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Playing with Reality at the Learning and Entertainment Evolution Forum - ProfHacker - T... - 0 views

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    June 21, 2011, 8:00 am By Prof. Hacker Lewis Carroll's logic game[This is a guest post by Anastasia Salter, Assistant Professor at the University of Baltimore in the school of Information Arts and Technologies. Her academic work focuses on storytelling in new media; she also writes the Future Fragments column for CinCity. Follow her on Twitter at AnaSalter.--@jbj] "...With that said, perhaps the most important takeaway from LEEF is that it's not all about expensive toys. Learning games don't have to be hi-tech to be effective. There's a lot to be learned from Space Vikings, the conference's ARG-that's alternate reality game, not its augmented reality cousin. Unlike augmented reality, which requires technology to mediate an environment, alternate reality is a playful imposition of story onto a physical space. In Space Vikings, a number of us dedicated conference attendees were drawn into a mission to save our tribes from a "pedagogical wasteland." How did we accomplish this feat? By hunting down "anomalies"-read masking tape clues, QR codes and posters-with answers to questions to submit in a digital educational games theory scavenger hunt. This is just one example of a conference ARG, and designers were at LEEF to report on lessons learned from others like DevLearn's Zombie Apocalypse. (For more ideas on educational uses of Alternate Reality, check out Think Transmedia.) These same ideas can scale and transform to a number of settings. For example, Melissa Peterson's Elmwood Park Zoo ARG is currently a project conducted with paper (though imagined for smartphones), and it's already doubling the engagement time of visitors to the local zoo. And on the other side, games like the Giskin Anomaly in Balboa Park are adding new layers of narrative to a popular and culturally rich tourist destination. And these games don't have to be location dependent. Case studies like the Radford Outdoor ARG Outbreak, a social inquiry game that puts st
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Read the American Jobs Act (FULL TEXT) | The White House - 0 views

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    "TITLE II - PUTTING WORKERS BACK ON THE JOB WHILE REBUILDING AND MODERNIZING AMERICA Subtitle A - Veterans Hiring Preferences Sec. 201. Returning Heroes and Wounded Warriors Work Opportunity Tax Credits Subtitle B - Teacher Stabilization Sec. 202. Purpose Sec. 203. Grants for the Outlying Areas and the Secretary of the Interior; Availability of Funds. Sec. 204. State Allocation Sec. 205. State Application Sec. 206. State Reservation and Responsibilities Sec. 207. Local Educational Agencies Sec. 208. Early Learning Sec. 209. Maintenance of Effort Sec. 210. Reporting Sec. 211. Definitions Sec. 212. Authorization of Appropriations Subtitle C - First Responder Stabilization Sec. 213. Purpose Sec. 214. Grant Program Sec. 215. Appropriations Subtitle D - School Modernization Part I - Elementary and Secondary Schools Sec. 221. Purpose Sec. 222. Authorization of Appropriations Sec. 223. Allocation of Funds Sec. 224. State Use of Funds Sec. 225. State and Local Applications Sec. 226. Use of Funds Sec. 227. Private Schools Sec. 228. Additional Provisions Part II - Community College Modernization Sec. 229. Federal assistance for Community College Modernization"
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    Tagged "Digital Promise" because of the important section on modernizing education.
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As regulations loom, a call for cooperation between states | Higher Ed | eSchoolNews.com - 0 views

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    "May 25th, 2011 As online education rules loom, a call for cooperation between states Web-based colleges will more easily comply with state rules if leaders seek 'uniformity,' online education experts say as-online-education-rules-loom-a-call-for-cooperation-between-states By Dennis Carter, Assistant Editor Members of an influential online-learning task force said states should create uniform standards for online colleges and universities, making it easier for institutions to comply with a federal rule that will prove costly and confusing to web-based schools."
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