Reflections on Play, Pedagogy, and World of Warcraft (EDUCAUSE Quarterly) | EDUCAUSE - 0 views
-
The video game World of Warcraft was the text studied, the laboratory, and the classroom for the online course "Warcraft: Culture, Gender, and Identity" at Inver Hills Community College.
-
The overarching goals of the course involved using the game's immersive environment, learning strategies, and culture to encourage and support student learning.
-
In addition to achieving the intended course outcomes, students successfully transferred the concepts they learned between the real and the virtual worlds.