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chris deason

Archived -- Prisoners Of Time - 0 views

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    "Learning in America is a prisoner of time. For the past 150 years, American public schools have held time constant and let learning vary. The rule, only rarely voiced, is simple: learn what you can in the time we make available. It should surprise no one that some bright, hard-working students do reasonably well. Everyone else-from the typical student to the dropout- runs into trouble. Time is learning's warden. Our time-bound mentality has fooled us all into believing that schools can educate all of the people all of the time in a school year of 180 six-hour days. The consequence of our self-deception has been to ask the impossible of our students. We expect them to learn as much as their counterparts abroad in only half the time. As Oliver Hazard Perry said in a famous dispatch from the War of 1812: "We have met the enemy and they are [h]ours." If experience, research, and common sense teach nothing else, they confirm the truism that people learn at different rates, and in different ways with different subjects. But we have put the cart before the horse: our schools and the people involved with them-students, parents, teachers, administrators, and staff-are captives of clock and calendar. The boundaries of student growth are defined by schedules for bells, buses, and vacations instead of standards for students and learning."
Andrew Barras

Newsletter: Games-Based Learning #1 - Articles - Educational Technology - ICT... - 0 views

  • The latest issue of Computers in Classrooms is now available, with the following games-related articles:
  • It’s not about the game! Dawn Hallybone discusses activities surrounding games to maximise the benefits of games-based learning. Red Mist, the prison-based video game. Jude Ower tells us about a game which is won or lost by the state of your emotions! Creating a game – a positive impact on learning? David Luke reports on research he and colleagues undertook to determine, amongst other things, whether games-based learning disadvantages girls. Games-based learning: a personal view. Mother and computing graduate Amanda Wilson gives her opinion of games-based learning. Battling the barriers of games-based learning. John McLear explains how he set about developing a search engine for educational games.
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    Games in the classroom newsletter
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