Skip to main content

Home/ Groups/ Gamification and Game-Based Learning (GBL)
Heather Crites

Gamification Thrives in Learning Management | TOPYX Social LMS - 0 views

  •  
    Employee engagement and participation in learning and development programs has always been a challenge. With the rapid development and deployment of new tools and technology in the workplace, though, there's more to be learned and mastered than ever. Leaders are now looking for methods to tackle this issue head-on, and driving demand for changes in learning management.
Heather Crites

How to 'Gamify' Your Class Website - ProfHacker - The Chronicle of Higher Education - 0 views

  •  
    This is a guest post by [Anastasia Salter, Visiting Assistant Professor at the University of Baltimore in the school of Information Arts and Technologies. Her academic work focuses on storytelling in new media; she also writes the Future Fragments column for CinCity. Follow her on Twitter at MsAnastasia.--@jbj] When Jason B.
Heather Crites

elearn Magazine: Gamification: Using Game Mechanics to Enhance eLearning - 0 views

  •  
    Maybe you've heard of the term "gamification," and perhaps you're wondering what it is and how it can be applied to eLearning. In short, gamification is the use of gameplay mechanics for non-game applications. Almost as important, as a definition of what it is, is a definition of what it's not.
Heather Crites

Gamification vs. Game Based Learning in Education - 0 views

  •  
    As the debate and discussion for games and learning continue in the field of education, there needs to be some clarification in terminology. Educators and Advocates may think they are speaking the same language, but this is not certain.
1 - 20 of 21 Next ›
Showing 20 items per page