.0.264.
Paul Merrell

Adobe Flash Player Download - 0 views

  • NOTE: Adobe Flash Player 11.2 will be the last version to target Linux as a supported platform. Adobe will continue to provide security backports to Flash Player 11.2 for Linux
  •  
    And the winner is .... [drumroll] ... HTML5
Gary Edwards

A Proprietary Web? Blame the W3C | TechConsumer Paul Ellis - 0 views

  • The real culprit This may seem like a forgone conclusion to many of you after seeing the W3C’s development timetables, but the real reason Flash and Silverlight exist is because the “open-web” people dropped the ball. HTML simply can handle what Flash and Silverlight can do. It has become increasingly stale for modern web development needs. Here is some perspective, HTML5 has finally added a tag for handling video. Flash 6 came out in 2002 with video support! Where is the HTML version of Line Rider? It is in Flash and Silverlight now. If you want to see something really interesting check out Hard Rock Cafe’s memorabilia page (Silverlight 2 required) and tell me if you’ve ever seen something like that with HTML
  •  
    A must read. This article was slashdotted.
Gary Edwards

SVG Is The Future Of Application Development | SitePoint » - 0 views

  •  
    I could see this coming a mile away, ana it's about time! ".... So if HTML can't deliver for us here, what will? Microsoft wants us to use Silverlight and Adobe wants us to use Flash and AIR, of course. And Apple…? Apple ostensibly wants us to use HTML5's canvas. Both Microsoft's and Adobe's contenders are proprietary, which seems to be reason enough for web developers to avoid them to a certain degree, and all of them muddy HTML, which is a dangerous thing for the semantic web. But Apple actually has a trick up its sleeve. Like Mozilla's been doing with Firefox, Apple has quietly been implementing better support for SVG, the W3C's Recommendation for XML-based vector graphics, into WebKit. SVG delivers the same kind of vector graphics capabilities that Flash does, but it does so using all the interoperability benefits that XML brings along for the ride. SVG is great for graphically displaying both text and images, manipulating them with declarative visual primitives, and it comes with a host of lickable effects. Ironically, SVG was originally jointly developed by both Adobe and Sun Microsystems but recently it's Sun Labs that has been doing interesting stuff with the technology. The most compelling experiment of this kind has to be Sun Labs's Lively Kernel project....."
anonymous

YouTube HTML5 Video Player - 2 views

  •  
    Finally YouTube offers you the option of doing without Adobe Flash.
Gonzalo San Gil, PhD.

Occupy Flash - The movement to rid the world of the Flash Player plugin - 0 views

  •  
    "The movement to rid the world of the Flash Player plugin [English Deutsch Español Français Italiano Português brasileiro Svenska Русский язык]"
Gary Edwards

Google Chrome: Bad news for Adobe « counternotions - 0 views

  • Agree with much of what Kontra said and disagree with many who mentioned alternatives to JavaScript/Chrome. The main, simplest reason Adobe will be in a losing fight in terms of web platform? The Big Two - Google and Microsoft - will never make themselves dependent on or promote Adobe platform and strategy.
  • Luis, I think that’s already in play with HTML5. As I pointed out in Runtime wars (2): Apple’s answer to Flash, Silverlight and JavaFX, Apple and WHATWG are firmly progressing along those lines. Canvas is at the center of it. The glue language for all this, JavaScript, is getting a potent shot in the arm. The graphics layer, at the level of SVG, needs more work. And so on.
  •  
    "What's good for the Internet is good for Google, and the company says its strategic proposition for the newly introduced Chrome browser is: a better platform is needed to deliver a new generation of online applications......." This is one of the best explanations of why Google had to do Chrome i've seen thus far. Kontra also provided some excellent coverage concerning the Future of the Web in a two part article previously published. Here he nails the RiA space, comparing Google Chrome, Apollo (Adobe AiR/Flex/Flash) and Microsoft Silverlight. Chrome is clearly an Open Web play. Apollo and Sivlerlight are proprietary bound in some way. Although it must be said that Apollo implements the SAME WebKit layout engine / WebKit docuemtn model as Google Chrome, Apple Safari-iPhone, Nokia, RiM and the Iris "Smart Phone" browser. The WebKit model is based on advanced HTML, CSS, SVG and JavaScript. Where Adobe goes proprietary is in replacing SVG with the proprietary SWF. The differences between JavaScript and ActionScript are inconsequential to me, especially given the problems at Ecma. One other point not covered by Kontra is the fact that Apollo and Silverlight can run as either browser plugins or standalone runtimes. Wha tthey can't do though is run as sufing browsers. They are clearly for Web Applications. Chome on the other hand re-invents the browser to handle both surfing mode AND RiA. Plus, a Chrome RiA can also run as a plugin in other browsers (Opera and FireFox). Very cool. The last point is that i wouldn't totally discount Apple RiA. They too use WebKit. The differnece is tha tApple uses the SquirrelFish JavaScript JiT with the SproutCore-Cocoa developers framework. This approach is designed to bridge the gap between the OSX desktop/server Cocoa API, and the WebKit-SproutCore API. Chrome uses the V8 JiT. And Adobe uses Tamarin to compile JavaScript-ActionScript. Tamarin was donated to the Mozilla community. If there is anythin that will s
Paul Merrell

Firefox, YouTube and WebM ✩ Mozilla Hacks - the Web developer blog - 1 views

  • 1. Google will be releasing VP8 under an open source and royalty-free basis. VP8 is a high-quality video codec that Google acquired when they purchased the company On2. The VP8 codec represents a vast improvement in quality-per-bit over Theora and is comparable in quality to H.264. 2. The VP8 codec will be combined with the Vorbis audio codec and a subset of the Matroska container format to build a new standard for Open Video on the web called WebM. You can find out more about the project at its new site: http://www.webmproject.org/. 3. We will include support for WebM in Firefox. You can get super-early WebM builds of Firefox 4 pre-alpha today. WebM will also be included in Google Chrome and Opera. 4. Every video on YouTube will be transcoded into WebM. They have about 1.2 million videos available today and will be working through their back catalog over time. But they have committed to supporting everything. 5. This is something that is supported by many partners, not just Google and others. Content providers like Brightcove have signed up to support WebM as part of a full HTML5 video solution. Hardware companies, encoding providers and other parts of the video stack are all part of the list of companies backing WebM. Even Adobe will be supporting WebM in Flash. Firefox, with its market share and principled leadership and YouTube, with its video reach are the most important partners in this solution, but we are only a small part of the larger ecosystem of video.
1 - 13 of 13
Showing 20 items per page