This article discusses two new forms of video game websites (eyewire.org and Foldit). These websites are open to the public to play and through playing, scientific discoveries are being made about the brain and proteins.
This article discusses both the impact technology can have on classrooms, and whether or not that impact is beneficial enough for the cost to utilize said technology.
This article overviews what a virtual classroom is. It discusses the many benefits to learning in this kind of environment and explains how to hook students to this kind of learning. Cynthia Calongne states that "virtual class experiences require a blend of technology, tools, content, student ownership, identity, engagement, course structure, risk management, mentoring, feedback, and a good orientation to using the tool."