The Pursuit of Technology Integration Happiness: Weekly Core Subjects Resources - Socia... - 0 views
Teacher Experience Exchange - Welcome - 0 views
Education Needs a Digital-Age Upgrade - NYTimes.com - 1 views
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Chances are just that good that, in spite of anything you do, little Oliver or Abigail won't end up a doctor or lawyer - or, indeed, anything else you've ever heard of. According to Cathy N. Davidson, co-director of the annual MacArthur Foundation Digital Media and Learning Competitions, fully 65 percent of today's grade-school kids may end up doing work that hasn't been invented yet.
Scoopler: Real-time search - 0 views
TwHistory - 0 views
Vellum - 0 views
Can You Hear Me Now? | Edutopia - 0 views
38 Of The Best Educational Games For iPad - 1 views
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"School is a time in a students life where they are learning as much about how to be students and operate successfully in a school as they are about how to read, write, and think. But oftentimes, the demand for pure academic instruction and practice can fly in the face for a student's need-at any age-to play, build, interact, explore, and construct their own learning experience. Issues like these can make mobile technology like tablets a boon to learning, as they can allow individual access to the right app-and the right content, creative opportunity, game, or learning simulation-at the right time. It is the collision of the need for interaction, personalization, creativity, and constant feedback that can make video games powerful tools for learning-and the following 38 games, curated by Sam Gliksman-and excellent place to start."
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