A humorous, interactive YouTube video dealing with peer pressure and sexting - a sad but real issue facing kids (and adults :-( ) today
choice embedded at the end of the scenario with feedback.
"When you're on a site like Facebook, you get lots of posts about what people are doing. That sets up social comparison — you maybe feel your life is not as full and rich as those people you see on Facebook," he says.
"It suggests that when you are engaging in social interactions a lot, you're more aware of what others are doing and, consequently, you might be more sensitized about what's happening on Facebook and comparing that to your own life,"
The prescription for Facebook despair is less Facebook. Researchers found that face-to-face or phone interaction — those outmoded, analog ways of communication — had the opposite effect. Direct interactions with other human beings led people to feel better.
An important resource for those in early childhood to read.
NAEYC and the Fred Rogers Center Release New Guidance on the Use of Media and Interactive Technology in Early Childhood Programs
A simple and popular workaround for awkward or potentially unprofessional interactions is to use Facebook pages, groups or separate accounts in the classroom. Pages are essentially separate profiles that students can Like in order to receive updates, and you can add students to groups in order to stay connected. Creating a separate profile for yourself is an easy way to prevent students from seeing any personal information that you would normally have on Facebook.
When you set a social media policy for your classroom, it’s important to delineate clear guidelines with your students on how they should and should not interact with you.
“During the term, I perceive that friending a student creates uncomfortable boundaries for the student-professor relationship,” she says. “After all, students post information about their personal lives and vice versa.”
create interactive quizzes that are based on YouTube clips. Your quizzes can be about anything of your choosing. The structure of the quizzes has a viewer watch a short clip then answer a multiple choice question about the clip. Viewers know right away if they chose the correct answer or not.
Create notecards that can be used as flashcards. Test yourself. Play a game. Students and teachers to create, study, print and share interactive notecards for their textbooks.
Nice set of manipulatable visualizations to explore basic data and trends and relationships dealing with poverty, gender, and level of educational attainment.
"We already have a guitar. I can learn on my own and with my friends." Me: "It seems like you should get lessons for the basics." Her: "Mom, that's what the Internet is for." It turns out she's already been practicing with the help of YouTube tutorials.
because of the abundance of knowledge and social connections
balancing the competitive pressures of college-readiness, the need for unstructured learning and socializing, and the role of the Internet in all of that
Trends indicate that families with the means to do so are investing more and more in enrichment activities to give their kids a leg up
padding resumes for college
an arms race in achievement
the Internet has been a lifeline for self-directed learning and connection to peers.
parents more often than not have a negative view of the role of the Internet in learning, but young people almost always have a positive one
Young people are desperate for learning that is relevant and part of the fabric of their social lives, where they are making choices about how, when, and what to learn, without it all being mapped for them in advance
Learning on the Internet is about posting a burning question on a forum like Quora or Stack Exchange, searching for a how to video on YouTube or Vimeo, or browsing a site like Instructables, Skillshare, and Mentormob for a new project to pick up.
but I'm also delighted that she finds the time to cultivate interests in a self-directed way that is about contributing to her community of peers
This is a great piece that captures much of the essence of how many (teens are the focus, but not exclusive to the points made) are seeing learning today... really important to understand.
A very cool geography game that uses Google Maps Street view. Turns players into sleuths who have to use all of their knowledge and skills to figure out where they are.