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Steve Madsen

Dropbox iPhone Game Review - AppVee.com - 0 views

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    "Dropbox has been one of those extremely useful online tools for me over the past couple years and keeps getting better as time goes on. For those of you who aren't familiar with the program, it basically is a file sharing app. Once installed onto a couple computers, it then creates a folder on each user's system and syncs any files that are added into the folder. "
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    Excellent example of how different computing files can be synchronised between computers and shared. Free for PC's & Macs (2 GB). There is a version for the iPhone as well but seems pricey.
Trent H

The World Is Flat - Wikipedia, the free encyclopedia - 2 views

  • The World Is Flat: A Brief History of the Twenty-First Century is an international bestselling book by Thomas L. Friedman that analyzes globalization,
  • #1: Collapse of Berlin Wall--11/9/89: The event not only symbolized the end of the Cold War, it allowed people from other side of the wall to join the economic mainstream. #2: Netscape--8/9/95: Netscape and the Web broadened the audience for the Internet from its roots as a communications medium used primarily by 'early adopters and geeks' to something that made the Internet accessible to everyone from five-year-olds to ninety-five-year olds. The digitization that took place meant that everyday occurrences such as words, files, films, music and pictures could be accessed and manipulated on a computer screen by all people across the world. #3: Workflow software: The ability of machines to talk to other machines with no humans involved was stated by Friedman. Friedman believes these first three forces have become a "crude foundation of a whole new global platform for collaboration." #4: Uploading: Communities uploading and collaborating on online projects. Examples include open source software, blogs, and Wikipedia. Friedman considers the phenomenon "the most disruptive force of all." #5: Outsourcing: Friedman argues that outsourcing has allowed companies to split service and manufacturing activities into components which can be subcontracted and performed in the most efficient, cost-effective way. This process became easier with the mass distribution of fiber optic cables during the introduction of the World Wide Web. #6: Offshoring: The internal relocation of a company's manufacturing or other processes to a foreign land to take advantage of less costly operations there. China's entrance in the WTO allowed for greater competition in the playing field. Now countries such as Malaysia, Mexico, Brazil must compete against China and each other to have businesses offshore to them. #7: Supply-chaining: Friedman compares the modern retail supply chain to a river, and points to Wal-Mart as the best example of a company using technology to streamline item sales, distribution, and shipping. #8: Insourcing: Friedman uses UPS as a prime example for insourcing, in which the company's employees perform services--beyond shipping--for another company. For example, UPS repairs Toshiba computers on behalf of Toshiba. The work is done at the UPS hub, by UPS employees. #9: In-forming: Google and other search engines are the prime example. "Never before in the history of the planet have so many people-on their own-had the ability to find so much information about so many things and about so many other people", writes Friedman. The growth of search engines is tremendous; for example take Google, in which Friedman states that it is "now processing roughly one billion searches per day, up from 150 million just three years ago". #10: "The Steroids": Personal digital devices like mobile phones, iPods, personal digital assistants, instant messaging, and voice over Internet Protocol (VoIP).
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    This is all about the ten flatteners and what they are.
matthew hilliard

Wireless Networking, WiFi, 802.11, Wireles Networking - Vicomsoft - 0 views

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    "ncreased use of laptop computers within the enterprise, and increase in worker mobility have fuelled the demand for wireless networks. "
Jay P

Ubiquitous Computing - 1 views

shared by Jay P on 14 Oct 08 - Cached
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    This shows you how ubiqitous computing works.
Emily H

Humanisation of computing: A Copernican moment for tech - 0 views

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    This article is about how the world is being affected by the rise of usage of mobile devices (laptops, PC's, phones, etc.)
Jon Stickel

Research Center: Technology in Education - 0 views

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    The rapid and constant pace of change in technology is creating both opportunities and challenges for schools. The opportunities include greater access to rich, multimedia content, the increasing use of online coursetaking to offer classes not otherwise available, the widespread availability of mobile computing devices that can access the Internet, the expanding role of social networking tools for learning and professional development, and the growing interest in the power of digital games for more personalized learning.
Paige Szmodis

Intel sees record revenues on emerging market demand - 2 views

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    Provides evidence on how the increase of mobile computing has helped businesses.
Claire C.

Personal digital assistant - Wikipedia, the free encyclopedia - 0 views

  • A personal digital assistant (PDA), also known as a palmtop computer,[1][2] is a mobile device that functions as a personal information manager.
Miller S.

One Laptop per Child (OLPC), a low-cost, connected laptop for the world's children's ed... - 0 views

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    This is a great example of mobile and ubiquitous computing. It is a great example of social entrepreneurship
Callie Protchko

http://www.bcs.org/upload/pdf/ewic_hc07_popaper4.pdf - 0 views

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    How ubiquitous computing is effecting the treatment of mental health issues like depression and OCD.
Mike tiani

Ubiquitous computing - 3 views

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    explains the dynamics of ubiquitous computing
Ashley M

Peer-to-peer - Wikipedia, the free encyclopedia - 0 views

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    "Peer-to-peer (P2P) computing or networking is a distributed application architecture that partitions tasks or work loads between peers"
clayton lamar

Virtual circuit - Wikipedia, the free encyclopedia - 0 views

  • In telecommunications and computer networks, a virtual circuit (VC), synonymous with virtual connection and virtual channel, is a connection oriented communication service that is delivered by means of packet mode communication. After a connection or virtual circuit is established between two nodes or application processes, a bit stream or byte stream may be delivered between the nodes; a virtual circuit protocol allows higher level protocols to avoid dealing with the division of data into segments, packets, or frames.
Vicki Davis

Sask. university teaches iPhone programming - 0 views

  • application development for Apple Inc.'s iPhone smartphone mobile device.
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    iPhone programming as part of a college computer science curriculum - ABSOLUTELY! Congratulations Dean Shareski!
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    iPhone programming is making its way into colleges
Hunter Lambert

Ubiquitous Computing: Up Close - 0 views

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    This article discusses how ubiquitous technologies affect our lives today, and how they will in the future.
Vicki Davis

ABC News: Newest Key to Teenage Freedom - 0 views

  • Car keys -- long perceived as the keys to teenagers' freedom -- may soon be the best way for parents to monitor their every move.
  • that allows parents to set safety limits on teen drivers through a high-tech car key.
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    Ford announces a car key will allow parents to set limits on their teenage drivers. If you want to require them to buckle up before the car cranks - you can do it. If you want them not to listen to loud music or not drive over a certain speed, you can do that too! Technology has brought freedom - it can also restrict teens as well, as many will begin to realize. They should behave responsibily or more devices such as this will emerge to elicit control at the source.
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    Computing devices are in cars and many other devices. This is an example of a device that will be used to restrict teenage drivers, from ford.
 Lisa Durff

2011 Horizon Report | EDUCAUSE - 2 views

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    Time to adoption One Year Electronic Books Mobiles 2 to 3 Years Augmented Reality Game-based Learning 4 to 5 Years Gesture-based Computing Learning Analytics
Miller S.

One Laptop per Child - Wikipedia, the free encyclopedia - 0 views

  • The One Laptop Per Child Association, Inc. (OLPC) is a U.S. non-profit organization set up to oversee the creation of an affordable educational device for use in the developing world. Its mission is "To create educational opportunities for the world's poorest children by providing each child with a rugged, low-cost, low-power, connected laptop with content and software designed for collaborative, joyful, self-empowered learning."[1] Its current focus is on the development, construction and deployment of the XO-1 laptop.
  • To create educational opportunities for the world's poorest children by providing each child with a rugged, low-cost, low-power, connected laptop with content and software designed for collaborative, joyful, self-empowered learning.
  • OLPC lists five core principles:[7] Child ownership Low ages. Both hardware and software are designed for elementary school children ages 6–12. Saturation Connection Free and open source
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    This is the wikipedia description of OLPC. It consists of many aspects of the project.
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    The concept of OLPC is a fascinating one. There are many issues with trading inside Africa but perhaps the coolest aspect of this is the "mesh" concept where one computer literally grabs internet off another OLPC that is nearby. The hand crank is also very cool as well.
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