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archive : s0metim3s | Undercommons - 0 views

  • there are different ways in which the idea of the commons has worked its way into being one of the most significant memes of the last few years - Pete Linebaugh is not Silvia Federici is not Toni Negri is not Lessig, and so on. Federici, for her part, signals a timely warning in Caliban and the Witch against assuming that ‘the commons’ was without divisions of labour, particularly a gendered division of labour.
  • Yet, as the idea of ‘the commons’ became resolutely attached to discussions over IP and various other forms of knowledge production it - much like the precarity meme - was often put to service as a way of reimposing a certain claim to ownership and division of labour, namely: the implicit assertion that knowledge-production only involved those who are marked (or mark themselves) as knowledge producers in a certain division of labour.
  • the concept of the undercommons is disruptive of claims that the commons was an idyll, without difference and without divisions of labour.
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  • For Harney and Moten, it works as a reminder of the colonial, racialised and gendered conditions of the (university) labour market, and against the constant calls for the renewal of this or that discipline which function merely to idealise (and continue) such conditions
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The Growth of Intellectual Property: - 0 views

  • Where did these claims come from? How did it come to pass that, in the United States, one can now own the décor of a restaurant, and lawyers argue seriously about exclusive rights to athletic moves? This essay seeks to answer those questions.
  • The various circumstances and forces that have contributed to the proliferation of intellectual-property rights have reinforced one another
  • the opponents of the growth of intellectual property should not be overly optimistic. A mutually reinforcing combination of economic, ideological, political, and discursive conditions makes further expansion of these entitlements likely.
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PostGender: Gender, Sexuality and Performativity in Japanese Culture - 0 views

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    by Ayelet Zohar
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melannen: So, a long, long time ago, before I had - 0 views

  • Given that I generally approve of fair use and quotation and derivative/transformative work with or without permission, and am pretty radically anti-intellectual-property in general, and strongly support acafandom in using internet postings in published papers, I ought to just be happy that somebody (somebody who I rather admire as a writer and scholar) has noticed my un-expert little translation and thought it worth talking about.But, well, what pisses me off? Is that the journal's publisher wants 25 dollars from me in exchange for the privilege of looking for only 24 hours at the article about my work that they published without even notifying me.
  • I am not, I want to note here, upset at the author of the paper, or its existence, or the fact that he chose to publish in the venue he did. I am *deeply* upset at the system in which venues of choice for academic work lock away professionals' discussions while amateurs can actually have the free and unfettered forum for sharing thought that academics of a hundred years ago could only have dreamed of, and academics of the modern world are expected to choose not to participate in.
  • What bothers me, I guess, is when that locked professional world doesn't stay immured behind its walls. Someone who has probably spent his entire adult life in an academic world, where everybody has institutional support that lets them access things like ridiculously expensive subscription journals, is coming in to *my* world, where everybody works for nothing and publishes for the joy of sharing freely, and dragging our work back behind the wall with him, where we can't touch it anymore.
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アンソロの問題 - 0 views

  •  アンソロジーとは、個人が作品を楽しむ上で作った作品を編集した著作権者の許可のない発行物です。個人が企画として行うものや、オンリーイベントで主催者が発行する記念本、ファンの書いたイラスト・記事を集めた関連本、企業が同人原稿を編集して発行したコミック・アンソロジーなど、発行者の立場により呼称や取り扱われ方など異なります。私がこのサイト中で「アンソロ」としているのは、企業の発行する「コミックアンソロジー」のことです。
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ハリポタ著作権問題とは - 0 views

  • 2001年の冬から2002年の春にかけて、ハリー・ポッターの各権利者は「ファン活動」に好意的でなく、このジャンルでの活動は危険だというウワサが流れました。
  • どうして"ハリポタ"だったのか
  •  ところが、「ハリー・ポッター」は海外児童文学であり、同人への理解の低さからより強い反撥を受けたり、一足飛びに海賊版とみなされる危険性があります。権利獲得の考え方の差異もあるかもしれません。海外では、自分の主張を通すため裁判を起こすことは、日本より簡単にあり得ます。また、邦訳を出版している静山社は以前に同人と係わりがあるような作品を出版していません。そのため、反撥を受ける危険性が他の出版社に比べて高いと感じます。先
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  • ハリー・ポッタージャンル
  • どのジャンルでも起こり得ること
  •  かつて同人誌というものは即売会でしか買えなかったものだったようです。なんで「ようです」なのかといいますと、私が知った頃はもうアンソロが本屋で買えたからです。(1992年ごろだったかと)
  • 印刷技術の進歩により同人誌の作成が手軽になってきたこともあったのでしょう。
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chosaq » More Japanese book lending madness - 0 views

  • the main goal of the (Japanese) copyright law is a public one: “to contribute to the development of culture” (Art. 1 Japanese Copyright Law).
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    the main goal of the (Japanese) copyright law is a public one: "to contribute to the development of culture" (Art. 1 Japanese Copyright Law).
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二次創作物 - 0 views

  • 許諾と黙認
  • このような具体的な許諾を受けていなくても、作品の宣伝になるなどの理由で著作権者が二次創作物を法的手段で規制しようとせず、むしろ歓迎する姿勢を示すことがある
  • 好意的黙認
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  • 特に近年では、常識の範囲を超えて二次創作物や編曲等を乱発、営利目的に走るケースが増えており、中には著作権者側が権利を行使するケースが出てきている(Leaf/AQUAPLUSなど)。
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Japanese copyright law - Wikipedia, the free encyclopedia - 0 views

  • Japanese copyright laws consist of two parts: "Author's Rights", and "Neighboring Rights", and as such, "copyright" is a convenient collective term rather than a single concept in Japan.
  • Author's rights
  • Neighboring rights
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  • "Neighboring rights" refer to the rights of performers, broadcasters, and other individuals who do not author works, but play an important role in communicating them to the public.
  • Exceptions
  • As in many other countries, the term "public domain" is not mentioned in Japanese copyright laws, and thus, even though some materials are claimed to be "public domain", there can be some restrictions. Sometimes the term copyright-free is used instead.
  • Works authored by an individual, under his own name or a known pseudonym, are protected for fifty years following the individual's death. Works authored anonymously or under an unknown pseudonym, as well as works authored by corporations, where the individual author or authors are unknown, are protected for fifty years following publication. Japan is considering extending the duration of protection to seventy years to be more in line with the United States and other nations.
  • Very soon,[when?] CDs will be copy-protected in Japan.
  • Once implemented, it may become impossible to play copyright-protected CDs on the CD-ROM drive of a computer.
  • In 1992, the "Compensation System for Digital Private Recording" was introduced. According to this system, those who make digital sound or visual recordings for personal use should pay compensation to the copyright owners. This compensation is added in advance to the prices of specified digital recording equipment (DAT, DCC, MD, CD-R, CD-RW), and specified recording media (DVCR, D-VHS, MVDISC, DVD-RW, DVD-RAM) (Japan Copyright Office 2001, 17; ibid. 24).
  • In other words, the clever user who tries to free-ride on the original genius of the creator of this or that tune has to be educated, and forced to participate in a trusted system in order to obtain the desired tunes. No one has so far mentioned about either fair use or the reach of the public domain.
  • In 1997, the Japanese Copyright Law was updated to expand the coverage of the author's "right of communication to the public" (established in 1986 under the name of Rights of Broadcasting and Wire Transmission) to the stage of making it transmittable. The objects of the right of communication to the public are the activities of connecting a server to a network, and the activities of transmission
  • Besides these two definitions, Article 23 (1) of the Copyright Law provides that "(t)he author shall have the exclusive right to make the public transmission of his or her work (including the making transmittable of his or her work in the case of the interactive transmission)". This can be considered an expansion of the right of public transmission of authors to the preceding stage of making transmittable, available (Fujiwara 1999, 98-99; Japan Copyright Office 2001, 31), and even of a right of making transmittable that goes further than the WIPO Copyright Treaty (Ficsor 2002, 506). Apart from this, and in order to comply with the WIPO Performances and Phonograms Treaty, a right of making transmittable was also granted to performers and phonogram producers. The scope here is especially to regulate the internet broadcasting of live performances (Fujiwara 1999, 98; Japan Copyright Office 2001, 31).
  • when we look at it from the viewpoint of the public domain, the wider reach of the concept of communication to the public means a big limitation of the reach of this public domain. This is not a discourse against "copyright protection". Indeed, in a lot of cases, copyright protection seems to work as a system, and creates an incentive to produce. We only should be aware that the current transformations in the legislation concerning intellectual property rights — in Japan and in other countries — is moving very fast, and do not seem to take into account all facets of the story, nor remember the very basic goal of copyright, which is "to contribute to the development of culture".
  • In November 2000, the "Copyright Management Business Law" (4.2.2.3) was enacted. Its main purpose is to facilitate the establishment of new copyright management businesses, in order to "respond to the development of digital technologies and communication networks" (Japan Copyright Office 2001, 27). In general, we can say that this law will facilitate the rise of copyright management businesses, and possibly create a further limitation to the reach of the public domain.
  • In its book, "Copyright System in Japan", the title of this section is "(t)o secure the effectiveness of rights by utilizing new technologies" (Japan Copyright Office 2001, 32). This shows clearly that the Japanese government considers software to be a tool for enforcing copyright legislation. Not mentioned, however, is the possible negative side-effects concerning fair use (limitation on rights), or the reach of the public domain.
  • It is quite clear that with this regulation, it becomes impossible to circumvent the copyright-protection of intellectual property in the context of fair use. This means that when a CD, etc. is copyright-protected, there is not only technically no space for fair use, but also from the legislative side, there is no support for copying in the context of fair use.
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Creativity in amateur multimedia: Popular culture, critical theory, and HCI - 0 views

  • Today, especially in academic circles, this pop culture phenomenon is little recognized and even less understood.
  • These analyses reveal relationships among emerging amateur multimedia aesthetics, common software authoring tools, and the three theorizations of creativity discussed
    • Nele Noppe
       
      VERBAND FANWERK - OPEN SOURCE
  • This paper explores the enabling factors, especially the role of multimedia authoring tools, in the recent explosion of amateur multimedia.
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  • Yet control over popular culture by mass media is clearly eroding
  • HCI practitioners have explored how software interfaces can enhance and support users in general and creativity in particular. Its analytical tools for examining the relationships between tools and a concrete group of users vis-à-vis a well-defined explication of tasks both solve and create problems. The ability to specify these relationships explicitly greatly facilitates the design of systems; yet that same explicit specificity also defines creativity a priori in cybernetic terms more friendly to computers than to the culturally diverse and rich practice of creativity
  • Critical theory—an umbrella term that encompasses literary theory, continental philosophy, and communication theory, among others—offers sophisticated theoretical resources for the study of cultural artifacts and their use in the communities that create them. Many of these theories ground themselves in the materiality of the cultural artifacts they study; yet the material layer for which these theories were once developed were largely textual. The movement of cultural artifacts from the physical to digital poses a deep challenge (and some risk) for critics studying digital media with these theories
  • this paper investigates three relevant traditions of theory that address these overlaps: HCI, poststructuralism, and theories of technological determinism, especially in media.
  • Creativity—its nature, conditions of possibility, inputs and outputs, and processes—plays a major role in virtually all academic, professional, and artistic domains. As a result, it is heavily, and heterogeneously, theorized.
  • Genealogically, HCI developed alongside cognitive science and computer science, and was most often put in service of professional productivity software.
  • HCI often characterizes creativity in rationalistic, intentional, and scientific ways. For example, Schneiderman (2002, 2003) proposes a creativity framework for, in his words, “generating excellence” with four parts: collect, relate, create, and donate. With it, he hopes to capture the social, iterative, associational, and distributional characteristics of creativity, especially as described by cognitive science. Evident in this perspective is an effort to model creativity, which is seen as a social activity, with certain structural features that take place in environments conducive to creativity.
  • All of this is in service of what Schneiderman calls “evolutionary creativity,” which he illustrates as follows:“doctors making cancer diagnoses, lawyers preparing briefs, or photo editors producing magazine stories”(2002, p. 238). Here, Page 17 Creativity in Amateur Multimedia 15 and pervasive throughout the essay, Schneiderman’s notion of creativity appears to be paraphrasable as professional innovation: His interest is not artistic self-expression and, as we shall see, he is not alone in understanding creativity in terms of professional discourses
  • Again, creativity is understood as it relates to professional discourses, in this case the discourse of art history and its pedagogical presentation to museum-goers. Even analyses of group creativity in HCI contexts that seek to go beyond rationalist- individualist notions of creativity nonetheless operate in a rationalist mode.
  • The notion of creativity that emerges from these mainstream HCI essays places its agency primarily in the intentional activity of the individual (though the individual is presumably a member of relevant groups). It sees the ecology of creativity as a community of expert practice comprising research, dialogue, and artifact exchange, facilitated by social and computer environments that forgivingly compel an iterative and basically scientific (correctness, discrete information, classification, hypothesis) approach toward truth.
  • The role of the author-function is, among other things, to control the polyvalence intrinsic to texts, such that the author, rather than performing the creative role of bringing the text into the world, performs the role of constraining the meaning of the text within a society.
  • (Foucault, 1969/2000, p. 206). Therefore, writing is a destabilizing force that threatens to transform the discourse in which it operates and to swallow up its own author. It is important to remember that Foucault is not limiting his analysis to literary texts; he explicitly includes scientific and academic writing,
  • In this conceptualization of writing, creativity occurs at the level of discursive rule- transgressing. The role of the historical human in this process is greatly diminished, not because humans are not involved in textual production, but because the individual is at the wrong level of granularity for analysis. A given historical individual authoring discourse does so within complex interactions involving several selves and the clash of languages
  • Related, but not identical, to Foucault’s notion of authorship are theories of “intertextuality” put forward by Julia Kristeva and Roland Barthes. Intertextuality is the notion Page 19 Creativity in Amateur Multimedia 17 that a text is a “tissue” of (mis) quotations from other texts, considered to be more than mere collages, but transformative, of the sign systems from which they are derived (McAfee, 2004)
  • Creativity’s agency lies in the juxtaposition of sign systems (in which authorial identities are implicated), which occurs in the context of play, and results in artifacts that are significant not for what they say, but for the ways they materially contribute to the generative capacity of the discursive rule-set from which they operate.
  • Perhaps the foremost theorist of technological determinism is Jacques Ellul (1964/2003, 1980/2003), who argues that individuals, science, and government are all “conditioned” by technology.
  • Like Schneiderman (2002, 2003) and Foucault (1969/2000), Ellul (1964/2003, 1980/2003), too, is making claims about the origins and generation of knowledge in scientific discourses, but he situates the agency in the fierce pressures of technology as it overwhelms and often replaces the comparatively meek procedures of science and governance
  • As a result, according to Benjamin, our cognitive experience of the art also changes; whereas painting allows spectators to control their own stream of consciousness and reflect on what they see, cinema’s moving images disrupt association and contemplation, dominating viewers’ thoughts.
  • Benjamin’s (1936/1968) arguments are developed further by self-described technological determinist Marshall McLuhan, whose claim that “the medium is the message”(1964/2003) characterizes media as “extensions of ourselves” that “alter sense ratios or patterns of perception steadily and without any resistance”(p. 31).
  • For Manovich, the emergence of new visual languages is enabled not by an iterative, rational approach to innovation, as cognitive science might suggest; neither does it emerge from an evolutionary history of discursive transgression, as a poststructuralist approach might suggest 10. Rather, it is made possible by certain forms of productive convenience built into authoring tools that unleash visual languages and cultural logics that exceed any human intention, whether at the level of the individual or the group of experts.
  • To answer this question, it is useful to consider what the three traditions share in common. All consider creativity in the context of professionalism and knowledge production. Creativity is not simply about painting a pretty new picture or expressing a personal emotion; it contributes to discourses about the world and our place in it. All three traditions also understand creativity as situated within systems—networks of software-supported experts, discursive sign systems, or systems of production and consumption. All of these implicitly reject romantic notions of the individual creative genius and pure self-expression; implied in this is a rejection or at least dilution of individual intention as the prime mover of creativity
  • Questions one might ask include the following: What are the social and technical conditions or structures necessary for the generation of these artifacts? What is the discourse of amateur multimedia? What is the minimal unit of meaning? In what ways does its production establish relationships between authors, viewers, technologies, meaning, and ideology?
  • A key first step is to understand how creativity is implemented in multimedia authoring software. Each program has ways it encourages authors to work. For example, Photoshop greatly rewards users who take advantage of layers, opening up avenues of possibility for compositing, nondestructive experimentation, and long-term editability. This in turn makes certain meanings (especially meanings created by the juxtapositions of spatial compositing) more easily realized than others. To what extent do contemporary authoring platforms encourage in the same ways (constituting and compelling a notion of digital creativity), or do different applications suggest different notions of digital creativity?
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