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Deanya Lattimore

Children, Youth, and Environments 19(1) 2009 - 0 views

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    Children, Youth and Environments Vol. 19, No.1 (2009) > The Fast-Paced Change of Children's Technological Environments > Nathan G. Freier and Peter H. Kahn, Jr. > > Environments Expanded: Interactive Humanoid Robots and Androids in Children's Lives > Takayuki Kanda, Shuichi Nishio, Hiroshi Ishiguro and Norihiro Hagita > > Cultural Environments: From New Zealand to Mongolia: Co-Designing and Deploying a Digital Library for the World's Children > Allison Druin, Benjamin B. Bederson, Anne Rose and Ann Weeks > ________________________________________ >Teaching with Hidden Capital: Agency in Children's Computational Explorations of Cornrow Hairstyles > Ron Eglash and Audrey Bennett > > Natural Environments: An Ethnographic Comparison of Real and Virtual Reality Field Trips to Trillium Trail: The Salamander Find as a Salient Event > Maria C.R. Harrington > > Youth Day in Los Angeles: Evaluating the Role of Technology in Children's Nature Activities > Deborah J. Chavez > > Underwater Explorers: Using Remotely Operated Vehicles (ROVs) to Engage Youth with Underwater Environments > Laurlyn K. Harmon and Mark Gleason > > The Developing Child: Accounting for the Child in the Design of Technological Environments: A Review of Constructivist Theory > Nathan G. Freier > > Do Stereotypic Images in Video Games Affect Attitudes and Behavior? Adolescent Perspectives > Alexandra Henning, Alaina Brenick, Melanie Killen, Alexander O'Connor and Michael J. Collins > > Cookie Monsters: Seeing Young People's Hacking as Creative Practice > Gregory T. Donovan and Cindi Katz > > The Sirens' Song of Multiplayer Online Games > Nicholas A. Holt and Douglas A. Kleiber > > Learning in Technological Environments: Neomillennial Learning Styles and River City > Edward Dieterle > > Cultural Historical Activity Theory as a Tool for Informing and Evaluating Technology in Education > Kim Rybacki > > Video Games as Learning Environments for Students with Learning Disabilities > Elizabeth S. Simpson > > Lea
Deanya Lattimore

Journal of Computer-Mediated Communication 14.2 - 0 views

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    New issue of Journal of Computer-Mediated Communication, 14.2
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    Journal of Computer-Mediated Communication Volume 14, Issue 2, 2009. http://www3.interscience.wiley.com/journal/122295220/issue Copyright © 2009 International Communication Association --------------------------------------------------------------------------- Pages: 221-243 The (Potential) Benefits of Campaigning via Social Network Sites Sonja Utz http://www3.interscience.wiley.com/journal/122295230/abstract Published Online: 30 Mar 2009 Pages: 244-264 U.S. College Students' Internet Use: Race, Gender and Digital Divides Steve Jones, Camille Johnson-Yale, Sarah Millermaier, Francisco Seoane Pérez http://www3.interscience.wiley.com/journal/122295227/abstract Published Online: 30 Mar 2009 Pages: 265-285 Echo chambers online?: Politically motivated selective exposure among Internet news users1 R. Kelly Garrett http://www3.interscience.wiley.com/journal/122295221/abstract Published Online: 30 Mar 2009 Pages: 286-306 Third-Person Perceptions and Online Games: A Comparison of Perceived Antisocial and Prosocial Game Effects Zhi-Jin Zhong http://www3.interscience.wiley.com/journal/122295228/abstract Published Online: 30 Mar 2009 Pages: 307-327 Deterrence Effect of Four Legal and Extralegal Factors on Online Copyright Infringement Xigen Li, Nico Nergadze http://www3.interscience.wiley.com/journal/122295225/abstract Published Online: 30 Mar 2009 Pages: 328-351 Understanding User Resistance to Participation in Multihop Communications Yoolee Kang, Seongcheol Kim http://www3.interscience.wiley.com/journal/122295223/abstract Published Online: 30 Mar 2009 Pages: 352-367 Disentangling the Effects of Social Network Density on Electronic Word-of-Mouth (eWOM) Intention Dongyoung Sohn http://www3.interscience.wiley.com/journal/122295222/abstract Published Online: 30 Mar 2009 Pages: 368-392 Computer-Mediated Word-of-Mouth Communication on RateMyProfessors.com: Expectancy Effects on Student Cognitive and Behavioral Learning Autumn Edwards, Chad Edwards, Carrie Shaver, Mark Oa
Deanya Lattimore

The Right to Play: Youth, Video Gaming, and the Law Carly A. Kocurek / University of Te... - 0 views

shared by Deanya Lattimore on 07 Apr 09 - Cached
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    On Friday, February 20, 2009 the 9th U.S. Circuit Court of Appeals United ruled against a California law banning the sale or rental of "violent" video games to minors, finding the 2005 statute to be a violation of minors' rights under the First and 14th amendments.
Daisy PhD

LA Learning Success Examiner: Facebook does not cause lower GPAs - 0 views

  • Don’t folks love these studies that make them hang on to their seats! It’s a research murder mystery turned cliff hanger! The reality is no one knows who “dunnit”! People can guess all they want. Parents can play it safe and deactivate accounts without any real basis, but it might make them feel better. The truth is we won’t know unless further study is completed some day in the future after more data is collected and described. Then and only then can some patterns be looked at and then perhaps a study looking at causation could be undertaken. And that will be a long time from now.So what are parents to do? If parents have been vigilant about how much time children spend on technology whether computer, television, video games, or the internet, keep up the good work. If parents have not been monitoring time spent with technology, then maybe some consideration is needed. But parents should do so not because they are fearful of lower grades. Instead, parents should monitor social networking because, done in excess, it keeps teens from doing other activities that are probably better for them in the long run in achieving a balanced life and true learning success. 
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    great counterargument to the Ohio State report that got everyone talking last week
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