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Alfred Bernard

HOW TO BECOME A SUCCESSFUL TECH ENTREPRENEUR - 0 views

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    According to research London has become home to 15,700 new businesses in just one year. The biggest Tech apps, such as "Mind Candy" and "Hailo", came from humble beginnings by amateur tech entrepreneurs but became huge success stories, all thanks to the ease of setting up a tech business and a flurry of new ideas. But having an idea is one thing. Getting it off the ground is another.
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    According to research London has become home to 15,700 new businesses in just one year. The biggest Tech apps, such as "Mind Candy" and "Hailo", came from humble beginnings by amateur tech entrepreneurs but became huge success stories, all thanks to the ease of setting up a tech business and a flurry of new ideas. But having an idea is one thing. Getting it off the ground is another.
Cathy Arreguin

Not Possible IRL: Storytelling with the help of Second Life - 0 views

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    Using Second Life photographs to illustrate a story. A 3D way of "doodling" to come up with character, setting and plot
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    Using Second Life photography to illustrate a story. A 3D way of "drawing" to come up with character, setting and plot
Eloise Pasteur

Gamasutra - Analysis: Games Create 'Passion Communities' For Learning - 0 views

  • Gee sees the current U.S. educational system as inadequate to the task of addressing the problems of an increasingly complex world. He stated that “21st century learning must be about understanding complex systems,” and he believes many video games do a better job at this than the antiquated sender-receiver teaching model that dominates American classrooms.
  • “This is an alternative learning system that teaches more effectively than most schools,” Gee observed. “We need to learn how to organize a learning, passion system community. Game designers know how to do this.”
  • Passion communities encourage and enable people of all ages to do extraordinary things. Gee believes the 'amateur knowledge' that arises from this immersive involvement often surpasses 'expert knowledge,' and cited fantasy baseball as an example. The boundaries between the 'fantasy' game and the 'real' game have been blurred because fantasy players' expertise in statistical analysis has had a measurable impact on how MLB teams evaluate players.
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  • Passion communities exist, according to Gee, to “give people status and control, not always money.” He recounted the story of a young girl who began making clothes for her Sims characters. When she wanted more textures than the game provided, she taught herself to use Photoshop to create her own. Eventually, she moved to Second Life and began selling her own original designs. When asked if she planned to pursue her interest in fashion, she said no. “I want to work with computers because they give you power.”
  • Gee sees two separate educational systems operating today: one a traditional approach to learning; the other what Gee calls “passion communities.” In Gee's view, the latter produce real knowledge. Video games, virtual worlds and online social networks provide environments in which these passion communities can form and thrive
  • “Education isn't about telling people stuff, it's about giving them tools that enable them to see the world in a new and useful way.”
  • Gee sees broad implications for students in this regard. “Give students smart tools and let them use them and modify them to suit their purposes.” Such self-motivated learning moves students away from merely consuming knowledge and encourages them to produce knowledge and apply it in meaningful ways.
  • Gee clearly situates video games within an overall theory of learning and literacy with genuine power to transform students and equip them to address complex problems.
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    Video games are better learning environments than traditional classrooms (to those on the "education in SL list, "Well, D'uh!") but still worth reading and thinking about. Derived from a lecture by Prof. Gee
Liz Dorland

eightbar - a tribe Seth Godin would recognize - 0 views

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    Ian Hughes: "I have been completely blown away by listening to the audiobook version of Seth Godin's new Tribes book. (Thanks to @ids for shining the light on this one for me) Why? Well Seth articulates not what we should have done as our Eightbar tribe, but what we actually did. Every line had me nodding in agreement. He has saved me the bother to write the story of eightbar and how our particular tribe formed in and around virtual worlds as he has documented what has happened and can happen when anyone, anywhere steps up to lead people with something they believe in."
Ann Steckel

The Power of Real-World Gender Roles in Second Life - Pixels and Policy - 0 views

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    "The Power of Real-World Gender Roles in Second Life Pixels and Policy recently tackled the issue of how racial bias crept across the real-virtual divide and found a home in the virtual world. Dozens of our readers responded with their own stories of virtual prejudice as well as their critiques of our research. As we researched the role of race is Second Life, more and more female residents asked us to take a look at how female avatars reflect real-world gender expectations. The topic is too important to pass up. Over the course of three weeks, Pixels and Policy conducted interviews with over 40 residents of Second Life to see just what gender in the Metaverse meant to them."
Pooja sharma

SULTAN Official Trailer 2016 - 1 views

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    A great story around Wrestler of Salman Khan as Sultan with Anushka Sharma as Aarfa. Sultan's adventure will bring alive his sincere romantic tale. Must watch very good fight for love upcoming entertainment movie of the year 2016.
Eloise Pasteur

Dusan Writer's Metaverse » Educational Institutions Spread Their Wings in Se... - 0 views

  • At George Washington University in Washington State, a graduate-level course in instructional design was created by David Cillay, an assistant dean for distance education, as reported on TMC.net. The course was taught completely in Second Life, with the students, using their avatars, communicating with Cillay and one another through the course’s island (learning space) in Second Life. Cillay was impressed with the level of text and voice interaction between the students, even if they were only avatars onscreen. The students discussed what ‘instructional design means’ and took field trips to other SL locales such as a nuclear power plant.
  • Across the pond, City College Norwich in the UK is forging ahead with its own island. The location will give users a virtual tour of the campus and access to training and job vacancies. The school also hopes, down the line, to develop an educational presence. “Second Life has fantastic potential for learning,” said Dick Palmer, the principal, “which we will be starting to use more fully next year. For example, our new diploma students will come from lots of different areas, but Second Life will allow students to get together in an informal learning zone. We are excited to be embarking upon such an innovative initiative.”
  • After the experiment with virtual education at GWU, Cillay offered three recommendations to those thinking of entering the virtual education realm: - Temper your expectations. “There’s a tremendous wow factor for people just discovering ‘Second Life,’ ” he said. Students need some time to adjust and learn how to move and operate in that world. - “Understand what your expectations are,” Cillay said. Rather than expect huge gains in a classroom environment, consider it a first step in educational experimentation. - Give yourself and the students time to explore. “Do some research ahead of time, so you know the environment and find out what other educators are doing there,” said Cillay.
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    Summary of comments from the US and UK about education in Second Life
Gaby K. Slezák

Lernen im virtuellen Klassenzimmer - News Digital: Internet - 0 views

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    Gut recherchierter Artikel über Bildungseinrichtungen in Second Life aus der Basler Zeitung, bazonline.ch
James OReilly

Second Life - The Long Goodbye « That'SLife - 18 views

shared by James OReilly on 05 Sep 10 - Cached
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  • There comes a time when you have to admit you were wrong, or perhaps misguided, or simply that you were a little bit ‘out of time’, or perhaps – better said – that somebody let you down and maybe it wasn’t your fault. And this is one of those times, because it’s goodbye to Second Life for me, at least in its current incarnation – in terms of teaching and training – and I’d like to try and explain why…
  • the reason I did all this is not because I was convinced that SL was the future of education, but rather that I thought it was the future of the web (not SL, you’ll understand, more the notion of 3D)
  • here was still one thing that didn’t change – it was cripplingly difficult to get started with SL for the casual visitor (unlike, say, Skype or Adobe Connect) and the ‘first hour experience’ was terrible.
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  • you get a system which doesn’t lend itself to much use over and above the committed
  • On a scale of 1-100 I’d put SL at the 100 end of the scale in terms of people being willing to invest the time and effort…
  • The period in which I found myself having less time to invest in SL also coincided with the new viewer which brought HTML on a prim to SL and made a lot of tools (mine included) largely redundant. And I’m very happy about that – media is now much easier to use in SL, as is any web content, and this has changed the lives of many educators who now don’t have to fudge solutions in-world.
  • Of all the improvements (the changes to the forums, the blogs, the bloody shopping site and all the rest) why is it that the overall experience isn´t really that much better than it was two years ago?
  • I can’t help thinking I get more out of blogs and Twitter (in terms of professional development), and more out of other social platforms (and I’d include Elluminate and Adobe Connect in there too) than I can see myself getting out of SL these days.
  • “Second Life: Overcoming the Entry Barriers in Hogher and Further Education”
  • Looking back at that chapter now I can’t see a great deal of change, and those entry barriers are, at best, a real detractor in terms of getting educators in, but – at worst – they are very good reasons not to even start.
  • SL is too  demanding and too unreliable for most educators. It pains me to say this, but I just don’t think it’s improved enough, or become easy enough for most people to bother. There are better ways of doing most things you can do in SL in terms of education, and – almost five years down the line – as far as I’m concerend SL hasn’t delivered enough to make it worthwhile.
  • I still think the future of web interactions is 3D, and I still think avatars are a grand idea, and I still love the concept of a vast space to be wandered and enjoyed… but I have to conclude that in pure terms of investment (time and money) SL doesn’t make much sense, at least for most educators.
  • I think mobile has come on in leaps and bounds in the past couple of years, and the possibilities are very exciting. Plus, you don’t need high-end equipment and shedloads of patience with mobile, most of the time.
James OReilly

Training Industry Quarterly - Summer 2010 [6 - 7] - 9 views

Kim FLINTOFF

EDTECH Island Home - EDTECH Island - 2 views

James OReilly

MIT OpenCourseWare | Mechanical Engineering | 2.626 Fundamentals of Photovoltaics, Fall... - 0 views

shared by James OReilly on 25 Aug 09 - Cached
mamnonbinhminh

BÍ QUYẾT DẠY TIẾNG ANH CHO TRẺ MẦM NON HIỆU QUẢ - MẦM NON BÌNH MINH - 2 views

Theo tiến sỹ, bác sỹ, nhà giáo dục người Ý Maria Montessori, 6 năm đầu đời là giai đoạn "nhạy cảm" đặc biệt của trẻ về ngôn ngữ. Trẻ hình thành và thẩm thấu ngôn ngữ rất nhanh nếu giáo dục đúng phư...

Education learning second

started by mamnonbinhminh on 24 Apr 23 no follow-up yet
Russell D. Jones

How Education Enterprises Use Virtual Worlds | Second Life Grid - 1 views

Steven Hornik

The Journal of Virtual Worlds and Education - 1 views

Steven Hornik

Free Repostory and Library of LSL scripts Category: Youtube, - 6 views

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