We've mostly studied video games that teach content, but there are many games out there that are developed by neuroscientists (like Lumosity) and designed to increase brain performance. Here's an article about the efficacy of brain games.
Hey class, this is a documentary that I just saw in Boulder, CO. The filmmaker just happened to be presenting the film at my friend's house the night that we were passing through. So I got to meet the filmmaker, see the documentary and a bunch of us that attended had a discussion about it as well. It's a little more relevant to our schools and society class (totally a conflict theory perspective) but I'd say it's relevant to EduPsych and anything related to education as well. This is the link to the video with English subtitles, but for those of you who'd like to practice understanding academic Spanish and a variety of South American and Spanish accents, you can just search La Educacion Prohibida on YouTube and you'll find the version with no subtitles.
Here's a resource that seems to be oriented towards attracting people to the teaching profession, but it looks like a useful resource nevertheless. They have a blog about how to get more girls into STEM.
Here's an education/social service organization that uses the arts as a way to educate, counsel and support members of the community. And it's multicultural!
Here is a resource devoted to special education law, education law, and advocacy for children with disabilities. One really great part about this is the "Yellow Pages for Kids" which has contact info for thousands of advocates, consultants, law offices and other resources.
I think it's very clever how in the introduction they explain how creativity comes from the mind, and from humans, and no app or piece of technology can do that. It's a great way to frame the idea of technology as a tool or an aide, not as a substitute for creativity.