They need continuous, just-in-time support that includes professional development, mentors, and informal collaborations.
Taking Serious Games Seriously in Education (EDUCAUSE Review) | EDUCAUSE.edu - 0 views
-
"About Learning and Literacy.1 In this early book, Gee drew most of his examples from entertainment games, rather than education-specific games. At the time, many learning games consisted of drill-and-practice activity that promoted skill automaticity, but far fewer sought to promote conceptual understanding. Since then, concentrated work has created serious games - games with more than just entertainment as a goal - that embody the principles of deeper learning. At the same time, the fields of cognitive psychology, educational psychology, and computer science have come together to create the interdisciplinary field of learning science. Many people in the field have turned their attention to games, along with other digital learning environments like intelligent tutors and simulations"
Teaching Section of US Tech Plan 2016 - 2 views
-
-
roughly half say that lack of training is one of the biggest barriers to incorporating technology into their teaching.
-
Institutions responsible for pre-service and in-service professional development for educators should focus explicitly on ensuring all educators are capable of selecting, evaluating, and using appropriate technologies and resources to create experiences that advance student engagement and learning. They also should pay special care to make certain that educators understand the privacy and security concerns associated with technology.
- ...11 more annotations...
1 - 4 of 4
Showing 20▼ items per page