Games rewards and educational applications - 6 views
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The popularity of video games is not the enemy of education, but rather a model for best teaching strategies. Games insert players at their achievable challenge level and reward player effort and practice with acknowledgement of incremental goal progress, not just final product
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Juan Betancourt on 27 Feb 13Another point to make is that there are similarities between pbl and educational gaming, in both the students take ownership of their own learning. The difference is probably that the game would have to be more involving for both the teacher and the student. The concept of points or levels would be also more acceptable to students rather than a rubric (clam total in Whyville).
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n humans, the dopamine reward response that promotes pleasure and motivation also requires that they are aware that they solved a problem, figured out a puzzle, correctly answered a challenging question, or achieved the sequence of movements needed to play a song on the piano or swing a baseball bat to hit a home run. This is why students need to use what they learn in authentic ways that allow them to recognize their progress as clearly as they see it when playing video games.
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The motivation to persevere is the brain seeking another surge of dopamine -- the fuel of intrinsic reinforcement.
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How can you incorporate games to your curriculum? What are the rewards you could use? What are the results of lesson mastery and engagement when using games?
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I have used some of the following games to enhance the lessons: 1. The Cisco Binary Game for them to practice in computer the translation between decimal numbers and binary. I'm currently holding a contest on who can get the top score to get some extra credit points. 2. The Cisco Packet Tracers is an interactive game in which they guide their character as he battles in cyberspace to get from destination a to b. 3. Whyville will be used the way we used it in class. Experiment with different games to earn clams. Ultimately the clam total will be the basis for their grade. 4. City One is game that shows how to sustain a city that faces different problems. 5. http://www.arcademicskillbuilders.com/games/ Site for elementary games. 6. Timez Attack a program for using addition, subtraction and division. 7. http://tux4kids.alioth.debian.org/index.php Typing, Math and Paint free programs for elementary and Jr. High kids. 8. Webonauts is a game that can be used for elementary and Jr. High students to introduce them to media literacy and citizenship
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On the subject of traditional games, this past semester I created some bingo (chalupa, loteria) playing cards to introduce computer parts to the students. They loved it and were really entertained by it.