Game Mechanic:
When I say "game mechanic" I'm referring to any major chunk of
gameplay in a video game. Using the classic The Legend of Zelda: A Link to
the Past as an example, here are a batch of game mechanics: sword combat,
block pushing, boomerang throwing, swimming, button-based puzzles,
hazard-avoidance, use of specific weapons, etc...
Challenge: A
challenge is any in-game scenario that tests the player's skill at a specific
game mechanic. An example of this would be an individual room in a Zelda
dungeon, a grindrail segment in Ratchet & Clank, or a combat
encounter in Halo.
Contents contributed and discussions participated by Jeremy Bossom
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