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Rian English

Rush to the Institute Where Pantip Learn English - 0 views

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    Around 70% of the population of this world Learn English as their primary foreign language. English is used for communication with the foreigners, it is also used at the Airports, Railway Stations or Seaports. Therefore Learning English Online is highly required when people moves out of their countries.
Rian English

Learn English From the best Faculties - 0 views

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    Around 70% of the population of this world Learn English as their primary foreign language. English is used for communication with the foreigners, it is also used at the Airports, Railway Stations or Seaports. Therefore Learning English Online is highly required when people moves out of their countries.
Nancy Noah

OXFORD GUIDE - 0 views

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    Oxford referencing style is a style that makes use of footnotes and bibliography. Moreover, it is essential for a writer to make a reference list and endnotes. Oxford writing style guidelines are the most comprehensive guidelines compared to other guidelines for other writing styles. Oxford writing style has rules which must be followed when referencing or citing sources of information. There are several rules of referencing employed in the Oxford writing style guidelines. This paper will examine some of the rules that govern Oxford writing style. Oxford writing style makes use of footnotes, in-line citations, annotated bibliographic appendices and endnotes. For this reason, Oxford writing style is also known as documentary-note writing style or referencing style. Oxford writing style is mostly used when writing papers in the fields of philosophy and history but can also be used in other academic fields.
Nancy Noah

CHICAGO GUIDE - 0 views

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    Documentation and formatting is an important part of best academic writing. Numerous styles of formatting and documenting papers are in existence today. A good example is the Chicago style guide. Chicago style guide was developed in 1906 by the University of Chicago. it is mainly used in writing book publications but some times this style is also applied in writing academic papers such as essays, terms papers, research papers, thesis and dissertations. There are several features that distinguish Chicago style guide papers from other papers written using other writing styles. One of these features in the method of documenting sources. The Chicago manual guide allows the use of two methods of documenting sources. The first is the note/ bibliography system. The note/ bibliography system involves citing sources inside texts by use markers. The Chicago style guide defines markers as hypertext or raised numbers that are placed at the end of the sentence that contain ideas from the sources. Whenever, an idea from an external source is mentioned in the sentence a raised Arabic number is placed at the end of the sentence. The numbers are sequentially placed through out the papers.
Nancy Noah

MLA GUIDE - 0 views

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    Modern Language Association is a writing style that is commonly used to cite sources and write papers in the field of humanities and liberal arts. This writing style is widely used in Canada United States and many other countries. MLA guide gives information on how to document and write a research on a humanity paper studied in English. This humanities field includes courses like media studies, literature, comparative literature, cultural studies, literacy criticism and other related discipline. MLA style manual has been the guiding factor for scholars, graduate students, and professional writers since it was first published in 1985. The style has been widely used in academic department, schools and by instructors. The MLA Style Manual was revised in 1998 to address graduate students, advance d writers, scholars and professors. The main articles discussed in the guide are in disciplines in humanities, literatures and modern languages. These disciplines according to the MLA presses and Journals require articles to be written in the following MLA style.
Rian English

Come and learn english - 0 views

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    English language is known as the language of communication for many fields, whether it is education or business. To Compete and Survive in such a extreme scenario learning English is very necessary, so Rain English is the institute for those English learners.
Rian English

Here learning english online is amazing - 0 views

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    English language is known as the language of communication for many fields, whether it is education or business. To Compete and Survive in such a extreme scenario learning English is very necessary, so Rain English is the institute for those English learners
Rian English

Well known place where pantip learn english - 0 views

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    English language is known as the language of communication for many fields, whether it is education or business. To Compete and Survive in such a extreme scenario learning English is very necessary, so Rain English is the institute for those English learners.
Michael Ryan

Key Features Of No Credit Check Loans That Make it Popular Among Loan Seeker! - 0 views

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    Make sure you pick the service from legal and trustworthy lender to avoid any problem in coming future without any additional documentations at your crisis time.
Eloise Pasteur

Gamasutra - Analysis: Games Create 'Passion Communities' For Learning - 0 views

  • Gee sees the current U.S. educational system as inadequate to the task of addressing the problems of an increasingly complex world. He stated that “21st century learning must be about understanding complex systems,” and he believes many video games do a better job at this than the antiquated sender-receiver teaching model that dominates American classrooms.
  • “This is an alternative learning system that teaches more effectively than most schools,” Gee observed. “We need to learn how to organize a learning, passion system community. Game designers know how to do this.”
  • Passion communities encourage and enable people of all ages to do extraordinary things. Gee believes the 'amateur knowledge' that arises from this immersive involvement often surpasses 'expert knowledge,' and cited fantasy baseball as an example. The boundaries between the 'fantasy' game and the 'real' game have been blurred because fantasy players' expertise in statistical analysis has had a measurable impact on how MLB teams evaluate players.
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  • Passion communities exist, according to Gee, to “give people status and control, not always money.” He recounted the story of a young girl who began making clothes for her Sims characters. When she wanted more textures than the game provided, she taught herself to use Photoshop to create her own. Eventually, she moved to Second Life and began selling her own original designs. When asked if she planned to pursue her interest in fashion, she said no. “I want to work with computers because they give you power.”
  • Gee sees two separate educational systems operating today: one a traditional approach to learning; the other what Gee calls “passion communities.” In Gee's view, the latter produce real knowledge. Video games, virtual worlds and online social networks provide environments in which these passion communities can form and thrive
  • “Education isn't about telling people stuff, it's about giving them tools that enable them to see the world in a new and useful way.”
  • Gee sees broad implications for students in this regard. “Give students smart tools and let them use them and modify them to suit their purposes.” Such self-motivated learning moves students away from merely consuming knowledge and encourages them to produce knowledge and apply it in meaningful ways.
  • Gee clearly situates video games within an overall theory of learning and literacy with genuine power to transform students and equip them to address complex problems.
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    Video games are better learning environments than traditional classrooms (to those on the "education in SL list, "Well, D'uh!") but still worth reading and thinking about. Derived from a lecture by Prof. Gee
Eloise Pasteur

Want to teach better in Second Life? Commit to teaching wholly in Second Life! - Eloise's thoughts and fancies - 0 views

  • So, research would suggest that the more you commit to teaching using Second Life, the better you feel about it, and the better you think your student's learning experience went too. What are you waiting for - get stuck in today.
Eloise Pasteur

Clark Aldrich's Style Guide for Serious Games and Simulations: Techniques for grading student performance in a simulation - 0 views

  • Techniques for grading student performance in a simulation In most cases, professors need to grade the performance of a student in a simulation for the experience to be considered official. While ultimately this grading is probably just as arbitrary as grading a paper, at least grading a paper has the benefit of history on its side.
  • Write a paper about the experience in the simulation.
  • Keep a journal during the experience.
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  • Play a simulation well/complete the simulation.
  • Time spent in simulation.
  • Modify the simulation.
  • Different approaches.
  • The importance of doing this wellI am hesitant to call for any standards in this area (and doubt anyone would listen to me if I did). I recognize we are still in a time of deliberate mutation -- we need to try a lot and see what works. However, simulations will not be taken seriously in a formal learning environment until there is consensus on the issue of grading.
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    How do we mark students' work?
Eloise Pasteur

An educator reports on Google Lively - 0 views

  • “People who work within SL will find it not a lot of fun, to work in an area where you can’t create the content yourself,” Andrews said.  Andrews did state frequently that Lively is a good introduction to a virtual world for someone very new to this experience.More information about ASU's use of Lively is available at http://beta.asu.edu/myworld/
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    A very brief comparison of Lively and SL for education.
Eloise Pasteur

ArtsPlace SL: Barriers to innovation - 0 views

  • He closes with a discussion about the choice of technology for a remote presentation with colleagues from the UK to an audience in Kuala Lumpur. In short, Elluminate was chosen over Second Life:Not only were we going to have to trust the technical robustness of the platform (gulp) but we were also forced to assess the question of added value from using Second Life? Fighting server lag, low bandwidth problems, variable audio quality and the sheer awkwardness of manipulating an in-world slide viewer were just too much to contemplate so we shifted to the Elluminate.
  • here is a vision for SL that would help make it more usable - a whiteboard, an integrated IRC type chat client and a status indicator panel.
  • I agree that the whiteboard is missing and as I've argued elsewhere, this highlights SL's fundamental problem with handling text-like documents in any collaborative sense.
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    Problems using Second Life (although some of them indicate some ignorance of actually using SL
Steven Hornik

My First Two Months at Linden Lab « Official Second Life Blog - 0 views

  • I’ve come to see a couple of use cases as future killer apps – namely virtual meetings and education.
  • 7.2 billion voice minutes making us one of the larger providers of VOIP services
  • Second Life is the only social media/social computing property where, at its core, user-generated content and the economy is the experience. As a result, our estimates place our monetization levels at 3-30x that of major media and social computing properties.
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  • We generate revenue by selling land (where merchants build stores, land owners rent houses, educators teach and companies meet) and collecting monthly maintenance fees (somewhat analogous to hosting services), charging for currency exchange services (Linden Dollars to US Dollars and vice-versa) and for search and classified ad placement. We also make money as the economy expands and we issue Linden dollars to stabilize the exchange rate.
  • You have all of the tools you’d use in a real world meeting
    • Steven Hornik
       
      I'm not sure this is accurate, I'd like to see these tools - like interactive web pages, collaboartive work tools (i.e. Office Suite). I'm sure they are coming....
  • Using the virtual meeting environment for education is an even more exciting killer app.
  • Seventeen of the top twenty universities in the US have land in Second Life.
Eloise Pasteur

Teen Second Life - Second Life Wiki - 0 views

  • Linden Lab only allows adults in the Teen Second Life who have had a background check completed, and who are either educators responsible for an education project in the Teen Second Life, developers assisting in the development of projects in the Teen Second Life, or the person responsible for managing activities on business islands in the Teen Second Life.
  • Yes, you can use the RegAPI, create your island, and bring teens onto this island through your own website. You can form groups that include teens and IM and exchange objects with teens who come in through your RegAPI. However, in this case, the Teens will NOT be able to leave your island and visit other spaces, including the Teen Second Life "mainland" (Teen Second Life). In this "closed island" model, you can form groups, IM your teens, and exchange objects with them; but all these activities are limited to your island. If teens want to participate in Teen Second Life, they'll have to create a separate account (teen.secondlife.com).
  • At this time, we do allow businesses to purchase islands in Teen Second Life and create educational content with which the Teen Second Life members can interact. We do restrict the ability of Teens to communicate with Adults, and we do not allow any selling or other commercial activity. You cannot sell in the Teen Second Life, and you can't exchange L$ with teens. If your island is not a "closed island" you cannot exchange items with Teens.
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  • The estate must be purchased by the final owner of the estate, not by a developer - because of permissions and other issues, an estate cannot be transferred in the Teen Second Life. In addition, if you are building for an educational or non-profit organization, if a developer buys it, they'll be billed the full rate rather than the education rate.
  • Linden Lab does not do content creation. We recommend you use a developer listed in the Teen Second Life Directory who has prior experience creating projects in the Teen Second Life.
  • You can request one online at ascertainsi.com. Or, contact : Ascertain Screening and Investigations, LLC 110 North High Street, Suite 201 Gahanna, Ohio 43230 614.858.0100 Dee Igo -- [Digo@Ascertainsi.com] There is a fee, which must be paid by the developer. it's about $40 in the US and $70 outside the US (fees subject to change).
  • If your instructors are members of bona-fide educational institutions, they've already been background checked by the institution, and we can substitute verification from the institution for background checks by our agency. Otherwise, each instructor needs a background check.
  • Linden Lab automatically will list any Developer who is already in the Directory; if you are not already in the Directory, you need to submit a Directory entry. Teens may submit a Teen Second Life Directory listing at any time.
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    Rules about accessing the Teen Grid in Second Life as an adult
Doctor Rose

That'SLife » Blog Archive » Language Flab - 1 views

shared by Doctor Rose on 22 Feb 09 - Cached
  • Two excellent people who I’ve had occasion to work with a few times have, over the past eighteen months, worked for Language Lab, the ‘life-based learning’ language school based entirely in SL. They’re no longer there, for reasons which are unknown to me.
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    Will Languagelab ever succeed in making a commercial go of it in Second Life? Opinion from a successful language teacher and user of SL...
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    It's very interesting~~
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