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Sasha Thackaberry

Taking Serious Games Seriously in Education (EDUCAUSE Review) | EDUCAUSE.edu - 0 views

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    "About Learning and Literacy.1 In this early book, Gee drew most of his examples from entertainment games, rather than education-specific games. At the time, many learning games consisted of drill-and-practice activity that promoted skill automaticity, but far fewer sought to promote conceptual understanding. Since then, concentrated work has created serious games - games with more than just entertainment as a goal - that embody the principles of deeper learning. At the same time, the fields of cognitive psychology, educational psychology, and computer science have come together to create the interdisciplinary field of learning science. Many people in the field have turned their attention to games, along with other digital learning environments like intelligent tutors and simulations"
anonymous

Teaching Section of US Tech Plan 2016 - 2 views

  • They need continuous, just-in-time support that includes professional development, mentors, and informal collaborations.
  • roughly half say that lack of training is one of the biggest barriers to incorporating technology into their teaching.
  • Institutions responsible for pre-service and in-service professional development for educators should focus explicitly on ensuring all educators are capable of selecting, evaluating, and using appropriate technologies and resources to create experiences that advance student engagement and learning. They also should pay special care to make certain that educators understand the privacy and security concerns associated with technology.
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  • For many teacher preparation institutions, state offices of education, and school districts, the transition to technology-enabled preparation and professional development will entail rethinking instructional approaches and techniques, tools, and the skills and expertise of educators who teach in these programs.
  • Technology can empower educators to become co-learners with their students
  • Side-by-side, students and teachers can become engineers of collaboration, designers of learning experiences, leaders, guides, and catalysts of change.
  • form online professional learning communities.
  • Teacher User Groups
  • Rethinking Teacher Preparation
  • more than 100 direct mentions of technology expectations
  • every new teacher should be prepared to model how to select and use the most appropriate apps and tools to support learning and evaluate these tools against basic privacy and security standards.
  • This expertise does not come through the completion of one educational technology course separate from other methods courses but through the inclusion of experiences with educational technology in all courses modeled by the faculty in teacher preparation programs.
  • URI has found that participants experienced a dramatic increase in digital skills associated with implementing project-based learning with digital media and technology. Their understanding of digital literacy also shifted to focus more on inquiry, collaboration, and creativity.
  • Denver Public Schools Personalizes Professional Development
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