Skip to main content

Home/ EdTechTalk/ Group items tagged 2007

Rss Feed Group items tagged

Jennifer Maddrell

Download details: 2007 Microsoft Office Add-in: Microsoft Save as PDF or XPS - 1 views

  •  
    Free Microsof add-in allows you to export and save the Office document to a pdf format
J Black

The Three-E Strategy for Overcoming Resistance to Technological Change (EDUCAUSE Quarte... - 0 views

  • According to a 2007 Pew/Internet study,1 49 percent of Americans only occasionally use information and communication technology. Of the remaining 51 percent, only 8 percent are what Pew calls omnivores, “deep users of the participatory Web and mobile applications.”
  • Shaping user behavior is a “soft” problem that has more to do with psychological and social barriers to technology adoption. Academia has its own cultural mores, which often conflict with experimenting with new ways of doing things. Gardner Campbell put it nicely last year when he wrote, “For an academic to risk ‘failure’ is often synonymous with ‘looking stupid in front of someone’.”2 The safe option for most users is to avoid trying something as risky as new technology.
  • The first instinct is thus to graft technology onto preexisting modes of behavior.
  • ...6 more annotations...
  • First, a technology must be evident to the user as potentially useful in making his or her life easier (or more enjoyable). Second, a technology must be easy to use to avoid rousing feelings of inadequacy. Third, the technology must become essential to the user in going about his or her business. This “Three-E Strategy,” if applied properly, has been at the core of every successful technology adoption throughout history.
  • Technology must be easy and intuitive to use for the majority of the user audience—or they won’t use it.
  • Complexity, however, remains a potent obstacle to realizing the goal of making technology easy. Omnivores (the top 8 percent of users) revel in complexity. Consider for a moment how much time some people spend creating clothes for their avatars in Second Life or the intricacies of gameplay in World of Warcraft. This complexity gives the expert users a type of power, but is also a turnoff for the majority of potential users.
  • Web 2.0 and open source present another interesting solution to this problem. The user community quickly abandons those applications they consider too complicated.
  • any new technology must become essential to users
  • Finally, we have to show them how the enhanced communication made possible through technologies such as Web 2.0 will enhance their efficiency, productivity, and ability to teach and learn.
  •  
    First, a technology must be evident to the user as potentially useful in making his or her life easier (or more enjoyable). Second, a technology must be easy to use to avoid rousing feelings of inadequacy. Third, the technology must become essential to the user in going about his or her business. This "Three-E Strategy," if applied properly, has been at the core of every successful technology adoption throughout history.
Ced Paine

20 Project Ideas Inspired by Learning 2.0 | always learning - 0 views

  •  
    Examples for All Grade Levels
Rick Beach

Digital Writing, Digital Teaching - Integrating New Literacies into the Teach... - 29 views

  •  
    positive features of blogging
buy5starshop4165

Buy Trustpilot Reviews - 100% Genuine Verified Fast Delivery - 0 views

  •  
    Trustpilot is an online review platform that allows consumers to share their experiences with businesses by leaving feedback and ratings. It was founded in 2007 with the mission of building trust and transparency between consumers and companies. Trustpilot's user-friendly interface makes it easy for customers to leave reviews and for businesses to respond to feedback in a timely manner.
« First ‹ Previous 201 - 216 of 216
Showing 20 items per page