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Tereza Vieira

Why Oakley Is Getting Into the 3-D Game - 0 views

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    Oakley enters the 3-D business with 3-D technology special edition Tron-themed glasses to be retailed worldwide. The company is developing high-quality, passive 3-D glasses that work in theaters, with 3-D video games, and with any passive 3-D TV set of any brand.
Dan Gorgone

Toy Story 3 Reactions From ShoWest! - Upcoming Pixar - 0 views

  • • slashfilm: Toy Story 3 was great, last 30 minutes were pure brillance.  • firstshowing: Toy Story 3 was wonderful, so much fun and heartwarming, too! Totoro is in it a few times as well. Pixar at their best  • colliderfrosty: Toy story 3 continues pixars streak of brilliance. Last 20 or 30 minutes wrecked me. • elguapo1: Toy Story 3 was fantastic. People were crying at the end. I guess we can expect another tear jerker. • EDouglasWW Just saw Toy Story 3 at Showest… Brilliant job @leeunkrich Even Ed Catmull joined in the excitement, pointing at his friend’s reaction. edcatmull: I had a friend just email me after the TS 3 screening and he raved about it. Good sign. 
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    Early reviews of Toy Story 3 from Showest event
Tereza Vieira

Japanese AffectPhone Concept Conveys Emotions Through Heat - 0 views

  • Japanese AffectPhone Concept Conveys Emotions Through Heat
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    Japanese researchers at the Rekimoto Lab's AffectPhone monitors Galvanic Skin Response for conveying emotions through an iPhone.
John Reneski

Index of /~amb4/Fall07/209oldwork/week4_4page essay - 0 views

  • 28-Sep-2007 09:38 214K  sdarticle-3.pdf28-Sep-2007 09:38 270K  sdarticle-4.pdf28-Sep-2007 09:38 149K  sdarticle-5.pdf28-Sep-2007 09:38 165K 
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    sdarticle-3.pdfEvidence for publication bias in video game violence effects literature: A meta-analytic review
Tereza Vieira

Google Unveils a 3-D New York City in Google Earth - 0 views

  • just released ultra-high quality images of New York stretched over a 3-D map so you can swoop through the city like Superman.
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    Google releases ultra-high quality images of New York stretched over a 3-D map so you can swoop through the city like Superman.
Amar Almasude

SpringerLink - International Journal of Technology and Design Education, Volume 12, Num... - 1 views

  • In todays, computer-centered society, designing interactive media has emerged as a new profession. Interactive design is often associated with spread of computers as a communication and interaction tool. However, interactive design has been a staple of artists and designers for many centuries. We present a historical perspective upon interactive design and point out the close relationship of this field with different fields of art and design. We argue that interactive media design is a distinct and evolving field and that it is imperative to teach it as such. In this paper, we have adopted this perspective and detailed a new four-year under-graduate curriculum on interactive media design education. This curriculum stresses the various components of interactive media design and its close relationship with computer science. art and design - currculum design - interactive mediaThis revised version was published online in July 2006 with corrections to the Cover Date. Fulltext Preview SPRINGER.Ads = ((typeOf (SPRINGER.Ads) === 'undefined')|| !SPRINGER.Ads) ? {} : SPRINGER.Ads;SPRINGER.Ads.Google = {keywords :"art and design currculum design interactive media"} google_protectAndRun("ads_core.google_render_ad", google_handleError, google_render_ad); Share this Item email citeulike Connotea Delicious Frequently asked questions General info on journals and books Send us your feedback Impressum Contact us © Springer, Part of Springer Science+Business Media Privacy, Disclaimer, Terms & Conditions, and Copyright Info Not Logged InNot RecognizedRemote Address: 66.192.104.10Server: MPWEB41HTTP User Agent: Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.5; en-US; rv:1.9.1.2) Gecko/20090729 Firefox/3.5.2 var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www.");document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E"));var pageTracker = _gat._getTracker("UA-6028168-1");pageTracker._trackPageview(); //  close Username Password Remember Me ct
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    interactive Media design
Dan Weiland

Early Buzz: Toy Story 3 Screens at ShoWest - Read Peter's Reaction! | /Film - 0 views

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    Looks like another winner (not surprisingly)
Jackie Otero

'Toy Story 3': Pixar does it again | EW.com - 0 views

    • Jackie Otero
       
      Pixar's new film Toy Story 3 promises to be an emotional 3D adventure!
John Reneski

The Impact Of Cooperative Learning - 1 views

  • What makes cooperative learning different from most instructional methods is that it is based on social interdependence theory and the related research. Social interdependence theory provides educators with a conceptual framework for understanding how cooperative learning may be (a) most fruitfully structured, (b) adapted to a wide variety of instructional situations, and (c) applied to a wide range of issues (such as achievement, ethnic integration, and prevention of drug abuse).
  • There are at least three general theoretical perspectives that have guided research on cooperation--cognitive-developmental, behavioral, and social interdependence. The cognitive developmental perspective is largely based on the theories of Piaget and Vygotsky. The work of Piaget and related theorists is based on the premise that when individuals co-operate on the environment, socio-cognitive conflict occurs that creates cognitive disequilibrium, which in turn stimulates perspective-taking ability and cognitive development. The work of Vygotsky and related theorists is based on the premise that knowledge is social, constructed from cooperative efforts to learn, understand, and solve problems.
  • Kurt Lewin
  • ...6 more annotations...
  • the essence of a group is the interdependence among members (created by common goals)
  • drive for goal accomplishment that motivates cooperative and competitive behavior.
  • ocial interdependence exists when individuals share common goals and each individual's outcomes are affected by the actions of the others (Deutsch, 1949, 1962; Johnson & Johnson, 1989). It may be differentiated from social dependence (i.e., the outcomes of one person are affected by the actions of a second person but not vice versa) and social independence (i.e., individuals' outcomes are unaffected by each other's actions). There are two types of social interdependence: cooperative and competitive. The absence of social interdependence and dependence results in individualistic efforts.
  • 1. Working together cooperatively to accomplish shared learning goals. When a situation is structured cooperatively, individuals' goal achievements are positively correlated;
  • 2. Working against each other to achieve a goal that only one or a few can attain. When a situation is structured competitively, individuals work against each other to achieve a goal that only one or a few can attain.
  • 3. Working by oneself to accomplish goals unrelated to the goals of others. When a situation is structured individualistically, there is no correlation among participants' goal attainments.
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    Good source for information on collaborative grouping. Johnson and Johnson make an argument for collaborative learning so strong one would hesitate not to build group activities into a course curriculum 
John Reneski

Perplexing ethical dilemmas of online marketing - iMediaConnection.com - 1 views

  • That is, agency-side audience networks are leveraging the targeting data in which pu
  • lishers have invested to target and segment audiences across the web.
  • Question 1: Who owns data?
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  • Question 2: Is it morally correct for agencies to be opaque with publishers and/or clients as to how they're leveraging data?
  • Question 3: Is it OK for agencies to both buy and sell inventory to the same advertiser?
  • There's that issue, plus the question posed by the arbitrage situation itself. What's the "acceptable" margin for ad inventory if an agency acts as both buyer and seller to an advertiser? Is that situation even morally permissible?
  • We all need to be thinking about these questions. And we need to think about it more deeply than simply drawing parallels to what happens in the traditional direct marketing business or by propping up imperfect analogies that don't apply in the digital world.
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    This article does a good job at examining one of the ethical dilemma of online data... this article probably well positioned for a graduate student.
Andrew Barras

Exclusive: First Look at Pixar Short Day & Night! - ComingSoon.net - 0 views

  • short that will play in front of Toy Story 3
  • When Day, a sunny fellow, encounters Night, a stranger of distinctly darker moods, sparks fly! Day and Night are frightened and suspicious of each other at first, and quickly get off on the wrong foot. But as they discover each other's unique qualities--and come to realize that each of them offers a different window onto the same world--the friendship helps both to gain a new perspective.
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    New short trailer on front of TS3
Daniel Moye

Thompson's Barbecue, Crockett, TX : Reviews and maps - Yahoo! Local - 0 views

    • Daniel Moye
       
      Smokin" Ribs
  • Thompson's Barbecue
  • THEY HAVE GREAT BBQ I REALLY LIKE THERE RIBS IT IS REALLY WORTH YOUR MONEY
Kathy Craven

Carolina Gold BBQ Sauce Recipe | Hot Sauce Reviews and Spicy Food Blog - 0 views

  • 1/2 c Mustard 5 tb Brown sugar 4 tb Tomato paste 3 tb Apple cider vinegar 1 tb Worcester 1/2 ts Cayenne 1/2 ts Black pepper 1/2 ts Garlic powder
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    Insane Chicken BBQ recipe
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    bbq recipe
Andrew Barras

Six Keys to More Effective Class Discussions - 2 views

  • A set of guidelines used in this analysis offers a concrete way to provide structure.
  • 1. Use a modular approach to topical coverage to force integration of topical ideas and concepts
    • Andrew Barras
       
      great site!
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  • 3. Allow sufficient time for discussion to develop.
  • 2. Develop a very limited set of discussion questions that do not have “known answers.
  • 4. Set student expectations for instructor guidance and feedback
    • Andrew Barras
       
      This is the coolest thing I have seen, since breakfast
  • 5. Establish a reward system that encourages interaction and peer critique.
  • 6. Provide additional participation incentive through assessment.
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    Great list of discussion tips for class
Andrew Barras

9 things you should NEVER say to a Professor « "How to do it" with Courtney - 1 views

  • 9. “The Titanic isn’t real! It’s just a movie”
  • 8. ” I’m still drunk right now!”
  • 7 “My dog ate my homework”/ “my roommate spilled water on my homework and i didn’t have time to get to a printer”
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  • 6. “ You never told us when the papers/test was due!”
  • 5. Professor: “please put you cell phone away” Student “Hold on, it’s really important!“
  • 4. “Is there any way I could get an extension on the paper that was due today, I had a really big test I had to study for in another class”
  • 3.”I know we just took the test yesterday but I was just wondering what my grade was..”
  • 2. “Did I miss anything important in class”
  • 1.“I paid a lot of money to take this course, I want an A”
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    Heh this is pretty funny. Also sad because I have experienced almost all of these.
Tereza Vieira

Facebook Drives US Social Network Ad Spending Past $3 Billion in 2011 - eMarketer - 1 views

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    "Social network advertising to account for 10.8% of online market"
Kenny Beaumont

Recording Levels in analog console - Gearslutz.com - 2 views

  • IMO you should treat that 0VU exactly as if it's, well, 0VU. Forget referencing to 0dbfs, except to realize that that's the extreme upper limit of your headroom. Dance around 0vu just as you would in a totally analog system and you'll be fine. Don't worry, with 24 bits you're getting a plenty big chunk of audio even at the lower levels. -R
  • Use your ears. If everything in the room is already calibrated correctly before you even get there... all you'll ever have to do is use your ears. How will you know something is too loud? It'll sound too loud and hurt your ears. how will you know if something is too quiet? You'll be straining to hear it. so... use your ears. Don't mess with the control room volume as a way to adjust the level of what you are hearing. Leave the CR level at Unity and adjust the preamps accordingly, using your ears.
  • 1. don't record very hot. drums with peaks between -10 to -6 dBFS should be ok but see if u can be happy with less hotter level. 2. set levels for best sound (without distortion - unless distortion is a desired sound/effect) 3. make sure you're not clipping the AD stage. some people only look at the meter on the DAW, and the meter on the PRE, but forget about the meter on the AD
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    Recording levels
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