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Ashley Wright

Children's Heart Foundation - Wikipedia, the free encyclopedia - 0 views

  • The Children’s Heart Foundation is a United States health charity, whose mission is to fund the most promising research to advance the diagnosis, treatment and prevention of congenital heart defects in children
  • founded in 1996 by Betsy Peterson
  • her 8-year-old son, Sam, died from multiple organ failure brought upon by a sudden heart related collapse.
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  • A congenital heart defect (CHD) is a defect in the structure of the heart and great vessels of a newborn.
  • holds activities across the United States to raise awareness of Congenital Heart Defects and to raise money to be used for research.
  • annual “Hearts at Play” celebration held in Chicago. Other events include golf outings, charitable walks, and galas.
  • The Children’s Heart Foundation is the only organization that strictly funds research for congenital heart defects
  • MacKinzie Kline is an international golf champion and one of the most promising junior golfers in the country. She was born with a Single Ventricle with Transposition of the Greater Vessels. “Mac” has benefited greatly from heart defect research and now actively promotes awareness of the Children’s Heart Foundation.
Korinn Krebs

Home - Penn State Hershey Children's Miracle Network - 0 views

  • Penn State Hershey Children’s Hospital at Penn State Milton S. Hershey Medical Center serves the Harrisburg, Lancaster, Lebanon and York region.
Tianna Tosten

Research - Penn State Hershey Four Diamonds Fund - 0 views

  • The Four Diamonds Fund has been actively involved in funding research conducted at Penn State College of Medicine through grants for projects relating to the causes, prevention, treatment and cure for pediatric cancer.
Tianna Tosten

Penn State IFC/Panhellenic Dance Marathon - Wikipedia, the free encyclopedia - 0 views

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    History, Events through the year, THON weekend, Student involvement, committees.....
Liam Metzger

SG Mini-THON - 1 views

  • The SG Mini-THON is an effort to raise funds and awareness for the fight against pediatric cancer.
  • SGAMS students raised $301,389.74 for The Four Diamonds Fund
  • The SG Mini-THON will take place April 14th, 2012 from 9am to 9pm at the Spring Grove Area Intermediate School.
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  •  Together, we will make a difference in the life of a child!
  • ildren's Hospital
  • at Penn State Ch
  • Since 2003,
  • It is the online home of the top money raising Middle School Mini-THON in the state of Pennsylvania.
Clint Walters

Gamasutra - Features - Evaluating Game Mechanics For Depth - 0 views

  • Game Mechanic: When I say "game mechanic" I'm referring to any major chunk of gameplay in a video game. Using the classic The Legend of Zelda: A Link to the Past as an example, here are a batch of game mechanics: sword combat, block pushing, boomerang throwing, swimming, button-based puzzles, hazard-avoidance, use of specific weapons, etc... Challenge: A challenge is any in-game scenario that tests the player's skill at a specific game mechanic. An example of this would be an individual room in a Zelda dungeon, a grindrail segment in Ratchet & Clank, or a combat encounter in Halo.
  • It needs clear objectives, so the player knows what he has to do to succeed. Confusion and obfuscation tend to make players feel like a mechanic is LESS deep once they find themselves needing to experiment randomly to win.
  • When a player enters a challenge, he must have a good idea of what his objectives are. Another good way to put this is to say that he must be able to clearly visualize the completion state of the challenge.
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  • If a skill is too basic, it will not help make your mechanic feel deeper. At that point, it becomes a simple task the player must complete, like checking items off a shopping list.
  • Further, when you really think about it, when you say "move from point A to point B," you're actually talking more about the objective of a challenge and not the skill required to achieve the objective.
  • I kept adding new objectives, but failed to add many meaningful skills.
  • While players found the Inspector Bot wacky and funny, adding him did not succeed at the goal of making the Tractor Beam game mechanic deeper.
  • come up with an "Activity Statement"
  • a simple sentence that describes a challenge by stating both the objective of a challenge and the meaningful skills that the player must use to obtain his objective.
  • "I want the player to jump up to that platform."
  • "I want the player to double jump straight up and then glide down to that platform" or "I want the player to time his jump to avoid the fire spouts and land on that platform."
  • 1. Identify and list your objectives. a. For each, ask yourself: "Is this objective functionally a duplicate of any of the other objectives in my list?" If it is, ask yourself if you really need it. Do you really want to spend the time on teaching your players how to interact with it? If the answer is no, cross it out. 2. Identify and list all your meaningful skills. a. For each ask yourself: "Is this really a meaningful skill? Not too basic? Not an objective?" b. Ask yourself: "Is this skill functionally a duplicate of any of the other meaningful skills in my list?" If it is, cross it out. You're tricking yourself into thinking you have more skills than you actually do. Having taken stock, do you now find you have too many objectives? Not enough meaningful skills? At this point, I'll bet you've discovered that, yes, somehow that's happened. At this point, just do the same exercise I suggested above to help my past-self get over his tractor beam problems: 1. Add one or more new meaningful skills to the list. a. As you add them, ask yourself the same questions as above. "Is this skill really meaningful? Is it too basic? Is it really an objective?" 2. Go through all your challenges and improve your Activity Statements 3. Prototype the new content. 4. Play-test. Is your problem solved? If so, then you're done! 5. If your problem isn't solved, go back to step 1 and try again.
  • "I want the player to move a bomb its starting spot into that energy slingshot and use it to blow up a target." "I want the player to slide these blocks around inside a groove and arrange them in a specific order." Both of these Activity Statements, "use the energy slingshot to blow up a target" and "arrange the blocks in a specific order" describe skills that are much more meaningful than the others.
  • For example, here is a simple Activity Statement that could apply to most of the challenges in Portal: "I want the player to use the portal gun to get this block on top of that button."
  • The Activity Statement: "I want the player to command his array of Gadgebots to get him past blockades," in the end, is too vague. It doesn't give enough information to tell whether or not the mechanic will deep enough.
  • This gave way to challenges with very complex Activity Statements like "I want the player to record himself going to that button, which opens a door. Then I want him to play back the recording and, once the hologram hits the button and the door opens, I want him to go through the door." You'll notice clear objectives "go to the button to open the door" and "go through the door" as well as good meaningful skills "record himself" and "play back the recording."
  • "I want the player to move a wacky robot from his starting spot to a button on the floor." "I want the player to move a bomb from its starting spot to a spot in front of that door." "I want the player to move a block from its starting space so that it blocks that laser beam." "I want the player to move an explosive rocket block to that button on the floor." You'll notice that the above statements all clearly outline objectives, but no meaningful skills.
  • Often, in game development, a design that looks great on paper doesn't turn out as well in practice as you'd hoped. It comes across as "shallow" or "flat." Perhaps play-testers, publishers, or peers describe it as "needing more variety" or as "feeling repetitive."
  • Buzzwords to watch for: The game is "a one-trick pony," "repetitive," "or needs more variety." Feedback that can be fixed with these kind of content expansions tends to describe the game as a whole. Players feel they don't have enough different things to do on a global level.
  • Buzzwords to watch for: A given game mechanic is "boring," "repetitive," or "just not fun." Feedback that can be fixed with theatrics improvements usually describes a single game mechanic, but is vague and "touchy-feely."
  • Buzzwords to watch for: A given game mechanic is "too shallow," "too easy," or "flat." Often players will say the mechanic started out fun, but that it quickly got repetitive or boring. It's a good idea to pump up the theatrics when you get feedback like this, but while it might help players tolerate a mechanic for longer, it will only go so far. When theatrics fail, it's time to knuckle down, roll up your sleeves, and get to work on making your game mechanic deeper.
  • Clear objectives are a must if you want to create depth in your game mechanic.
Korinn Krebs

Make a Gift - Penn State Hershey University Development - 0 views

  • Call the Office of Development and Alumni Relations at 717-531-8497
  • personal check, made payable to Penn State
Jeremy Bossom

Fighting Pediatric Cancer - Penn State Hershey Four Diamonds Fund - 0 views

  • The mission of The Four Diamonds Fund is to conquer childhood cancer
Ashley Hildebrand

Locks of Love - 0 views

  • Alopecia
  • Alopecia is an auto-immune disorder that causes the hair follicles to shut down.
  • 4.7 million people in the United States alone.
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  • affects both sexes equally
  • no known cause or cure for alopecia.
  • Cancer
  • Alopecia Areata Sisaipho
  • Alopecia Totalis
  • Alopecia Universalis
  • Alopecia Areata Ophiasis
  • Every year approximately 2,200 children
  • Radiation
  • diagnosed with brain tumors.
  • Chemotherapy
  • Ectodermal Dysplasia
  • Loose Anagen Syndrome
  • Trichotillomania
  • Telogen Effluvium
  • Trauma
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    This shows the different reasons why kids could loose there hair and the types of diseases they could have.
Ashley Hildebrand

Locks of Love helps disadvantaged children suffering from medical hair loss - 0 views

  • hairpieces to
  • financially disadvantaged children in the United States and Canada under age 21
  • highest quality hair prosthetics
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  • long-term medical hair loss from any diagnosis.
  • alopecia areata, which has no known cause or cure.
  •  
    Lock-Of-Love is another foundation that helps make hairpieces for kids that lost there hair due to medical reasons. They donate only to kids under the age of 21.
Ashley Wright

Get Involved | The Children's Heart Foundation - 0 views

  • In the United States, a child is born with a Congenital Heart Defect (CHD) every 15 minutes
  • undergo surgeries and sadly, some die every day
  • donors
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  • Nearly one of every 100 babies is born with a CHD.
Brendan Malloy

Research & Education - Paralyzed Veterans of America - 0 views

  • More than 750,000 people in the United States, including veterans, live with spinal cord injury or a spinal cord disease (SCI/D).
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    spinal cord research
Tianna Tosten

Ways to Give - Penn State Hershey Four Diamonds Fund - 0 views

  • Speak at community events
  • Attend check presentations on behalf of The Four Diamonds Fund
  • Help with fund-raising or community awareness events.
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  • Sell holiday cards.
  • Join the Four Diamonds Ambassadors
  • Donate now!
Jasmine White

About Us | Rob Dyrdek Foundation - 0 views

  • construction of legal Skate Plazas as well as assists with the creation of community and educational programs that promote and encourage the sport of skateboarding.
    • Jasmine White
       
      Here's everything you need to know about my cause.
  • Our hope is to encourage construction of legal street skating areas, be that through large urban skate plazas or single skate spots.
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  • the design, development, and
  • There is not one place in the entire United States where I could go legally skate real street. Each day there are fewer and fewer places to street skate
  • A skate plaza in every community is not only my dream, but also the dream of everyone who skates street, from the most advanced pro to the youngest novice. The skate plaza is essential to the future of skateboarding.
  • ery good skate spot get skate-proofed or destroyed.
  • Skateboarders are sick of getting tickets and watching ev
  • The future of skateboarding relies on having places to do it.
  • on-profits with
  • non-profits with the design, developmen
  • Our goal is to reach: Local Communities, including governments, park and recreations departments and local urban renewal and community improvement committees.
  • t. Each day there are fewer and fewer places to street skate, period
  • Skateboarding is being choked by people that simply don’t understand i
  • A skate plaza in every community is not only my dream, but also the dream of everyone who skates street, from the most advanced pro to the youngest novice. The skate plaza is essential to the future of skateboarding.
  •  
    Founded in 2003, the Rob Dyrdek Foundation seeks to create healthy communities by promoting and providing the inherent benefits of skateboarding to all facets of society. The Foundation assists municipalities and non-profits with the design, development, and construction of legal Skate Plazas as well as assists with the creation of community and educational programs that promote and encourage the sport of skateboarding.
  •  
    My Cause
leah waltemyer

Wildlife Conservation, Endangered Species Conservation - 0 views

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    For 50 years, WWF has been protecting the future of nature. The world's leading conservation organization, WWF works in 100 countries and is supported by 1.2 million members in the United States and close to 5 million globally.
  •  
    i'm all about wildlife
tyler landsperger

Air Force Aid Society - 0 views

  • Help Airmen NOW! In 2010, AFAS provided $18.3M in assistance to 39,000 Airmen and their families. Your donations make this assistance possible – please donate!
  • The Air Force Aid Society is the official charity of the United States Air Force,
  • For over 68 years, the Air Force Aid Society has supported the Air Force mission by providing worldwide emergency
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  • assistance
  • incorporated in 1942 as a private, non-profit
  • organization.
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