This Diigo Group is all about new and innovative education solutions on the internet. Search, bookmark, highlight and sticky-note the world of online education together with us. Let´s Rock´n´Roll!
Take Control aims to support gamers whose gaming has gone from fun to harmful. It also has information for parents and friends of gamers who may have gaming problems.
We tapped into expert advice from ten computer/console/phone gamers aged 12-17 as well as from university researchers and experts on gambling addiction to put together some screening tools, checklists and resources.
Visit www.rasa.org.au/takecontrol to learn more.
"...competency-based learning,... is based on the idea that students learn at their own pace and should earn credits and advance after they master the material-not just because they have spent a year in a certain class."
Neuroscience has shown that our brains are plastic and that education, gaming and the use of technology can change our brains' connectivity, function and structure. (1, 2)
But learning is more than just biology - it is affected by our learning environment and the people with whom and from whom we learn. So how do you take what neuroscience reveals about the plastic, learning brain and combine it with educational research, expertise and common sense?
Klevar, in association with Flinders University, are offering you the chance to explore this with Dr Paul Howard-Jones of the University of Bristol, researcher and author of "Introducing Neuroeducational Research: Neuroscience, Education and the Brain from Contexts to Practice".
"The State of Michigan spends annually somewhere between $30,000 and $40,000 per prisoner, yet we are struggling to provide schools with $7,000 per student."
Keith helps people in organizations innovate and manage complexity by working with groups to unleash creativity, discover opportunities and build on momentum. A founding partner of the Social Invention Group, his eclectic skills are grounded in business management, organization development, complexity science, strategy development, and graphic facilitation... all with an improvisational twist.