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Reliable Online Computer Repair - 3 views

started by cecilia marie on 06 Jun 11 no follow-up yet
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"If We Didn't Have Today's Schools, Would We Create Today's Schools?" - 0 views

    • Sharon Elin
       
      This analogy of equipping sailing vessels with steam engines works well as an illustration of technology being plugged into traditional classrooms.
  • We need to get the teacher into the game. The teacher needs to get in there and be part of the learning process, actively engaged in solving the problem with the students and learning with the students—not teaching but modeling learning with the students by functioning as an expert learner solving problems and constructing new knowledge with the students.
  • modeling the learning process
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  • Any organization that adopts a new technology without significant organizational change is doomed to failure. You have to change the organization. You cannot just add the technology. You have to actively work on changing the roles of the teachers, the roles of the students, the roles of the parents, and the roles of the administrators, and start to work toward building new relationships and new structures
  • we will get the same result if we introduce modern learning technologies in our schools but do not prepare teachers to work in this new learning environment.   If we want to take advantage of these new technologies and the billions we are investing in equipment for our schools, we have to prepare teachers very differently than we have in the past. We have to change our own model of teaching and instruction in higher education.
  • Trying to introduce new technologies into schools without these changes would be similar to efforts in the sailing industry during the 1800s, when steam engines were installed in wooden sailing ships.
  • We will not get out of our wooden ship schools until we use communication technologies for two-way interactivity that allows us to collaboratively construct the learning experience and new knowledge.
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    CITE Journal Article
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Has Ontario taught its high-school students not to think? | University Affairs - 1 views

  • most of the students I see are not so much disengaged as poorly trained for university expectations. Students' ability to do analysis and synthesis seems to have been replaced by rote memorization and regurgitation in both the sciences and the humanities. This is a complaint that I hear from instructors in senior high-school classes through to professors in the humanities.
  • students do not really understand what they are doing even when they have covered the material in high school.
  • More important is the ability to relate these facts in new ways, to see them in a new light, and to bring quite disparate ideas together to solve new problems or create new forms of art. This ability to analyze and synthesize is what makes good scientists, writers, philosophers and artists. It is the ability needed to drive a knowledge-based economy.
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  • Much of the new curriculum in the junior grades is considered by many experienced teachers to be beyond the mental development of students at that level. This encourages blind memorization rather than understanding.
  • Moreover, the new curriculum significantly reduces time spent on the visual arts, and was so content-heavy that it greatly limited the amount of time available for developing analytical and conceptual-understanding skills from kindergarten on
  • much of the teaching at the elementary level is now directed to passing those tests, as schools are rated publicly on the results
  • our students entering university are a year younger. The teenage brain is still developing its "executive functions" during this time, so students enter university with a year's less ability to analyze and plan ahead.
  • grade inflation is clearly present
    • Sharon Elin
       
      I agree this trend toward video and video games has reduced reading habits and turned the focus off text and onto multimedia delivery of information, but I'm not sure this trend alone has reduced analytical skills. Many video games require deep levels of analytical maneuvering to complete. A great book to read on this is Steven Johnson's book, "Everything Bad Is Good for You: How Today's Popular Culture Is Actually Making Us Smarter"
  • The trend among young people to move away from reading and towards video and video games, means they spend less time developing reading/writing/analytical skills
  • They do not appreciate that, even as students, they will be expected to develop new knowledge, not just regurgitate existing facts.
  • Students continue to demonstrate serious deficiencies in problem solving skills, basic math skills, and hands-on laboratory skills when they arrive at the university level
  • There may be 10 years of students who have been taught not to think, and reversing that effect will be not be easy without a determined effort.

Great Remote Computer Support Services - 3 views

started by hansel molly on 06 Jun 11 no follow-up yet

Two Thumbs Up For Computer Assistance Services - 2 views

started by seth kutcher on 06 Jun 11 no follow-up yet

Software Support Saved My Spring Days - 1 views

started by cecilia marie on 10 Aug 11 no follow-up yet
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Game developer David Braben creates a USB stick PC for $25 - Video Games Reviews, Cheat... - 0 views

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    David Braben is a very well-known game developer who runs the UK development studio Frontier Developments, but is just as well known for being the co-developer of Elite. Over his career his studio has brought us the Rollercoaster Tycoon series, Thrillville, Lost Winds, and most recently Kinectimals. In the background, however, Braben has been trying to tackle another problem: getting programming and general learning of how computers work back into schools. Braben argues that education since we entered the 2000s has turned towards ICT which teaches useful skills such as writing documents in a word processor, how to create presentations, and basic computer use skills. But that has replaced more computer science-like skills such as basic programming and understanding the architecture and hardware contained in a computer.
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Take Control - YouTube - 0 views

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    Take Control aims to support gamers whose gaming has gone from fun to harmful. It also has information for parents and friends of gamers who may have gaming problems. We tapped into expert advice from ten computer/console/phone gamers aged 12-17 as well as from university researchers and experts on gambling addiction to put together some screening tools, checklists and resources. Visit www.rasa.org.au/takecontrol to learn more.
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Cyber Security Hype Vs. Reality in 2019 ~ Cyber Secuirty tips - 0 views

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    Today media has become a big problem for the people. These people create something to the actual thing that has happened. So Would you like to know the #CyberSecurity hype Vs? Reality? click the link to know the details

One on One Professional Online Tech Support - 3 views

started by shalani mujer on 06 Jun 11 no follow-up yet

The Number One Computer Tech Support Service - 1 views

started by shalani mujer on 30 Sep 11 no follow-up yet

The Best Remote PC Support I Ever Had - 1 views

started by Rem PC on 12 Sep 11 no follow-up yet

Computer Help like No Other! - 1 views

started by sally pearson on 13 Jul 11 no follow-up yet
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