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acrel-electric

AM Series Medium Voltage Protection Relay - 0 views

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    AM Series Medium Voltage Protection Relay Middle voltage protection relays have become indispensable components in modern electrical systems. Their role is to safeguard critical equipment, such as motors, generators, and transformers, against electrical faults that could result in costly damage or even catastrophic failures. As technology continues to evolve, digital protection relays have emerged as a reliable solution. One trusted name in this field is Acrel, renowned for its cutting-edge AM Series Middle Voltage Protection Relay.
ghani8856

GreenEducator - YouTube - 0 views

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    Hi guys, today I am going to share how to study effectively for exams & tests guide which is very helpful and personally tested by me. These studying tips changed my and still works for me like a charm.
rileymclarty

Riley-McLarty - 0 views

Riley-McLarty   I am Riley McLarty and professionally i am a fireman and was willing to share how we work and the most crucial moment when we succeeded in the form of essay, so took great supp...

started by rileymclarty on 17 Dec 19 no follow-up yet
mamnonbinhminh

Điểm danh TOP 5 trường được review tốt nhất tại Hàm Nghi, Mỹ Đình - 0 views

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    Nuôi dưỡng và chăm sóc trẻ trong giai đoạn đầu đời là công việc đòi hỏi cần có chuyên môn và kinh nghiệm cao, am hiểu đặc biệt về tâm lý, tính cách trẻ cũng như các phương pháp giáo dục hiện đại. Chính vì vậy, việc lựa chọn trường mầm non để gửi gắm con yêu luôn là tâm tư của nhiều bậc phụ huynh. Dưới đây tổng hợp những trường mầm non tốt nhất tại Hàm Nghi, Mỹ Đình, quý phụ huynh có thể tham khảo trước khi quyết định lựa chọn trường cho con.
anonymous

Ddraig Goch Blog - The Musings of a Welsh Dragon!: Diigo Tags 09/15/2008 - 0 views

  • From Mr. “A” to Mr. “Z”A new US edubloggertags: mr
    • anonymous
       
      i am just practicing...also...a guy in UK read my blog...i wonder what his avatars name is...anyone...anyone...
Eloise Pasteur

Educational Frontiers: Learning in a Virtual World (EDUCAUSE Review) | EDUCAUSE CONNECT - 0 views

  • With very little time and a lot of content to cover, one way to accomplish this change is to use game-based metaphors that capture students’ interest. But there is no need to actually create a game to leverage the concept of game-play for class activities. After all, class activities come with goals, feedback, rewards, and recognition, and these translate well in this visual, exploratory environment. The virtual world looks like a game setting and is one in which instructors can guide, observe, and provide feedback and rewards for class activities.
  • Students worry that the class structure will be poorly defined and managed. A well-structured course includes a syllabus that defines the course objectives, learning objectives, goals, measurements, a schedule of activities and assignments, and rubrics for assessment. Virtual world courses add information on how projects will be delivered, how class discussions will be evaluated, and how students can benefit from feedback to improve the quality of their work throughout the course. Other benefits include discovering new ways to study, discuss, create, and express the course subject under the supervision and support of the instructor. In virtual worlds, the instructor’s role shifts from being the “sage on the stage” to being the domain expert—the authority who stimulates and supervises exploration while providing structure, guidance, feedback, and assessment. Demystifying complexity is not an easy task!
  • Exams or assessments of competency shift to projects and solutions to problems that are expressed in context, offering new ways to visualize, experience, and assess the solutions. This method does not replace traditional methods of evaluation, but it does offers additional ways of assessing what students know and can apply. For example, CS 382, a software design class at Colorado Technical University (CTU), created a 3D game maze and populated it with traps, sensors, flags, a scoreboard, treasures, and other game features and then played the game on the last night of class. The goal of the class was to learn to model a variety of software designs using drawings in a design specification. The students exceeded the class requirements: they designed, prototyped, and tested their designs. They discovered a minor flaw, and one student fixed the problem while the class tested it during the next run of the game. These students were so immersed in the learning experience that they did not realize they had accomplished the goals of several classes in a single term. Virtual environments are stimulating, creative landscapes. When virtual worlds are populated with the right mix of content and discovery, students remain long after class ends.
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  • Finally, as students become active participants in virtual world classes, the student who is on “cruise control” is at risk. Students shift from being passive listeners to engaging in group interaction and activities and demonstrating that they understand the course content via the completion of projects, papers, labs, and case studies. Many classes that include case studies use role-play, putting learners in roles and contexts in which they explore the content and make decisions based on the forces and constraints placed on them. One example of a class role-play is shown in Figure 2, which depicts Ramapo’s immersive literature activity in which Suffern Middle School students enact the courtroom scene from John Steinbeck’s Of Mice and Men. The students’ exploration of the content benefits from this social learning environment.
  • In their “lessons learned” papers, the students noted that the virtual world classes enhanced their learning experience and their perceptions of self and gave them new skills to demonstrate their mastery of the course content. The sense of presence and the customization of their avatars were high on their list of priorities for learning and participating in virtual world classes.
  • Classes in virtual worlds offer opportunities for visualization, simulation, enhanced social networks, and shared learning experiences. Some people learn best by listening to the course content, others by seeing and visualizing the content in context, and the rest by using a hands-on approach to demonstrate course competencies. In virtual worlds, we can leverage a mix of content and activity to support all learners: auditory, visual, and kinesthetic. Virtual worlds support these different learning styles and give students opportunities to explore, discover, and express their understanding of the subject. Naturally, the tool’s capabilities do not guarantee a great learning experience. The success of a course depends on effective course design, delivery, and assessment. Course designers, instructors, and IT professionals are challenged to create stimulating content, deliver it reliably, and ensure a stable virtual world learning environment. Do the benefits outweigh the risks associated with venturing into a virtual world educational platform? For me, the virtual world is my preferred learning and teaching environment. And I am not alone. Over 400 universities and 4,500 educators participate on the Second Life Educators List (SLED).1 All of us are studying how to leverage the benefits of learning in a virtual world in order to assist our students in today’s educational frontiers.
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    Reflections from someone who has taught several courses in Second Life about the teaching experience.
Eloise Pasteur

Clark Aldrich's Style Guide for Serious Games and Simulations: Techniques for grading s... - 0 views

  • Techniques for grading student performance in a simulation In most cases, professors need to grade the performance of a student in a simulation for the experience to be considered official. While ultimately this grading is probably just as arbitrary as grading a paper, at least grading a paper has the benefit of history on its side.
  • Write a paper about the experience in the simulation.
  • Keep a journal during the experience.
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  • Play a simulation well/complete the simulation.
  • Time spent in simulation.
  • Modify the simulation.
  • Different approaches.
  • The importance of doing this wellI am hesitant to call for any standards in this area (and doubt anyone would listen to me if I did). I recognize we are still in a time of deliberate mutation -- we need to try a lot and see what works. However, simulations will not be taken seriously in a formal learning environment until there is consensus on the issue of grading.
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    How do we mark students' work?
alice brave

Master of Journalism - 4 views

I want to have the lessons of Master of Journalism,but I am a university student studying computer science. which school can receive such a student? ohhh....... my poor dream...

Master Journalism

started by alice brave on 24 Mar 09 no follow-up yet
Kim FLINTOFF

EDTECH Island Home - EDTECH Island - 2 views

James OReilly

MIT OpenCourseWare | Mechanical Engineering | 2.626 Fundamentals of Photovoltaics, Fall... - 0 views

shared by James OReilly on 25 Aug 09 - Cached
Russell D. Jones

How Education Enterprises Use Virtual Worlds | Second Life Grid - 1 views

Steven Hornik

The Journal of Virtual Worlds and Education - 1 views

James OReilly

Workplace Learning 2.0 - From the Centre for Learning & Performance Technologies (C4LPT) - 1 views

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