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Jenny Hobbs

GIS in the Classroom? - 1 views

http://innovateonline.info/pdf/vol4_issue1/Using_Digital_Mapping_Programs_to_Augment_Student_Learning_in_Social_Studies.pdf This article explores the use of Digital Mapping Programs in the Classro...

GIS Social_studies Geography mapping

started by Jenny Hobbs on 22 Nov 11 no follow-up yet
Tanya Traverso

Have computer games become the key to understanding the future of child learning and de... - 0 views

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    Title for Discussion: "The effects of computer games on primary school students' achievements and motivation in geography learning." This article interestingly investigates the effects of the game environment on students' achievements and motivation to learn. A study conducted by a University in Turkey highlights how there is a direct correlation between student's engagement with educational games on the computer and its positive impact on the student's ability to actively engage in their studies. This three-week experiment with Grades 4 and 5 students involves their participation in an educational computer game which focuses on learning about the global continents and countries. In contrast to the traditionalistic lecture approach, this constructivist method of teaching focuses on a technological-based style of learning. Therefore, the gradual shift towards a new pedagogy is explicitly apparent as the studies conducted from student interviews illustrate their enthusiasm and engagement to learn about world geography. In particular, the student's enjoy the opportunity to utilize the "chat tool" as it allows for student interaction as well as collaboration. This alternative method for teaching serves as an important tool to support student learning and future development. The overwhelming consensus of student support further highlights how educational computer games can offer a positive learning experience as it enhances their abilities to engage and participate within a virtual realm. However, it is important to note that using technology does not replace human experience and interaction. Therefore, computer gaming is simply one effective teaching aid that can be adapted in various ways to engage students in their learning.
Tanya Traverso

Newcomers and Education - 1 views

Please refer to link below for the article: http://www.thestar.com/news/article/1079030--dropout-rates-rise-with-immigrant-child-s-age-of-arrival

Integration Collaboration English_Language_Learners Effective_Strategies motivated_learning

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