Schoolwide Enrichment Model (SEM) - 0 views
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The Schoolwide Enrichment Model (SEM) (Renzulli, 1977; Renzulli & Reis, 1985, 1997) is widely implemented as an enrichment program used with academically gifted and talented students and a magnet theme/enrichment approach for all schools interested in high-end learning and developing the strengths and talents of all students. The major goal of the SEM is the application of gifted education pedagogy to total school improvement. The SEM provides enriched learning experiences and higher learning standards for all children through three goals; developing talents in all children, providing a broad range of advanced-level enrichment experiences for all students, and providing advanced follow-up opportunities for young people based on their strengths and interests. The SEM focuses on enrichment for all students through high levels of engagement and the use of enjoyable and challenging learning experiences that are constructed around students' interests, learning styles, and preferred modes of expression.
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How to Find What Clicks in the Classroom - 0 views
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it's going to take a long time for academe to figure out what to do with all the technology it already has
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If an institution truly wishes to encourage innovations in its curriculum, it must devote resources to those innovations.
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IT-staff members with teaching experience and an understanding of the mission of liberal-arts education need a place in which to demonstrate the latest technologies. And they need both space and time to help professors develop new types of lessons, assignments, and grading methods that can fundamentally change how teaching and learning happen.
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The Partnership for 21st Century Skills - ICT Literacy Maps - 0 views
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In collaboration with several content area organizations, the Partnership for 21st Century Skills developed a series of ICT Literacy Maps illustrating the intersection between Information and Communication Technology (ICT) Literacy and core academic subjects including English, mathematics, science and social studies (civics/government, geography, economics, history). The maps enable educators to gain concrete examples of how ICT Literacy can be integrated into core subjects, while making the teaching and learning of core subjects more relevant to the demands of the 21st century.
How Should We Measure Student Learning? | Edutopia - 0 views
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Assessment is at the heart of education: Teachers and parents use test scores to gauge a student's academic strengths and weaknesses, communities rely on these scores to judge the quality of their educational system, and state and federal lawmakers use these same metrics to determine whether public schools are up to scratch.
A Seismic Shift in Epistemology (EDUCAUSE Review) | EDUCAUSE CONNECT - 0 views
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At first glance, this evolution might seem to be simply a shift in agency, from publication by a few to collective contribution by many. But in fact, the implications of Web 2.0 go much deeper: the tacit epistemologies that underlie its activities differ dramatically from what I will call here the “Classical” perspective—the historic views of knowledge, expertise, and learning on which formal education is based.
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In contrast, the Web 2.0 definition of “knowledge” is collective agreement about a description that may combine facts with other dimensions of human experience, such as opinions, values, and spiritual beliefs. As an illustration, the Wikipedia entry on “social effect of evolutionary theory” wrestles with constructing a point of view that most readers would consider reasonable, accurate, and unbiased without derogating religious precepts some might hold. In contrast to articles in the Encyclopedia Britannica, Wikipedia articles are either undisputed (tacitly considered accurate) or disputed (still resolving through collective argumentation), and Wikipedia articles cover topics that are not central to academic disciplines or to a wide audience (e.g., the cartoon dog Scooby-Doo).
AFI Screen Education Center - 0 views
Schreiberling from MOApp - 0 views
Scitalks: Smart people on cool topics - 0 views
DTS - Educational Computing - 0 views
EBook Learning Spaces - 0 views
SoftwareFor.org: Home of Software for Starving Students - 2 views
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Literature and Latte - Scrivener - 0 views
Productive Strategies: Free Academic Podcasts - 0 views
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Academic Technology @ DoIT - 0 views
YouTube - Broadcast Yourself. - 0 views
The Three-E Strategy for Overcoming Resistance to Technological Change (EDUCAUSE Quarte... - 0 views
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According to a 2007 Pew/Internet study,1 49 percent of Americans only occasionally use information and communication technology. Of the remaining 51 percent, only 8 percent are what Pew calls omnivores, “deep users of the participatory Web and mobile applications.”
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Shaping user behavior is a “soft” problem that has more to do with psychological and social barriers to technology adoption. Academia has its own cultural mores, which often conflict with experimenting with new ways of doing things. Gardner Campbell put it nicely last year when he wrote, “For an academic to risk ‘failure’ is often synonymous with ‘looking stupid in front of someone’.”2 The safe option for most users is to avoid trying something as risky as new technology.
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The first instinct is thus to graft technology onto preexisting modes of behavior.
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First, a technology must be evident to the user as potentially useful in making his or her life easier (or more enjoyable). Second, a technology must be easy to use to avoid rousing feelings of inadequacy. Third, the technology must become essential to the user in going about his or her business. This "Three-E Strategy," if applied properly, has been at the core of every successful technology adoption throughout history.
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