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Fred Delventhal

ARKive Education - Homepage - 0 views

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    ARKive Education is a free-to-use, multi-media resource bank for teachers and other educators. Making use of the stunning imagery available at the award-winning ARKive website www.arkive.org, ARKive Education provides downloadable, ready to use modules on a wide range of curriculum topics, suitable for geography, biology, environmental education and citizenship lessons.
John Evans

"If We Didn't Have Today's Schools, Would We Create Today's Schools?" - 0 views

    • Sharon Elin
       
      This analogy of equipping sailing vessels with steam engines works well as an illustration of technology being plugged into traditional classrooms.
  • We need to get the teacher into the game. The teacher needs to get in there and be part of the learning process, actively engaged in solving the problem with the students and learning with the students—not teaching but modeling learning with the students by functioning as an expert learner solving problems and constructing new knowledge with the students.
    • John Evans
       
      Totally agree with this. Teachers MUST be learning along with their students to continue to expand their professional repetoires.
  • modeling the learning process
  • ...4 more annotations...
  • we will get the same result if we introduce modern learning technologies in our schools but do not prepare teachers to work in this new learning environment.   If we want to take advantage of these new technologies and the billions we are investing in equipment for our schools, we have to prepare teachers very differently than we have in the past. We have to change our own model of teaching and instruction in higher education.
  • Any organization that adopts a new technology without significant organizational change is doomed to failure. You have to change the organization. You cannot just add the technology. You have to actively work on changing the roles of the teachers, the roles of the students, the roles of the parents, and the roles of the administrators, and start to work toward building new relationships and new structures
  • Trying to introduce new technologies into schools without these changes would be similar to efforts in the sailing industry during the 1800s, when steam engines were installed in wooden sailing ships.
  • We will not get out of our wooden ship schools until we use communication technologies for two-way interactivity that allows us to collaboratively construct the learning experience and new knowledge.
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    CITE Journal Article
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    CITE Journal Article
Ced Paine

Can you name the most commonly used words in the English language? - sporcle - 0 views

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    ...and dozens of other interactive quizzes
anonymous

Mad Libs Official Website » Fun Stuff - 0 views

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    Madlibs online way cool.
Ced Paine

ZulaWorld combines science, fun for kids - USATODAY.com - 0 views

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    In ZulaWorld.com, kids become aliens and explore a world full of scientific challenges
April H.

eLearn: Best Practices - Seven Steps to Better E-learning - 0 views

  • If you're faced with an expert saying, "They need to know this," ask a simple question: "Armed with this new knowledge, what can learners do differently than before?" Get your SMEs thinking in terms of new skills, not new knowledge.
    • April H.
       
      I find this is even true within the Master's courses I develop. Even though our students need the knowledge, they also need to be able to apply it in practical ways. SMEs lose track of that easily because they cannot see the trees for the forest. Our job as instructional designers is to ask the right questions and focus our SMEs so that we can design courses that include both the knowledge and skills that students need.
  • But valuable mistakes only happen when we maintain an appropriate level of challenge.
    • April H.
       
      We learn from our mistakes and it should be no different in e-learning. While designing a course, we should be aware that learners will foul up and take advantage of those teachable moments. The course/game/learning experience should be designed so that it is safe to make a mistake and learn from it rather than be punished for it.
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    "...a distillation of cognitive research on learning intended to make your e-learning more effective, and to create a better experience for the learner. These seven principles integrate cognitive and emotional components of learning, and the more that happens, the greater the outcomes."
Ced Paine

ClassTools.net: Create interactive flash livingGraph tools / games for education - 0 views

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    A "Living Graph" encourages students not only to select the most important events within a topic, but also to rate them against criteria such as success and failure, strength and weakness and so on.
Allison Burrell

Free Online Math Games from Mangahigh.com - 12 views

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    This website is the best news site, all the information is here and always on the update. We accept criticism and suggestions. Happy along with you here. I really love you guys. :-) www.killdo.de.gg
Denis S

Be a "Know-It-All" with these FREE educational resources! - 16 views

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    This website is the best news site, all the information is here and always on the update. We accept criticism and suggestions. Happy along with you here. I really love you guys. :-) www.killdo.de.gg
Denis S

Underwater Learning - Interactive Educational Site - 14 views

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    This website is the best news site, all the information is here and always on the update. We accept criticism and suggestions. Happy along with you here. I really love you guys. :-) www.killdo.de.gg
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