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Eloise Pasteur

Gamasutra - Analysis: Games Create 'Passion Communities' For Learning - 0 views

  • Gee sees the current U.S. educational system as inadequate to the task of addressing the problems of an increasingly complex world. He stated that “21st century learning must be about understanding complex systems,” and he believes many video games do a better job at this than the antiquated sender-receiver teaching model that dominates American classrooms.
  • “This is an alternative learning system that teaches more effectively than most schools,” Gee observed. “We need to learn how to organize a learning, passion system community. Game designers know how to do this.”
  • Passion communities encourage and enable people of all ages to do extraordinary things. Gee believes the 'amateur knowledge' that arises from this immersive involvement often surpasses 'expert knowledge,' and cited fantasy baseball as an example. The boundaries between the 'fantasy' game and the 'real' game have been blurred because fantasy players' expertise in statistical analysis has had a measurable impact on how MLB teams evaluate players.
  • ...5 more annotations...
  • Passion communities exist, according to Gee, to “give people status and control, not always money.” He recounted the story of a young girl who began making clothes for her Sims characters. When she wanted more textures than the game provided, she taught herself to use Photoshop to create her own. Eventually, she moved to Second Life and began selling her own original designs. When asked if she planned to pursue her interest in fashion, she said no. “I want to work with computers because they give you power.”
  • Gee sees two separate educational systems operating today: one a traditional approach to learning; the other what Gee calls “passion communities.” In Gee's view, the latter produce real knowledge. Video games, virtual worlds and online social networks provide environments in which these passion communities can form and thrive
  • “Education isn't about telling people stuff, it's about giving them tools that enable them to see the world in a new and useful way.”
  • Gee sees broad implications for students in this regard. “Give students smart tools and let them use them and modify them to suit their purposes.” Such self-motivated learning moves students away from merely consuming knowledge and encourages them to produce knowledge and apply it in meaningful ways.
  • Gee clearly situates video games within an overall theory of learning and literacy with genuine power to transform students and equip them to address complex problems.
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    Video games are better learning environments than traditional classrooms (to those on the "education in SL list, "Well, D'uh!") but still worth reading and thinking about. Derived from a lecture by Prof. Gee
Uyendt (*-*)

Games for Kids - 0 views

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    Free Online Games for Kids and Girls; Dora Games, Bratz Games, Barbie Games, Games for Kids, Cooking Games and Cartoon Games at Hudcoor.com
Uyendt (*-*)

Girls Movie Night Y8 Online Games - 0 views

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    Bella and Lisa are best friends. They always hang out together. Tonight they bring several great movies and lots of snacks home and want to have a movie night. Would you like to join the girls movie night? You can talk about fashion and style with them! Enjoy this fun fashion dress up game! . Hope you enjoyed Girls Movie Night games Control: This game is played with mouse only.
Eloise Pasteur

Memory game/Pelmanism game released - Eloise's thoughts and fancies - 0 views

  • Today, from Eloise Pasteur Educational Designs, a memory game/pelmanism game tool.
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    New game released
Eloise Pasteur

Educational Frontiers: Learning in a Virtual World (EDUCAUSE Review) | EDUCAUSE CONNECT - 0 views

  • With very little time and a lot of content to cover, one way to accomplish this change is to use game-based metaphors that capture students’ interest. But there is no need to actually create a game to leverage the concept of game-play for class activities. After all, class activities come with goals, feedback, rewards, and recognition, and these translate well in this visual, exploratory environment. The virtual world looks like a game setting and is one in which instructors can guide, observe, and provide feedback and rewards for class activities.
  • Students worry that the class structure will be poorly defined and managed. A well-structured course includes a syllabus that defines the course objectives, learning objectives, goals, measurements, a schedule of activities and assignments, and rubrics for assessment. Virtual world courses add information on how projects will be delivered, how class discussions will be evaluated, and how students can benefit from feedback to improve the quality of their work throughout the course. Other benefits include discovering new ways to study, discuss, create, and express the course subject under the supervision and support of the instructor. In virtual worlds, the instructor’s role shifts from being the “sage on the stage” to being the domain expert—the authority who stimulates and supervises exploration while providing structure, guidance, feedback, and assessment. Demystifying complexity is not an easy task!
  • Exams or assessments of competency shift to projects and solutions to problems that are expressed in context, offering new ways to visualize, experience, and assess the solutions. This method does not replace traditional methods of evaluation, but it does offers additional ways of assessing what students know and can apply. For example, CS 382, a software design class at Colorado Technical University (CTU), created a 3D game maze and populated it with traps, sensors, flags, a scoreboard, treasures, and other game features and then played the game on the last night of class. The goal of the class was to learn to model a variety of software designs using drawings in a design specification. The students exceeded the class requirements: they designed, prototyped, and tested their designs. They discovered a minor flaw, and one student fixed the problem while the class tested it during the next run of the game. These students were so immersed in the learning experience that they did not realize they had accomplished the goals of several classes in a single term. Virtual environments are stimulating, creative landscapes. When virtual worlds are populated with the right mix of content and discovery, students remain long after class ends.
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  • Finally, as students become active participants in virtual world classes, the student who is on “cruise control” is at risk. Students shift from being passive listeners to engaging in group interaction and activities and demonstrating that they understand the course content via the completion of projects, papers, labs, and case studies. Many classes that include case studies use role-play, putting learners in roles and contexts in which they explore the content and make decisions based on the forces and constraints placed on them. One example of a class role-play is shown in Figure 2, which depicts Ramapo’s immersive literature activity in which Suffern Middle School students enact the courtroom scene from John Steinbeck’s Of Mice and Men. The students’ exploration of the content benefits from this social learning environment.
  • In their “lessons learned” papers, the students noted that the virtual world classes enhanced their learning experience and their perceptions of self and gave them new skills to demonstrate their mastery of the course content. The sense of presence and the customization of their avatars were high on their list of priorities for learning and participating in virtual world classes.
  • Classes in virtual worlds offer opportunities for visualization, simulation, enhanced social networks, and shared learning experiences. Some people learn best by listening to the course content, others by seeing and visualizing the content in context, and the rest by using a hands-on approach to demonstrate course competencies. In virtual worlds, we can leverage a mix of content and activity to support all learners: auditory, visual, and kinesthetic. Virtual worlds support these different learning styles and give students opportunities to explore, discover, and express their understanding of the subject. Naturally, the tool’s capabilities do not guarantee a great learning experience. The success of a course depends on effective course design, delivery, and assessment. Course designers, instructors, and IT professionals are challenged to create stimulating content, deliver it reliably, and ensure a stable virtual world learning environment. Do the benefits outweigh the risks associated with venturing into a virtual world educational platform? For me, the virtual world is my preferred learning and teaching environment. And I am not alone. Over 400 universities and 4,500 educators participate on the Second Life Educators List (SLED).1 All of us are studying how to leverage the benefits of learning in a virtual world in order to assist our students in today’s educational frontiers.
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    Reflections from someone who has taught several courses in Second Life about the teaching experience.
Uyendt (*-*)

Ben 10 Super Cross - 0 views

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    : Ben 10 is an adventurer. In this game he is going out again. This time he's on the motorbike. Trying to collect every piece of metal which he thinks would help for something in the future. Hard times are coming for Ben Ten and his motocross is fully stressed out in this game. Try to stay on the bike while riding over different obstacles. It will be easier as you move forward and get some experience. . Hope you enjoyed Ben 10 Super Cross games Control: Use Arrow keys to control the motocross.
Uyendt (*-*)

Super Mario Jump 2 Free Girl Games - 0 views

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    Super Mario Jump 2 is a new super mario game. The goal of this game, is to jump higher as possible in the unlimited level. The level is generated randomly. Earn points by jumping on the coins, the bombs and the ennemis and buy new bonus in the shopping center. . Hope you enjoyed Super Mario Jump 2 games Control: Use Arrows keys to move and jump.
Uyendt (*-*)

http://www.myfriv.net - 0 views

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    Sara's Cooking Class: Meatloaf Friv Games : Indulge your tastebuds with this adept meatloaf!. The best site of flash Games from friv.com, Choise a Friv Game you like and play right now at MyFriv.Net
Uyendt (*-*)

RC Mini Racers - 0 views

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    Description : This is one of the best Shockwave 3D implementations we've seen. Supersonic RC mixes fast and furious checkpoint racing with extreme stunts. What you wind up with is a 3D racer that is exciting and fun, with 5 different challenge modes of play. Each level must be unlocked by completing the one before it, thus providing a system of rewards that enhances enjoyment of the game. How to Play : Drive The Car = Use Arrow Keys Hand Brakes = Use Space Bar
Uyendt (*-*)

Play Free In Space Games for Kids</ - 0 views

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    : In an evolving world, high speed space highway ware built. Drive your high speed sport car to destination without crashing it. You have to be very skilled and with quick reflexes to be able to reach the finish. Give it a try now! . Hope you enjoyed In Space Games Control: Use Arrow keys to drive your car.
Harvinder Singh

Make Money With Playing Peko Game - 0 views

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    Make Money With Playing Peko Game using Android or iPhone.Download Free app, Jackpot challenge,Play to be Paid! get more Peko or Points,Scramble Match, Chat
Uyendt (*-*)

crazy-topy - 0 views

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    Description : Bounce, wriggle, and cycle to the accomplishment band in this weirdly batty antagonism machine! How to Play : W or Up = Accelerate S or Down = Brake & Reverse A/D or Left/Right = Balance Space = Jump Mouse = Shoot Race through a crazy imaginary landscape in Topy's custom all-terrain vehicle. Jump over dangerous thorny brambles and use your gun to blow other obstacles to bits. Collect as many coins as possible while you rush to each level's finish line in this uphill racing game. Make sure to visit the Garage where you can upgrade and trick out your ride with better components.
Cathy Arreguin

SLurl: Location-Based Linking in Second Life - 0 views

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    A narrative problem-based game created in Second Life.
Uyendt (*-*)

Defend Castle Free Girl Games - 0 views

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    Defend your castle from the enemies. They are attacking your castle using gun and cannon. You want to kill all of them to defend the castle. Using your guns destroy all the enemies and get more points. Using that points buy powerful guns and also increase the health of the castle. . Hope you enjoyed Defend Castle Games Control: Mouse key to shoot the enemies. 1 to 5 keys to change the gun.
Uyendt (*-*)

ATV Destroyer game - 0 views

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    Description : Crank up the crazy with this all-terrain adventure! How to Play : Up/Down = Forward & Reverse Left/Right = Balance Space = Jump Race uphill and down, smashing through cars and other obstacles as you speed your way to the finish line! Unlock the biggest, baddest ATV and enjoy the explosive action of this racing original.
Eloise Pasteur

Using virtual worlds for educating people in the medical field » VTOR - Virtual TO Reality - 0 views

  • Role-playing doctor inside Second Life? Faculty of Medicine at Imperial College London has developed a region in Second Life that aims to design game-based learning activities for delivery of virtual patients that can drive experiential, diagnostic, and role-play learning activities supporting patients’ diagnoses, investigations and treatment. One of my Twitter friends, Andrea Vascellari, thinks this is a “terrific example that demonstrates the value of virtual worlds like Second Life” and is interested in other folk’s thoughts after watching this video:
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    A somewhat negative end, but information about teaching medicine in Second Life with a hard to hear video.
Steven Hornik

Innovate: Student Perceptions of a Course Taught in Second Life - 0 views

  • Virtual worlds, as digital learning objects appear to provide a space for constructivist learning at its best, facilitating more student engagement than the simple discussion boards comprising most online courses.
    • Steven Hornik
       
      A virtual world by itself can not be exptected to create engagement and contrasting virtual worlds with discusson boards is apples vs oranges. Each can serve its purpose and each can be engaging if developed an delivered properly, but alas the opposite is also true.
  • that students will become as motivated by virtual worlds as they are by video games.
    • Steven Hornik
       
      I would like to see the citation for video games being inhrently motivating, and motivated in what way? To play or to learn, they are different things.
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  • Most lectures were given in the classroom, so those given in SL, hampered by the slowness of text chat versus face-to-face conversation, suffered by comparison. Many students had to be on campus anyway during scheduled online class activities, leading to situations in which students were text chatting while sitting next to one another in a computer lab.
    • Steven Hornik
       
      This is just a Duh statement, of course students are not going to want to use a virual world platform while they are together in an actual classroom - its contrived and serves no purposed other then the oft mentioned "we hope it motivates the students" but why would it? If you don't use a virual world platform to take advantage of its unique affordances then the outcomes acheived in this study should be expected.
  • understanding the validity and creative procedure for illustrating their papers in a three-dimensional environment
    • Steven Hornik
       
      Again, why use a virtual world for presenting papers in a face2face class?
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