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Playing with Reality at the Learning and Entertainment Evolution Forum - ProfHacker - T... - 0 views

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    June 21, 2011, 8:00 am By Prof. Hacker Lewis Carroll's logic game[This is a guest post by Anastasia Salter, Assistant Professor at the University of Baltimore in the school of Information Arts and Technologies. Her academic work focuses on storytelling in new media; she also writes the Future Fragments column for CinCity. Follow her on Twitter at AnaSalter.--@jbj] "...With that said, perhaps the most important takeaway from LEEF is that it's not all about expensive toys. Learning games don't have to be hi-tech to be effective. There's a lot to be learned from Space Vikings, the conference's ARG-that's alternate reality game, not its augmented reality cousin. Unlike augmented reality, which requires technology to mediate an environment, alternate reality is a playful imposition of story onto a physical space. In Space Vikings, a number of us dedicated conference attendees were drawn into a mission to save our tribes from a "pedagogical wasteland." How did we accomplish this feat? By hunting down "anomalies"-read masking tape clues, QR codes and posters-with answers to questions to submit in a digital educational games theory scavenger hunt. This is just one example of a conference ARG, and designers were at LEEF to report on lessons learned from others like DevLearn's Zombie Apocalypse. (For more ideas on educational uses of Alternate Reality, check out Think Transmedia.) These same ideas can scale and transform to a number of settings. For example, Melissa Peterson's Elmwood Park Zoo ARG is currently a project conducted with paper (though imagined for smartphones), and it's already doubling the engagement time of visitors to the local zoo. And on the other side, games like the Giskin Anomaly in Balboa Park are adding new layers of narrative to a popular and culturally rich tourist destination. And these games don't have to be location dependent. Case studies like the Radford Outdoor ARG Outbreak, a social inquiry game that puts st

Misunderstanding Race and the Digital Divide - 2 views

started by Bonnie Sutton on 20 Dec 11 no follow-up yet

Reauthorization of ESEA - 1 views

started by Bonnie Sutton on 21 Oct 11 no follow-up yet
Bonnie Sutton liked it

Using Tech Tools for Assessment - 1 views

started by Bonnie Sutton on 25 Sep 12 no follow-up yet

The New Academic Publishing: Digital First - 2 views

started by Bonnie Sutton on 16 Jul 11 no follow-up yet
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Now You See It // The Blog of Author Cathy N. Davidson » Stagnant Future, Sta... - 1 views

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    Sept. 6, 2011 "Matt Richtel's panoramic essay, "In Classroom of the Future, Stagnant Scores." weighs in this morning on the topic of "Grading the Digital School." I found myself cheering and jeering alternately throughout this piece. Why? Because it so quickly confuses "standards" with "standardized test scores" and technology put into classrooms with "preparing kids for a digital future (actually, the digital present: it's here, it's now, like it or not). These confusions are so pervasive in our culture and so urgent that I want to take a moment to focus on them. "

Ten Education Predictions for 2012 Answer Sheet - 1 views

started by Bonnie Sutton on 01 Jan 12 no follow-up yet

How real school reform should look (or explaining water to a fish) - 1 views

started by Bonnie Sutton on 06 Feb 12 no follow-up yet

Education's job in a networked world - 2 views

started by Bonnie Sutton on 20 Dec 11 no follow-up yet

One interesting side bar from ISTE - 2 views

started by Bonnie Sutton on 16 Jul 12 no follow-up yet
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Make: Online | Walled Gardens vs. Makers - 0 views

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    Cory Doctorow. Make. June 2011. "Consider the iPad for a moment. It's true that Apple's iTunes Store has inspired hundreds of thousands of apps, but every one of those apps is contingent on Apple's approval. If you want to make something for the iPad, you pay $99 to join the Developer Program, make it, then send it to Apple and pray. If Apple smiles on you, you can send your hack to the world. If Apple frowns on you, you cannot. What's more, Apple uses code signing to restrict which apps can run on the iPad (and iPhone): if your app isn't blessed by Apple, iPads will refuse to run it. Not that it's technically challenging to defeat this code signing, but doing so is illegal, thanks to the 1998 Digital Millennium Copyright Act, which makes it a crime to circumvent a copyright-protection technology. So the only app store - or free repository - that can legally exist for Apple's devices is the one that Apple runs for itself. Some people say the iPad is a new kind of device: an appliance instead of a computer. But because Apple chose to add a thin veneer of DRM to the iPad, the Digital Millennium Copyright Act applies here, something that's not true of any "appliance" you've ever seen. It's as if Apple built a toaster that you can only use Apple's bread in (or face a lawsuit), or a dishwasher that will only load Apple's plates. Apple fans will tell you that this doesn't matter. Hackers can simply hack their iPads or shell out $99 to get the developer license. But without a means of distributing (and receiving) hacks from all parties, we're back in the forbidden-knowledge Dark Ages - the poverty-stricken era in which a mere handful of ideas was counted as a fortune."
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    We discussed this article in the forum of lascuolachefunziona.it. Someone objected that the iPad was a great tool and gave far more liberty to developers than traditional print publishers. I retorted that it was precisely because the iPad was such a great tool that its proprietariness about content for it was irritating. Then Elena Favaron made an illuminating comparison: "There are also people who make coffee machines that work only with dedicated coffee capsules, and there are folks who even buy them..."

Phone Hacking, Regulation of Social Networking Services - 1 views

started by Bonnie Sutton on 09 Aug 11 no follow-up yet
2More

California State U. Report Warns of Accessibility Issues in Google Services - Wired Cam... - 0 views

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    "June 23, 2011, 6:20 pm By Jie Jenny Zou California State University's Accessible Technology Initiative suggests in a report released this week that universities limit their campuswide use of Google's free Web services based on what it calls a variety of inaccessibility issues for the blind and those with other disabilities. The report, "ATI Google Apps Accessibility Evaluation," looked at the accessibility of Google Apps for Education, a free software suite available to colleges and elementary and secondary schools. Hundreds of colleges have adopted Google Apps as their official campus e-mail and communication service for students."
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    for update to posts about Google Apps

Bridging the Digital Divide - 2 views

started by Bonnie Sutton on 27 Oct 11 no follow-up yet
Vanessa Vaile liked it

The War on Teachers, - 1 views

started by Bonnie Sutton on 12 Mar 12 no follow-up yet

The war on teachers: Why the public is watching it happen - 0 views

started by Bonnie Sutton on 12 Mar 12 no follow-up yet

The Youth Culture of Fear - 1 views

started by Bonnie Sutton on 12 Mar 12 no follow-up yet

Microsoft Wins TEACH Campaign from the Education Dept - 0 views

started by Bonnie Sutton on 15 Nov 11 no follow-up yet
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