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Sarah Hanawald

Code of Best Practices in Fair Use for Online Video -- Publications -- Center for Socia... - 0 views

  • This is a guide to current acceptable practices, drawing on the actual activities of creators,
  • A distinguished panel of experts, drawn from cultural scholarship, legal scholarship, and legal practice, developed this code of best practices, informed by research into current personal and nonprofessional video practices (“user-generated video”) and on fair use. Full identification of panelists is on the back cover of this document
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    Nice place to go to if the question is "should I. . ."
Sharon Elin

Khanya.co.za - Home - 0 views

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    South African technology education website
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    What's going on in South Africa with instructional technology?
M. Circe

Fast Forward: A School District Redefines Learning | Edutopia - 0 views

  • by Grace Rubenstein AUDIO SLIDE SHOW: Lawrence Township Narrated by Grace Rubenstein It is one thing to create change inside a classroom -- the best teachers, masters of their one-room domains, break from tradition and foster innovative learning environments all the time. A harder task, which a growing number of schools are proving can be done, is to convert an entire school to embrace new practices that fulfill the changing educational demands of our age. Then comes the next -- and the messiest -- frontier, the entity most resistant to cohesive change: the school district. Five years ago, administrators in the Metropolitan School District of Lawrence Township, in the northeast corner of Indianapolis, tackled this challenge. With a $5.9 million grant from the Lilly Endowment, a local philanthropic organization, they set out to transform the prevailing vision of what preK-12 education is for -- as one district official put it, "to meet the needs of the kids' future, and not the teachers' past." They decided that they needed to teach a modern set of skills in a student-centered way. Critical thinking, self-direction, and cultural competency, along with fluency in technology, information resources, and visual and graphic presentations. These were the elements of digital age literacy the district believed its students would need in the twenty-first century. Educating students for the new era demanded not only new content, they believed, but also new teaching methods. Teachers needed to recast themselves as facilitators, and to demand that students take more ownership of their learning. Into Focus Visit classrooms in Lawrence Township -- at least those where the change has caught on -- and you'll see kids inventing their own projects, using computers in daily work, involving themselves in community initiatives, and inquiring on their own about continued . . . 1234567next ›last » This article was also published in Edutopia Magazine, June 2007
edtechtalk

mLearn 2006 - Across generations and cultures - 0 views

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edtechtalk

Open Culture: Foreign Language Lesson Podcast Collection - 0 views

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    This website is the best news site, all the information is here and always on the update. We accept criticism and suggestions. Happy along with you here. I really love you guys. :-) www.killdo.de.gg
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    This website is the best news site, all the information is here and always on the update. We accept criticism and suggestions. Happy along with you here. I really love you guys. :-) www.killdo.de.gg
Ced Paine

Smithsonian Global Sound - 0 views

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    Download and learn about traditional music from all around the world
J Black

The Three-E Strategy for Overcoming Resistance to Technological Change (EDUCAUSE Quarte... - 0 views

  • According to a 2007 Pew/Internet study,1 49 percent of Americans only occasionally use information and communication technology. Of the remaining 51 percent, only 8 percent are what Pew calls omnivores, “deep users of the participatory Web and mobile applications.”
  • Shaping user behavior is a “soft” problem that has more to do with psychological and social barriers to technology adoption. Academia has its own cultural mores, which often conflict with experimenting with new ways of doing things. Gardner Campbell put it nicely last year when he wrote, “For an academic to risk ‘failure’ is often synonymous with ‘looking stupid in front of someone’.”2 The safe option for most users is to avoid trying something as risky as new technology.
  • The first instinct is thus to graft technology onto preexisting modes of behavior.
  • ...6 more annotations...
  • First, a technology must be evident to the user as potentially useful in making his or her life easier (or more enjoyable). Second, a technology must be easy to use to avoid rousing feelings of inadequacy. Third, the technology must become essential to the user in going about his or her business. This “Three-E Strategy,” if applied properly, has been at the core of every successful technology adoption throughout history.
  • Technology must be easy and intuitive to use for the majority of the user audience—or they won’t use it.
  • Complexity, however, remains a potent obstacle to realizing the goal of making technology easy. Omnivores (the top 8 percent of users) revel in complexity. Consider for a moment how much time some people spend creating clothes for their avatars in Second Life or the intricacies of gameplay in World of Warcraft. This complexity gives the expert users a type of power, but is also a turnoff for the majority of potential users.
  • Web 2.0 and open source present another interesting solution to this problem. The user community quickly abandons those applications they consider too complicated.
  • any new technology must become essential to users
  • Finally, we have to show them how the enhanced communication made possible through technologies such as Web 2.0 will enhance their efficiency, productivity, and ability to teach and learn.
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    First, a technology must be evident to the user as potentially useful in making his or her life easier (or more enjoyable). Second, a technology must be easy to use to avoid rousing feelings of inadequacy. Third, the technology must become essential to the user in going about his or her business. This "Three-E Strategy," if applied properly, has been at the core of every successful technology adoption throughout history.
Jerry Swiatek

http://europeana.eu/portal - 0 views

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    Europeana is the European Union's effort to digitize millions of objects from the continent's museums, archives and libraries and make them available online.
Ced Paine

My Learning - Learning with Museums in Yorkshire - 0 views

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    Interactive - explore objects from different countries & answer questions to create your own exhibition.
Clay Leben

MediaShift | PBS - 0 views

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    PBS radio blog covering developments in social media and new journalism. Also covers education of journalists.
Fei Zheng

make class book online - 2 views

here is a sample to use technology in classroom, you can make a class book with everyone's work compiled together. http://www.bookemon.com/book-profile/first-grade-culture-study/38384

calssbook

started by Fei Zheng on 19 Dec 09 no follow-up yet
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