Personal Learning Environments: Challenging the dominant design of educational systems - 0 views
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Personal Learning Environments PLE Adult Learning personal environments learning

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Personal Learning Environments: Challenging the dominant design of educational systems
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However, in this same time period several other innovative technologies – peer to peer systems, weblogs, wikis, and social software – have at the same time been both widely adopted and used by a varied and diverse number of people, yet until very recently been marginalized, unsupported and even in some cases banned [6] within educational institutions, despite increasing conviction amongst some education technologists
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The course-centric organizational model and the limits on learner's ability to organize the space combine to create a context which is greatly homogenous; all learners have the same experience of the system, see the same content, organized in the same fashion, with the same tools.
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This Page 3 Personal Learning Environments: Challenging the dominant design of educational systems 3 contradicts the desire often expressed under the general heading of lifelong learning for an individualized experience tailored to personal needs and priorities
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Most content within a VLE is not available to the outside world; it is also often unavailable to learners after they leave a course.
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Typically a VLE makes it difficult to engage external organizations, and learners who are not registered in some fashion with the organization.
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the PLE is concerned with enabling a wide range of contexts to be coordinated to support the goals of the user.
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explicitly recognizes the need to integrate experiences in a range of environments, including education, work, and leisure activity
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and it is no longer possible to focus solely on standards developed to suit the needs of the education sector.
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Instead, systems will need to interact with services offering their own proprietary APIs (for example, Google Maps [11]) and with services offering interfaces that support more general web standards (for example, IETF Atom [12])
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connection is far more critical than compliance, and it is far better to offer a wide range of services, requiring support for a range of standardization from formal standards through to fully proprietary (yet publicly available) APIs, than to restrict the connections possible to users
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the PLE is concerned with sharing resources, not protecting them, and emphasizes the use of creative commons licenses [13] enabling editing, modification, and republishing of resources.
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Rather than pre-packaged learning objects, the resources collected and accessed using the PLE are more typically weblog postings, reviews, comments, and other communication artifacts.
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Whereas the VLE operates within an organizational scope, the PLE operates at a personal level in that it coordinates services and information that is related directly to its user and owner.
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The user can connect their PLE with social networks, knowledge bases, work contexts, and learning contexts of any size to which they can obtain access.
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support the creation of new information and not just the aggregation of existing content, one of the major requirements of the PLE pattern
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all the format conversion and protocol management needed to support the API, can be dynamically associated with an application, and can also encapsulate any provisioning or access control information needed to access a particular service
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Flock enables connection to a range of services including social bookmarks, blogging, and notification
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To support effective organization of information, mechanisms of flexible tagging should be combined with list creation and sharing facilities
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Smart groups are used extensively in products such as iTunes [21] and enables organisation to structure itself based on simple user-provided rules
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more value can be obtained by the user when the information of services is combined to enable sorting, filtering and searching
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ather than relying on services to offer a very detailed set of metadata using a common profile, systems will instead need to offer greater capability for managing either heterogeneous information or operate on a very limited set of information which can be commonly assumed, such as titles, summaries, and tag
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While the contexts of formal education systems can be characterized as having bounded variety (e.g., a course typically has around 20-2000 members) and possessing rigid boundaries, general social systems used in informal learning can possess more diverse levels of variety
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Connecting with very large contexts using a PLE poses both a technical and a usability challenge, as it will not be possible to absorb all the information within the context into an environment to be operated upon locally, nor is it feasible to present users with flat representations of contexts when they contain thousands of resources
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ilter the context to reduce the amount of visible users and resources based on the declared interest of the user.
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it remains unclear what mechanisms can underpin the coordination of collective actions by groups and teams within a PLE.
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the PLE is not a single piece of software, but instead the collection of tools used by a user to meet their needs as part of their personal working and learning routine
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the characteristics of the PLE design may be achieved using a combination of existing devices (laptops, mobile phones, portable media devices), applications (newsreaders, instant messaging clients, browsers, calendars) and services (social bookmark services, weblogs, wikis) within what may be thought of as the practice of personal learning using technology
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LE are incorporated into the VLE, yet along the way robbing them of some of their transformative power.
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The VLE is by no means dead, and those with investments in this technology will attempt to co-opt new developments into the design in order to prolong its usefulness
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PLE model will develop in sophistication, making the VLE a less attractive option, particularly as we move into a world of lifelong, lifewide, informal and work-based learnin
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Within the field of education technology, the focus in recent years has been on the improvement of the technology of the virtual learning environment (VLE, also known as a Learning Management System, or LMS) with software and techniques that do not fit the general pattern of capabilities of a VLE being largely marginalized