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Home/ ENG 102 Convergence: Fall '12 (30895)/ Group items tagged digital

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Billy Gerchick

Impact Areas | Center for Games & Impact -- ASU - 0 views

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    Games are uniquely positioned to be a key driver of innovation in addressing many challenges facing our planet. Games can inspire action across gender, racial, economic, and cultural barriers. They are being used in areas ranging from early literacy to scientific discovery to sustainable living. However, the impact games sector is still in its infancy and there is both a great need and a great opportunity for innovation in the sector. We invite the world to engage with us in leveraging the power of digital games to address pressing economic, civic, cultural, educational, health, and environmental challenges facing the planet.
Billy Gerchick

Center for Games & Impact - 6 views

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    Digital games have emerged as one of the most powerful mediums of the 21st Century. Research is highlighting the enormous potential of games to drive meaningful and measurable learning, health and social impact. The Center is committed to leveraging this medium to address society's biggest challenges.
Billy Gerchick

Rethinking Education - 1 views

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    A contribution to the EDUCAUSE book, a fascinating and optimistic view on the potential of 21st century education.
Billy Gerchick

Films On Demand -- MCC Library - 0 views

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    Resource for short clips, documentaries, and other valuable resources to meet content, skill, and performance objective needs.
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