Gamification is a new concept for me, according to the infographic %43 of teachers (we dont know who) include gamification in their classrooms, and that increases the average test scores about %10.
In this short informative video clip, two experienced flippers offer a number of ways to overcome the challenges posed by the flipped classrooms. Here is the outline of the video:
- alternative ways on how to access content,
- how to watch educational videos,
- the optimum length of the videos,
- how to motivate students to watch the videos before coming to class,
- some techniques to improve the quality of the videos,
- the flexibility of flipped approaches,
- the importance of contextual factors on the effectiveness of flipped classrooms.
this video illuminated me about the minimum properties of an instructional video. I agree that while providing a video teacher should consider the grade of students. Language, clarity and length of video is important to gain student attention. And this is a good idea that starting with small pieces may be good to try the flipped classroom model and adjust students.
In the article, you may find some advantages of establishing a social networks for learning. Rather than being a passive user, experiencing professional learning community in social networks may be future trends so students should have capable of using social learning tools consciously and creatively .
This link gives information about simulated teaching. It includes subtitles like steps in simulated teaching, teacher training and simulation, advantages and disadvantages of simulated teaching method, definition and importance of simulated teaching method etc. Enjoy!