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Angela Adamu

Collaboration in Higher Education and Its Benefits for ICT (EDUCAUSE Quarterly) | EDUCA... - 0 views

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    Malcolm Read talks about the benefits of collaboration not just on higher education community, but on information and communications technology (ICT) community as well. He also highlights the role of the virtual environment in enhancing collaborative research, and the impact of cloud technology on research, teaching and learning, and higher education management. ICT infrastructure has benefitted from the growth of collaboration research, facilitated by the World Wide Web. The usage of the virtual environment for virtual research has not been without its challenges, one being that the technology tools and applications usually require specialist support, and has high overhead costs, which are usually borne by the researchers themselves. Read argues that it is time for a new profession of research technologists to emerge with the skills to support collaborative research, identify generic approaches within the field of research, provide the required training, and provide maintenance of related infrastructures. Another alternative would be to heighten the professionalization of personnel who service the e-learning environment. On cloud computing, Read believes that the wealth of information available through the cloud is a valuable resource to administrative computing in the sense that it offers a cheaper data storage option. Of course one of the most obvious benefits of the cloud, is that it offers access to web 2.0 operations such as blogs, wikki and of course emails. The way each institution uses cloud technology however, will differ according to their individual needs, a point that should be taken into consideration if an organization should opt to design processes in collaboration with other institutions. Read sees virtualization as a solution to the problem because it can be used on any single computer, to run different applications, making it shareable between institutions. One concern here however is that of data security and duration of service. The crux of th
Angela Adamu

technology and collaboratIve learnIng best PractIces: global report and recommendations - 1 views

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    This is a global quantitative research study conducted by SMART technologies on the outcomes of investing in collaboration technologies. There were 319 participants, selected from the United States, Europe, United Kingdom, and Asia. 100 of the participants were administrators, 158 in teaching and instruction and 58 were IT or media specialists. The participants all worked in higher education, k-12 establishments and other institutions such as ministries. A few were education administrators not affiliated with any school in particular. The study measured participants' performance levels on thirty-two best practices/ elements grouped into six dimensions namely: student collaboration, engagement and learning outcomes; teacher efficiency and retention; assessment for and of learning; flexible/blended learning; holistic system-wide practices; successful implementation. The highest scoring elements were learning through collaboration, learning culture, positive impact through sense of achievement or creativity, problem solving, online information sharing, digital content implementation and knowledge sharing. The lowest recorded scores were for advanced learning modes, remote learners and social development. The study concluded that while technology enables student improvement and better learning outcomes, a strong support system should also be in place to provide training, high quality content, and best practices. This study is valuable to educators who are interested in locating research on the effect of collaborative technology on student learning outcomes.
Emilie Clucas

Wikis as a tool for collaborative course management. Journal of Online Teaching and Lea... - 0 views

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    The author of this article is a faculty member and software specialist of Computer Information Systems at Bentley College. He discusses that in today's Web 2.0 world, wikis have emerged as a tool that may complement or replace the use of traditional course management systems as a tool for sharing course information. In the article, he describes best practices for using a collaborative web application known as a wiki to change a traditional course management system. A wiki is a useful tool for involving students in the process of creating and sharing course content. While course management systems have specialized features such as online grade books and exams, useful exclusively in academic environments, students are not likely to encounter these tools outside of a college classroom. By introducing a wiki for collaborative course management, students also learn to interact with a useful real world tool. This allows them to complete some tasks that would be more difficult using a traditional course management system. Since students and faculty can both post information to the wiki, the role of the instructor changes from being the leader to being a partner with the students in their own learning process. The author shares some of the educational uses, such as tools for teams to perform group projects, creating literature reviews for research projects, participating on signup sheets, summarizing readings, posting project summaries, communicating with students, and even sharing class notes. Educational concerns are also shared, such as: wikis lack features that are needed for acceptance within the educational community, access control to protect certain public pages (such as the syllabus), or providing private spaces for collaboration. The author views this as problematic because anyone can change anything. However, he also shows that this aspect may promote a sense of community among its users. He predicts that the course management system (CMS) of the future must be
Angela Adamu

Top 5 Learning Management Systems for 2011/2012 - 0 views

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    This is a list of the top five learning management systems as compiled by Gilford Education Group. The group provides assistance to many e-learning and online learning institutions on selection and evaluation of their learning management systems. The five learning management systems are Adrenna Work Force 7 and Adrenna Academic, Blackboard, Desire2Learn Learning Suite, Moodle, and Sakai OAE. Adrenna has two platforms, the Adrenna Work Force 7 and the Adrenna Academic. The former is designed for professional education workforce with a focus on online training and development. It has facilities social learning, collaboration and authoring. The latter Adrenna Academic is designed for the academic environment with many features including mobile learning. Blackboard is said to build technology that provides a variety of learning pathways including collaboration. Desire2Learn fosters collaboration and supports different learning environments. Moodle is used in a lot of institutions, is free and valuable for designing online courses. Lastly the Sakai OAE fosters collaboration and user sharing based on the needs of students, educators and researchers. This article is a useful resource for anyone who wants a brief overview of learning management systems.
Emily Boulger

Lawrence, J. (2010). Feeding a culture of sustainability on campus. Retrieved from: ht... - 0 views

"Collaboration is the heart of any successful sustainability program," a quote from president John W. Mills at the American College & University, to describe their ability to commit to "neutralize ...

started by Emily Boulger on 26 Jan 13 no follow-up yet
Angela Adamu

To use or not to use web 2.0 in higher education? - 1 views

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    This article was written by Gabriella Grosseck, from the West University of Timisoara to advocate the adoption of a new teaching pedagogy based on the application of web 2.0. Grosseck describes web 2.0 as various technological innovations, and presents theoretical frameworks and models of integration of web 2.0 into teaching and learning. She uses the works of O'Reilly, 2008; Siemens, 2008; Zimmer, 2007 & Alexander, 2006 to explain that web 2.0 is the social utilization of the web to collaborate, generate knowledge, and share information online. Blogging, micro-blogging, wikkis, photo, video and slide sharing, social bookmarking and networking are all examples of web 2.0 models. Grosseck also points out both the advantages and disadvantages of incorporating web 2.0 technologies. Amongst the advantages, the reduction of costs, flexibility, collaborative and sharing forums are perhaps the most salient. Some of the disadvantages include security issues, different types of browsers, speed and insufficient knowledge. The author argues for the use of web 2.0 technologies to foster student collaborations and promote creativity. She also states that the technologies should be relevant to student realities such as assisting graduates finding jobs. This article is directed at colleges and universities, and even though she advises caution and more research, Grosseck urges that higher education institutions adopt the use of web 2.0 technologies.
Corey Schmidt

LoudCloud Systems Enhances Higher Education Learning Management System - 0 views

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    PRWeb assists companies and organizations release news on their products and services, with extended reach through online searches. LoudCloud Systems, the creator of LoudCloud Learning Ecosystem, for Higher Education, promoted an enhanced version of their current product through PRWeb in July of 2012. The new LoudCloud Learning Ecosystem, for higher education, includes greater flexibility for teachers and administrators; a task centered design, a redesigned behavioral reader, and enhanced analytics on students, administration, and teachers. LoudCloud Systems establish themselves as an emerging leader in learning management systems in 2010, and has continued to impress the education industry with new products and upgrades. The learning solutions offered by LoudCloud are intuitive, collaborative, adaptive and intelligent. The system collects data on users and personalizes their learning experience based on each individual's learning styles. LoudCloud Learning Ecosystems, for Higher Education now offers more than 100 discreet rights, but also allows for segmented branding within one system for larger institutions.  LoudCloud Systems offers services for higher education and K-12 institutions. Administrators and information technology personnel are the intended audience for this article. The reader should remember LoudCloud wrote the article, with supervision by PRWeb. 
Corey Schmidt

Chasing the Single-Password Dream - Technology - The Chronicle of Higher Education - 0 views

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    InCommon is a nonprofit group that offers software to colleges and universities with a shared standard allowing for secure single sign-on. Vendors collaborate with InCommon, allowing for seamless transmission of information from one college to a variety of vendors. Using InCommon allows institutions to streamline their different online services, simplifying the process for all users. The software is free, however, a $700 registration fee is required, in addition to an annual fee of $1,000 to $3,000 depending on the size of the institution. The real costs are associated with switching vendors compatible with InCommon and adding enough servers to back up the entire system. If a server goes down, all of the single sign-on services shut down as well, so reliable and back up servers are required. While InCommon certainly offers a useful product, colleges and universities have been reluctant to join. The initial cost of joining, switching vendors and updating servers can be very expensive. The University of Georgia, for example, has decided to use proprietary software, instead of InCommon, to save on cost. Other institutions are waiting until important vendors, such as Blackboard, join InCommon. Without key vendors on board, the costs cannot be justified. Even though InCommon has not been adapted on every college campus, the organization doubled its membership numbers every year between 2005 and 2010.  
Angela Adamu

How 'collaborative learning' is transforming higher education - 0 views

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    This article written by Jennifer Natsu, is focused on the way learning trends have shifted to accommodate the learning styles and preferences of the present generation of students. Twenty-first century students live a connected world where they constantly communicate and share experiences through applications such as Facebook, twitter etc. Many colleges have noticeably adapted their pedagogic methods to accommodate these trends by using similar technologies to engage students. Duke University for instance, uses a "virtual hall" to engage in conversations with students in other parts of the world as well as CEOs. Harvard physics students adopt a discussion model, facilitated by small groups. This in essence, is the face the new age of education where passive learning is being replaced by more dynamic models of teaching and learning. Jennifer Natsu is a frequent contributor to e-campus news, reporting on developments in higher education.
carrie saarinen

Berman, M., Clemmons, R., Johnson, K., McIntosh, K., and Woo, M. (2014). Why CIO is the... - 0 views

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    The authors of this article, all leaders in higher ed IT, argue that a CIO is the center of campus information technology (IT) and therefore a "change agent" that has an opportunity to contribute and have an impact in all areas of campus business. The article has several different topic sections that include quotes and commentary by the authors about being a CIO and working with the CIO. Topics include: leadership qualities of the CIO; operating a service department within the organization; initiating change on campus (ie technology project management); and contributing to the academic mission of the university through partnerships and collaborations with other executives. The web version of the article includes embedded video of the authors describing topics in greater detail. While interesting, the primary value in this article are the topics which are good fodder for one-to-one conversation and inquiry with CIOs. It would be interesting to use the article as a reference and use the topics as the foundation for interview questions. When interviewing more experienced CIO's it would be interesting to find out what has changed over time. Younger CIO perspective may be similar to the author's.
Emilie Clucas

Can the iPhone save higher education? Network World. - 0 views

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    This article explains how one institution, Abilene Christian University (ACU) has focused on mobile phones and how they are successfully changing the classroom and data collection efforts. This is one example of how the traditional teaching and learning model is becoming more collaborative and interactive, now that instructors and students have equal and flexible access to information. ACU does regular self-reporting surveys of students and teachers to assess their opinions and evaluations. Based on the data collected since using devices in their courses, students are participating more during class and communication between faculty and students has increased. This article also describes how this institution has incorporated "mobile learning fellows", faculty who are given time to work on and evaluate a mobile learning project of their choice. The author is the Senior Editor of Network World magazine and this information would be helpful for faculty and administrators in information technology or instructional technology, in order to successfully implement curriculum onto mobile devices.
Emilie Clucas

Five teaching tips for professors: From video games. The Chronicle of Higher Education - 0 views

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    This blog focuses on the current lessons learned through the trends and emphasis on using video games, sometimes known as the "edutainment" movement in higher education. The author is a technology blogger for The Chronicle of Higher Education and describes how faculty can use technology to incorporate many of these lessons. One example includes: games can be used to teach problem-solving and collaborative learning. Another point of advice is similar to how video games keep track of scores; giving frequent and detailed feedback to students is important. The author cautions faculty to test online courses before going live and incorporate user design. Other suggestions include using stories and interactive games as a way to engage students, but also warns that not every course subject works as a game, and that deep learning with assessment should always be considered in implementation. This is a helpful snapshot of how to incorporate aspects of video-games for faculty who may be less familiar with edutainment strategies.
Emilie Clucas

Academics wrestling with the dynamic impact of social connectivity to integrate emergi... - 0 views

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    This article offers a theoretical perspective from authors at the University of Queensland in Australia to explain the complex nature of why faculty in higher education struggle with incorporating new technology and innovative teaching strategies into their existing coursework. First, the authors review current literature about emerging Information and Communication Technologies (ICT) capabilities. They also introduce Latane's (1981) Dynamic Social Impact Theory, which they have updated to introduce the special case of Dynamic Impact of Social Connectivity (DISC) theory and how it applies to this phenomenon of higher education academics engaging with ICTs. The authors conclude that higher education curricula must change sufficiently and sustainably to embrace emerging ICT capabilities, in order to maximize faculty connectivity and collaboration. This article would be helpful for administrators who assist faculty in further developing their teaching and familiarity with technology in their courses.
Emilie Clucas

The NMC Horizon Report: 2012 Higher Education Edition. Austin, Texas: The New Media Con... - 0 views

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    The New Media Consortium is an international research project developed by practitioners and educational technology visionaries, established in 2002 that identifies and describes emerging technologies likely to have a large influence over the next five years, both in education and globally. It is important to note that a previous Horizon Report (2009) has been frequently mentioned in other articles and websites related to current educational technology trends. In the 2012 report, the one year or less prediction focuses on mobile apps and tablet computing being the most prevalent, with increased utilization by college students. The two to three year forecast includes game-based learning and learning analytics, explaining that the ability to tailor educational activities as content becomes easier to manipulate with the benefit of education becoming more open to change. In four to five years, the authors emphasize gesture-based computing and the "internet of things" or objects producing their own information will both have a significant impact on education. The group expects that educational trends influenced by these technologies will be collaborative learning, working in teams, and a shift towards more challenge-based and active learning. This article provides a helpful summary reflecting the expected realities in higher education and in the larger society, acting as a guide for educators to follow technology trends, challenges, and relevance for teaching and learning.
Emily Boulger

Online social networking: A synergy for learning. - 0 views

The article Online social networking: a synergy for learning, found in the International online journal of educational sciences, describes a research study conducted by Gazi, Aksal and Ozhan are as...

started by Emily Boulger on 18 Jan 13 no follow-up yet
Angela Adamu

Advances in Technology Infrastructure for Academic Education to Create Personalized Lea... - 0 views

shared by Angela Adamu on 19 Jan 13 - No Cached
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    This video was posted by Illinois worknet to acquaint education stakeholders with some of the technological advances being developed to address the challenges currently facing higher education. The short comings of what is available today include inability to support personalized learning; lack of educators skilled in the application of technological tools; constantly changing products; adaptability, appropriateness and validity issues; cost; and meeting sate standards. Technologies are now being designed and produced, to address those shortcomings by providing opportunities for personalized and student-centered learning experiences that are engaging, meet individual student needs, convenience, learning pace, and combine both online learning and face-to-face interaction. These hybrid models are being created in the short, mid and long-term horizon. Right now students have access to countless free applications. In two to three years, the article predicts that there will be an increase of learning analytics that collect and translate large amounts of data, as well as personalize the learning environment. In four to five years, it is expected that there will be gesture based computing and the Internet of things. The Learning Registry (LR) and the Shared Learning Collaborative (SLC) are technologies being developed to provide effective learning tools that provide filters for finding, interpreting, organizing and retrieving data. While the LR is currently in use, the SLR is in its pilot phase, and was introduced to five schools in the United States. The ultimate goal of these technologies is to use learning analytics that use rich data streams to inform and create personalized learning experiences and pathways.
Angela Adamu

Sustaining innovations in educational technology: Views of innovators at the University... - 0 views

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    This article by Glenda Cox highlights the concern for teachers' ability to implement and sustain the increasing use of technology to enhance learning, in a world where technology does not remain stagnant. From 2005 to 2011,the University of Cape Town, South Africa gave out small grants as incentives to teachers who employed the use of innovative technology. This article shows the result of a survey given to 30 recipients of the grant, to uncover the factors that compelled them to alter their pedagogical and teaching practices. The survey questions were centered on individual action and social structures. When asked why they altered their teaching to include technology, most of the teachers said it was their personal decisions, fashioned by pedagogical need to improve learning, and they received structural support in the form of money to purchase resources. Their responses also revealed that they enjoyed collaborating with their peers. The innovations continued to be sustained in the institution because they addressed real concerns. The motivation factor for these educators was not a desire try technological advances, but rather a desire to improve their teaching. Cox concludes by encouraging support for teachers who want to make such changes, because support creates awareness, leading to sustainability of innovations. Cox also stresses the need for more funding for innovations. This article is targeted at institutions wishing to support the advancement and sustainability of technological innovations.
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