Skip to main content

Home/ eLearning/ Group items tagged imported

Rss Feed Group items tagged

anita z boudreau

elearnspace › learning, networks, knowledge, technology, community - 0 views

  • Instead of creating central spaces of learning, our focus (and reflected in Stephen’s grsshopper software) in subsequent courses turned to encouraging students to own their own learning spaces. The course, as a result, became more about aggregating distributed interactions than about forcing learners into our spaces.
    • anita z boudreau
       
      similar to what I have been exploring in pVLS
  • If connections don’t form, learning doesn’t happen and knowledge isn’t generated.
  • in the near future, all learning will be boundary-less. All learning content will be computational, not contrived or prestructured. All learning will be granular, with coherence formed by individual learners. Contrived systems, such as teaching, curriculum, content, accreditation, will be replaced, or at minimum, by models based on complexity and emergence (with a bit of chaos thrown in for good measure)
  • ...1 more annotation...
  • The big idea is that learning and knowledge are networked, not sequential and hierarchical. Systems that foster learning, especially in periods of complexity and continual changes to the human knowledge base, must be aligned with this networked model. In the short term, hierarchical and structured models may still succeed. In the long term, and I’m thinking in terms of a decade or so, learning systems must be modelled on the attributes of networked information, reflect end user control, take advantage of connective/collective social activity, treat technical systems as co-sensemaking agents to human cognition, make use of data in automated and guided decision making, and serve the creative and innovation needs of a society (actually, human race) facing big problems.
  •  
    George Siemens
anita z boudreau

HTML5 | Managing eLearning - 0 views

  • The Zeitgeist has shifted. Few of us lust after a sleek laptop anymore, and desktops are impossibly location-based (even if cheap and powerful): the mobile wave has broken all around us.
  • “2013 will be the year that flash developers will need to learn HTML5 as eLearning takes a huge step further into the mobile scene,
  • HTML5 will continue to be on the forefront of eLearning,” this demand will drive the development of easy-to-use templates
  • ...22 more annotations...
  • the adoption of mLearning will continue to “lag except in markets with specific on-the-job training use cases.”  She said tablets are ideal for some very specialized use cases (such as on-the-job training for those in numerous healthcare professions), though while tablets are increasing in prevalence in the workplace, they haven’t yet gained widespread adoption
  • Even if MOOCs turn out to be a transitional technology…the concept will contribute a lot to the body of research about the internet as a tool in education,
  • MOOCs would be “hugely popular and that even higher education facilities that are traditionally class-room based will move toward more online education.”
  • If more MOOCs are developed, what will that mean for the Instructional Designer?
  • lead to an increased “need for large-scale instructional design as more universities, and other educational facilities will follow the examples of Harvard and MIT and start to create their own MOOCs
  • commonly classroom-based courses will need to be converted to something accessible online.  It may mean, that universities will have to outsource and/or hire more personne
  • An advantage of HTML5 is that it is not an all or nothing situation. Using feature detection, we can create one template that serves the advanced HTML5 features to modern browsers and Flash-based media to older browsers.
  • HTML5 introduces the audio and video tags which allow us to include media that previously required a plugin such as Flash. However, if you want to create really rich audio experience using HTML5 audio, such as within a game, sound capabilities have not matured to the level of Flash or other game development environments.
  • With the recent explosion of device development, people can be viewing eLearning content on so many different devices; compatibility issues definitely come up.
  • HTML has the upper hand compared to Flash with regards to search optimization and accessibility. Content can be structured in a way that search engines and screen readers can easily interpret.
  • It would be ideal to have consistent browser support where everyone can easily develop programs that work on everyone’s machines. That would be ideal.
  • Flash will move forward and keep improving. It still serves an important function in computer-based training. It may go into a specialized area, like perhaps for game development. HTML, JavaScript, and desktop software do application development well. In the application space, the argument can be made that Flash is unnecessary.
  • One of the reasons that we’ve been staying with Flash for highly interactive games and simulations is that the HTML5 alternative, canvas, is not universally supported
  • HTML5 brings with it the ability to display audio and video natively within a browser without plug-ins as well as dynamic rendering of 2D shapes. It also features improved accessibility, security and forms.
  • The Road to HTML5
  • HTML (mid-1991)
  • For the first time, simple text documents can be linked to and accessed easily by anyone connected to the internet from anywhere in the world.
  • HTML+ (late 1991-94
  • Tables are introduced, as is the ability to create questionnaires that can be filled in. Mathematical equations can now be created natively (though this feature is fully replaced in 1998). Large documents can be split into small modules to enable faster load times.
  • HTML 2 (1995)
  • HTML 2 marks the introduction of server side-image maps (allowing hotlinks to be created on images).
  • HTML 3.2 (January 1997)
1 - 2 of 2
Showing 20 items per page