Ten minutes or less. Now that is an axiom that applies well to software. If you cannot grasp and even usefully master a piece of software in Ten minutes or less then it is poorly designed. If a task that incorporates technology cannot be mastered in under Ten minutes then it is too bloody hard. Full stop.
Group items matching
in title, tags, annotations or url
1More
1More
How to transition reluctant teachers to confident facilitators « - 0 views
Ten-frame Applet | Math - 0 views
The Best Ten Articles of Educational Technology and Mobile Learning in 2011 - 0 views
3More
Ten Twitter Tips for Teachers | The Whiteboard Blog - 47 views
Free Technology for Teachers: Ten Educational Games from Taking IT Global - 1 views
2More
Online bullying: Still way less common than in real life | Safe and Secure - CNET News - 25 views
1More