This article is something that I would give to an administrator as I try to justify using second life in my classroom. a quote from the article that I jumped out at me is, ""It's really difficult to understand new media or cyberculture or the ways the internet is transforming our culture without actively participating in it," he said. "The thing that's appealing about Second Life is that it's a shared virtual experience, and so it has that common element that the classroom brings."
I am not sure about the responsiveness of my district to the idea of using second life in the elementary school. One can dream and keep pushing the envelop.
http://www.wired.com/gaming/gamingreviews/news/2004/09/65052