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Deanya Lattimore

Older Adolescents' Motivations for SNS - CyberPsychology & Behavior - 12(2):209 - 0 views

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    Valerie Barker. "Older Adolescents' Motivations for Social Network Site Use: The Influence of Gender, Group Identity, and Collective Self-Esteem." CyberPsychology & Behavior. April 2009, 12(2): 209-213. doi:10.1089/cpb.2008.0228.
Deanya Lattimore

Children, Youth, and Environments 19(1) 2009 - 0 views

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    Children, Youth and Environments Vol. 19, No.1 (2009) > The Fast-Paced Change of Children's Technological Environments > Nathan G. Freier and Peter H. Kahn, Jr. > > Environments Expanded: Interactive Humanoid Robots and Androids in Children's Lives > Takayuki Kanda, Shuichi Nishio, Hiroshi Ishiguro and Norihiro Hagita > > Cultural Environments: From New Zealand to Mongolia: Co-Designing and Deploying a Digital Library for the World's Children > Allison Druin, Benjamin B. Bederson, Anne Rose and Ann Weeks > ________________________________________ >Teaching with Hidden Capital: Agency in Children's Computational Explorations of Cornrow Hairstyles > Ron Eglash and Audrey Bennett > > Natural Environments: An Ethnographic Comparison of Real and Virtual Reality Field Trips to Trillium Trail: The Salamander Find as a Salient Event > Maria C.R. Harrington > > Youth Day in Los Angeles: Evaluating the Role of Technology in Children's Nature Activities > Deborah J. Chavez > > Underwater Explorers: Using Remotely Operated Vehicles (ROVs) to Engage Youth with Underwater Environments > Laurlyn K. Harmon and Mark Gleason > > The Developing Child: Accounting for the Child in the Design of Technological Environments: A Review of Constructivist Theory > Nathan G. Freier > > Do Stereotypic Images in Video Games Affect Attitudes and Behavior? Adolescent Perspectives > Alexandra Henning, Alaina Brenick, Melanie Killen, Alexander O'Connor and Michael J. Collins > > Cookie Monsters: Seeing Young People's Hacking as Creative Practice > Gregory T. Donovan and Cindi Katz > > The Sirens' Song of Multiplayer Online Games > Nicholas A. Holt and Douglas A. Kleiber > > Learning in Technological Environments: Neomillennial Learning Styles and River City > Edward Dieterle > > Cultural Historical Activity Theory as a Tool for Informing and Evaluating Technology in Education > Kim Rybacki > > Video Games as Learning Environments for Students with Learning Disabilities > Elizabeth S. Simpson > > Lea
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