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James O'Hagan

Guideline for External Use of Web 2.0 - 0 views

  • This guideline is designed to provide specific guidance to Government of Canada departments on the use of externally facing Web 2.0 tools and services
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    Wow, Canada is really trying to clamp down on Web 2.0 while at the same time claiming they are promoting use.
daniel rezac

Moving at the Speed of Creativity - 0 views

  • Scratch, a free iconic programming language and active learning community provided by MIT, is a learning platform EVERYONE involved in education should know how to use. This is a bold claim, but I'm ready to defend it more than ever after spending four weeks working with Scratch this past semester with my UNT pre-service education students. Together, we learned about the primary Scratch project types (Animations, Games, Simulations, Music, Art, and Stories) as well as other possibilities. Teaching about Scratch and with Scratch enabled me to model project-based learning for my students, and enabled them to learn first-hand the power (as well as challenges) of discovery learning. Scratch challenged all of us, since it took everyone outside our comfort zones. When you ask students to create a word processing document, a spreadsheet, or a presentation, there's a VERY high likelihood they have past experiences with those activities. None of my students had ever used Scratch prior to our class, and many had never tried any kind of computer programming previously. Scratch is a very open environment, so it is ripe for creativity and creative expression. Our schools are too often devoid of opportunities for creative expression, and the invitation for students to demonstrate their learning with Scratch can change this. Few things made me happier this semester than my students discovering how THEY could be successful using Scratch to communicate with others, and resolving to share it with their own students when they begin teaching. This is one example from a student's blog reflection about Scratch and Chris Betcher's 2010 K-12 Online Conference presentation, "Teaching Kids To Think Using Scratch."
    • daniel rezac
       
      a VERY Bold claim.
  •  
    Scratch, a free iconic programming language and active learning community provided by MIT, is a learning platform EVERYONE involved in education should know how to use. This is a bold claim, but I'm ready to defend it more than ever after spending four weeks working with Scratch this past semester with my UNT pre-service education students.
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    I will be attempting to use Scratch with my high school sped class. I think I can scaffold this appropriately.
James O'Hagan

Can Mobile Devices Transform Education? - 1 views

  • February 2011 | Volume 53 | Number 2 Make Parents Your Partners    Can Mobile Devices Transform Education? Rick Allen The popularity of smartphones, including Droids, iPhones, and BlackBerries, that now have GPS, texting, voice, and multimedia capabilities has prompted industry and education reformers to shine the light on these mobile devices as vehicles suitable for transforming K–12 learning for the 21st century. Although they present challenges as well as potential benefits, education experts reason that these powerful small computers motivate students; provide constant access to the wealth of knowledge, tools, and experts on the web; and are cheaper and more plentiful than laptops or desktop workstations. "A big c
  • "cognitive audit trail"
  • Students also said they used their wireless devices to look up information on the Internet and consult with other students to share tips for solving problems or clarify their understanding of concepts with the teacher.
    • James O'Hagan
       
      What was their digital learning space?
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  • Dunleavy hopes his research will determine whether using mobile devices can enhance learning
    • James O'Hagan
       
      HOPES! There is HOPE! I like "it does" rather than HOPES!
  • The greatest strength of mobile devices could be for outside-the-classroom learning. It's a cheaper way of doing one-to-one learning, and students would have a shorter learning curve because they're used to these devices
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