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amazonsellerac

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    What are the benefits of having an eBay account? Having an eBay account has several benefits. Others use it for study or to locate rare or difficult-to-find objects, while some use it for buying and selling. Following are some advantages of having an eBay account: * Goods can be purchased and sold. Selling stuff on eBay is a terrific choice if you want to earn a little extra money or maybe establish a business. As long as it's legal, almost anything may be sold on eBay! All you have to do is register, list your products, and wait for bidders to enter the auction. Buy Verified Ebay Account
amazonsellerac

Buy Facebook 5 Star Reviews - 100% Permanent FB Page ... - 0 views

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    Buy Facebook 5 Star Reviews Introduction It's really simple to use the Facebook 5-Star Review system. Finding the item or service you wish to evaluate and selecting "5 Star Review" are both sufficient requirements. Your review will be available to other Facebook users who are interested in that product or service once you've submitted it. Buy Facebook 5 Star Reviews
e-grind

diamond dicing saw - 1 views

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    Henan E-Grind Abrasives Co., Ltd can offer the semiconductor industry cutting-edge dicing blades & grinding wheels of the utmost quality. Diamond tools play a significant part in the production of semiconductors from a wafer to a single chip.
e-grind

diamond dresser tool price - 1 views

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    E-Grind developed diamond dressers widely used in many metalwork industries like auto parts, engine and engine parts, mold, cutting tools, and other precision parts. Our products greatly help our grinding wheel to provide perfect performance in cylindrical grinding, centerless grinding, surface grinding, and tool grinding processes.
acrel-electric

adw210 - 0 views

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    Features of ADW210 Multi Circuits Three Phase Energy Meter ADW210 series multi-loop power meter is mainly used for the measurement of all electric parameters of three-phase circuit. Colleagues can select the current input of the maximum four circuits. ADW2XX series products are connected by split core current transformer, easy to install on site, and realize remote wireless communication through wireless communication module.
hanbio

evolution and functions of long noncoding rnas - 0 views

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    Long Noncoding RNA as Modular Scaffold of Histone Modification Complex Long intergenic non protein coding rna is a class of long non coding rna in plants molecule with a length of more than 200nt, which is a by-product of RNA polymerase II transcription. It can regulate gene expression at various levels (epigenetic regulation, transcriptional regulation and post-transcriptional regulation, etc.). It is a research hotspot of genetics.
Weekend Payday Loans

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Weekend Payday Loans

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Rian English

Learn English by the best Teachers - 0 views

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    Rian English is one of the finest Learning English Online Institute which, provides set of test series for their students. Which not only allows their students to Learn English but also to analyse their mistakes or flaws.
Steven Hornik

Q3 closed on a high note with an unusually strong September « Official Second... - 0 views

  • In Q3, Residents spent 102.8 million hours in Second Life, up 8% from Q2 and 45% from the same quarter last year.  Peak concurrent users of 71,000
  • in Q3 to just under 2 billion square meters
  • measure of the gross domestic product in Second Life, grew 21% from the prior quarter to $102M -
Eloise Pasteur

Holmberg - 0 views

shared by Eloise Pasteur on 10 Nov 08 - Cached
  • Learning in virtual worlds
  • The notion of distance
  • Of the respondents 28 were female and two were male. The youngest respondent was born in 1984 and the oldest respondent was born in 1952. Half of the respondents were born before 1967.
  • ...14 more annotations...
  • Respondents didn’t feel that using the Second Life client was too difficult. The majority of the respondents answered that moving (73.3 percent) and navigating (66.7 percent) in Second Life was easy or fairly easy. Almost all of the respondents felt that it was easy to take part in Second Life–based lectures and discussions, and that they gained additional information from other students in discussions.
  • Respondents were asked to estimate the usability of Second Life as a learning environment by comparing it to other learning methods. When compared with face–to–face education, the respondents felt that learning in Second Life was somewhat more difficult. Face–to–face education was considered overall as a “better” (versus worse, as literally asked in the survey) form of education. But learning in Second Life was considered to be clearly more fun. Nevertheless, 60 percent of the respondents answered that lectures in Second Life could replace face–to–face lectures. This question raised strong opinions.
  • In addition, 83.3 percent of the respondents thought that the barrier to participate in discussions or to ask a question was lower in Second Life than in face–to–face lectures
  • When compared to Web–based learning platforms, Second Life was not considered to be neither easier nor more difficult. But even in this case, learning in Second Life was considered to be a lot more fun (a response from over half of the respondents). In contrast to the comparison with face–to–face education, Second Life was considered to be a “better” form of education than learning from Web–based learning platforms.
  • One–third of the respondents considered Second Life to be “better” — against 13.3 percent of the respondents that thought Second Life was “worse” — than Web–based learning platforms. The respondents graded a lecture in Second Life to be “better” than webcasting and discussion boards, almost as good as videoconferences, but clearly not as good as face–to–face lectures and meetings.
  • A question about how the students experienced the presence of other students gave very mixed answers. Compared to Web–based learning environments the interaction between the students was thought to be more comfortable by almost 50 percent of respondents. It was considered to enhance interaction and the feeling of presence was stronger. Most of the students (56.6 percent) felt that other students were actually present in the virtual classroom. The respondents said that it was “fun” to meet all of the other students in the same location without having to leave their homes and that the campus–like atmosphere made it feel “real”.
  • Second Life was also considered to be a functional environment for teamwork. Assignments that students resolved in teams were considered to be fun and productive. The respondents felt that their teams produced more than they would have done individually. Students also felt very strongly that they were part of the team (56.7 percent).
  • When the respondents were given a chance to freely express their opinions about their experiences in Second Life, it became apparent that using Second Life in education may even have somewhat surprising positive consequences. One of the respondents wrote that using Second Life in education had brought her closer to her 16–year–old son’s world.
  • Another surprising observation outside the survey was that some of the students used Second Life on their own time to improve their language skills. One of the students told us that she spent a lot of time in the French–speaking areas of Second Life exercising both her written and spoken French. This discovery strengthens our belief of the huge potential that Second Life has for language education, an area certainly requiring further research.
  • In general, Second Life was considered to enhance interaction between students and between the instructor and the students especially when compared to Web–based learning environments.
  • Provided that participating face–to–face education does not require too much traveling and learning outcomes are satisfactory, Second Life does not necessarily provide any significant benefits, at least not when using it only as a platform for lectures and teamwork.
  • When considering distance only as a physical measure of separation, Second Life provides a means to overcome it. The existence of multimodal and non–interfering means of communication and socialization by using chat, instant messages and voice calls in personal and group interaction provides users a wider range of possibilities to communicate than in face–to–face sessions. Of these varied means, each student can select an option one that feels most comfortable, an observation also made by Paquette–Frenette (2006). In this study, all of the students were participating at a distance through Second Life, avoiding problems noted in Paquette–Frenette (2006).
  • The mixed responses to questions about Second Life being comfortable or better than other environments of learning indicate a variety of emotional and cognitive reactions. This study did not give clear answers to the interplay of different distance variables (Nooteboom, 2000; Duval, 2006; Hargreaves, 2001; Garrison, et al., 2000) in Second Life–based learning. However, the results indicate that the feeling of presence and distance is a multidimensional issue that needs further attention in future studies.
  • In comparison to lectures, the benefits of using Second Life in teamwork were more obvious. The physical presence of avatars, the possibility to communicate in real time and the existence of a shared local space explain why Second Life produces a more realistic feel of presence than discussion forums or chat rooms. In a sense, Second Life brings distance education closer to face–to–face education, supporting Jones, et al. (2005). The strong feel of presence noted by respondents and the immersive nature of Second Life seem to do just that.
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    Respondents didn't feel that using the Second Life client was too difficult. The majority of the respondents answered that moving (73.3 percent) and navigating (66.7 percent) in Second Life was easy or fairly easy. Almost all of the respondents felt that it was easy to take part in Second Life-based lectures and discussions, and that they gained additional information from other students in discussions.
Uyendt (*-*)

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Acne seems like a never-ending nightmare doesn’t it? You’ve finally got rid of those embarrassing zits and have spent a bundle of cash in the process and what do you have to show for ...

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started by Uyendt (*-*) on 27 Sep 11 no follow-up yet
curly paneser

PAXcam Digital Microscope Cameras - 1 views

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    All of the full-version cameras in the PAXcam™ USB2 digital microscope camera lineup have the same general feature set. This includes the powerful PAX-it! image database software, live preview images at great frame rates, overlays on the preview image, the ability to add modules for making measurements on the live preview, measurements on captured images, image analysis and much more.
chewigem

Autism Toys - Chewigem - 0 views

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    The best thing about this is, it is different to other bath toys, these items will sink not float, so great for encouraging spatial awareness and hand eye co-ordination. They don't squirt, so you don't get wet and neither does your bathroom floor, but it also means they will last, you wont get that horrible black gunge that comes out of squirt-able bath toys. Silicone does not promote the growth of bacteria so they will be mold free!
HB Arif

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seo_intelegain

Intelegain Technologies Reviews 2021: Details, Pricing, & Features | G2 - 1 views

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detoks_fenix

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started by dienmayklpvn on 30 Oct 20 no follow-up yet
namlongtelecomvn

Poly Trio 8800 và Camera EagleEye MSR 12X - Nam Long Telecom - 0 views

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