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Bonnie Sutton

Twitter Hashtags for Educators http://teacherleaders.typepad.com/the_tempered_radical/... - 2 views

Electronic Teaming for Singletons in a PLC One of the questions that I'm asked all the time as an advocate for both professional learning communities and teaching with technology is, "How can ...

Twitter Hastags for Educators professional development using social networking

started by Bonnie Sutton on 22 Jun 11 no follow-up yet
Claude Almansi

Playing with Reality at the Learning and Entertainment Evolution Forum - ProfHacker - The Chronicle of Higher Education - 0 views

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    June 21, 2011, 8:00 am By Prof. Hacker Lewis Carroll's logic game[This is a guest post by Anastasia Salter, Assistant Professor at the University of Baltimore in the school of Information Arts and Technologies. Her academic work focuses on storytelling in new media; she also writes the Future Fragments column for CinCity. Follow her on Twitter at AnaSalter.--@jbj] "...With that said, perhaps the most important takeaway from LEEF is that it's not all about expensive toys. Learning games don't have to be hi-tech to be effective. There's a lot to be learned from Space Vikings, the conference's ARG-that's alternate reality game, not its augmented reality cousin. Unlike augmented reality, which requires technology to mediate an environment, alternate reality is a playful imposition of story onto a physical space. In Space Vikings, a number of us dedicated conference attendees were drawn into a mission to save our tribes from a "pedagogical wasteland." How did we accomplish this feat? By hunting down "anomalies"-read masking tape clues, QR codes and posters-with answers to questions to submit in a digital educational games theory scavenger hunt. This is just one example of a conference ARG, and designers were at LEEF to report on lessons learned from others like DevLearn's Zombie Apocalypse. (For more ideas on educational uses of Alternate Reality, check out Think Transmedia.) These same ideas can scale and transform to a number of settings. For example, Melissa Peterson's Elmwood Park Zoo ARG is currently a project conducted with paper (though imagined for smartphones), and it's already doubling the engagement time of visitors to the local zoo. And on the other side, games like the Giskin Anomaly in Balboa Park are adding new layers of narrative to a popular and culturally rich tourist destination. And these games don't have to be location dependent. Case studies like the Radford Outdoor ARG Outbreak, a social inquiry game that puts st
Bonnie Sutton

875 TEDTalks in a Neat Spreadsheet and Ted Books - 2 views

875 TEDTalks in a Neat Spreadsheet http://www.openculture.com/2011/02/875_ted_talks_in_a_spreadsheet.html in TED Talks 207 481 A quick fyi for TED heads in our audience: Right here, you can find ...

Talks spreadsheet of Ted Talks. Books media technology

started by Bonnie Sutton on 19 Jun 11 no follow-up yet
Bonnie Sutton

When "New" Gets Old: Redefining Approaches to Digital Literacy and Citizenship - 1 views

Spotlight on Digital Media and Learning http://spotlight.macfound.org/blog/entry/when-new-gets-old-redefining-approaches-to-digital-literacy-and-citizenship/?utm_source=feedburner&utm_medium=emai...

Internet digital literacy tutorial Canada ethical agents in a world. teaching tweeting

started by Bonnie Sutton on 15 Jun 11 no follow-up yet
Bonnie Sutton

How teachers Facebook & tweet for students - 2 views

Net Family News Anne Collier Facebook and Twitter are very different but social utilities just the same, so there are about as many ways teachers use them as there are teachers. And their creativi...

twitter social media use utilities groups individualizing the of Facebook

started by Bonnie Sutton on 10 Jun 11 no follow-up yet
Claude Almansi

Make: Online | Walled Gardens vs. Makers - 0 views

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    Cory Doctorow. Make. June 2011. "Consider the iPad for a moment. It's true that Apple's iTunes Store has inspired hundreds of thousands of apps, but every one of those apps is contingent on Apple's approval. If you want to make something for the iPad, you pay $99 to join the Developer Program, make it, then send it to Apple and pray. If Apple smiles on you, you can send your hack to the world. If Apple frowns on you, you cannot. What's more, Apple uses code signing to restrict which apps can run on the iPad (and iPhone): if your app isn't blessed by Apple, iPads will refuse to run it. Not that it's technically challenging to defeat this code signing, but doing so is illegal, thanks to the 1998 Digital Millennium Copyright Act, which makes it a crime to circumvent a copyright-protection technology. So the only app store - or free repository - that can legally exist for Apple's devices is the one that Apple runs for itself. Some people say the iPad is a new kind of device: an appliance instead of a computer. But because Apple chose to add a thin veneer of DRM to the iPad, the Digital Millennium Copyright Act applies here, something that's not true of any "appliance" you've ever seen. It's as if Apple built a toaster that you can only use Apple's bread in (or face a lawsuit), or a dishwasher that will only load Apple's plates. Apple fans will tell you that this doesn't matter. Hackers can simply hack their iPads or shell out $99 to get the developer license. But without a means of distributing (and receiving) hacks from all parties, we're back in the forbidden-knowledge Dark Ages - the poverty-stricken era in which a mere handful of ideas was counted as a fortune."
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    We discussed this article in the forum of lascuolachefunziona.it. Someone objected that the iPad was a great tool and gave far more liberty to developers than traditional print publishers. I retorted that it was precisely because the iPad was such a great tool that its proprietariness about content for it was irritating. Then Elena Favaron made an illuminating comparison: "There are also people who make coffee machines that work only with dedicated coffee capsules, and there are folks who even buy them..."
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