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Heather Bailie

Educators Will Never Be 100% Connected. | My Island View - 1 views

  • eing a Connected Educator is a mindset and not the result of a workshop or seminar for professional development.
  • The 21st Century has now further complicated the teaching profession by requiring an additional third area of mastery, digital literacy.
  • We no longer have a choice about using technology in education, since the education system is part of a society that depends on technology to communicate, collaborate, communicate, and create.
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  • educators would be to adopt a learner’s mindset and replace content mastery with digital literacy, namely learning via social networks.
  • Jenny Ashby on Twitter and she suggested that until staff incorperate technology into the everyday aspects of their lives then how can we really magically expect them to embrace it at their workplace.
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    Educators have always needed to master the understanding of at least two fields of endeavor to be successful. First, they needed to master their content field. They are required to be experts of content. Second, they needed to master the field of education with a clear understanding of the latest and greatest methodology and pedagogy available. The 21st Century has now further complicated the teaching profession by requiring an additional third area of mastery, digital literacy. This is required to accomplish many of the necessary tasks in the space occupied by our nation in a computer-driven world. It is the mastery of this third element that educators struggle with today. It is this third element that also directly affecting the evolution of content and education.
Rhondda Powling

Augmented Reality, Virtual Reality and Wearables for Learning! Oh My! - Teacher Reboot Camp - 7 views

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    "Students can experience new cultures, history, and understand the world in better ways with virtual reality, augmented reality, and wearables. Teachers are using these technologies to send learners on virtual field trips or getting students to keep track of their steps, cardio, and health with fitness bands. These technologies help engage learners by providing sensory learning and sparking curiosity and imagination. For your next classes, go beyond getting students to read and learn only from worksheets and books. Integrate virtual reality, augmented reality, or wearables to create meaningful learning experiments for students. This post has a slide presentation (free to download) followed by bookmarks filled with activities and resources."
John Pearce

Global Words - 5 views

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    The twelve units of work in Global Words have been produced by World Vision Australia and the Primary English Teaching Association Australia (PETAA) to integrate the teaching and learning of English and global citizenship education. At the centre of both global citizenship education and the study of English is the aim of supporting students to become ethical, thoughtful and informed citizens, predisposed to take action for change. These units, and the supporting resources of Global Words, aim to build the essential knowledge, skills and values young people need to participate actively, critically and creatively as global citizens.
Roland Gesthuizen

The Learning Registry - 2 views

  • the Learning Registry is an open source technical system designed to facilitate the exchange of data behind the scenes, and an open community of resource creators, publishers, curators, and consumers who are collaborating to broadly share resources,
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    The Learning Registry is a new approach to capturing, sharing, and analyzing learning resource data to broaden the usefulness of digital content to benefit educators and learners. Not a website or repository… not a search engine… and not a replacement for the excellent sources of online learning content that already exist…
Simon Youd

Web 2.0 Free PD Email | Piktochart Infographic Editor - 0 views

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    n case you missed the #edmodochat last night, I wanted to let the Edmodo community know that I am offering FREE PD for "21st Century Learning Skills with Web 2.0 Tools and Edmodo". This is an entirely self-paced course that highlights learning pedagogy and tools to help you teach these skills in your classroom.
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    n case you missed the #edmodochat last night, I wanted to let the Edmodo community know that I am offering FREE PD for "21st Century Learning Skills with Web 2.0 Tools and Edmodo". This is an entirely self-paced course that highlights learning pedagogy and tools to help you teach these skills in your classroom.
Roland Gesthuizen

Why ICT should still be taught in schools and a way to do it properly : Just an IT Teacher - 9 views

  • As educators, we have to realise that much of the criticism of ICT is to be expected if the subject is not taught properly. The reasons for it not being taught properly I am not going to elaborate on here. What is most important is that we redress the balance  by becoming the most dynamic, forward-thinking subject in the school you teach at.
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    "I have embarked on a completely new approach to teaching three Year 10 classes the dreaded and much maligned OCR Nationals ICT course .. Here is a step-by-step outline of the approach to teaching of this. In my opinion, with the right approach, ICT can and will be an essential part of your students' learning."
John Pearce

Emerging Practice in a Digital Age - 5 views

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    "Emerging Practice in a Digital Age explores how colleges and universities are embracing innovation and using emerging technologies to enhance learning in a climate of economic pressure, changing social circumstances and rapid technological change. Aimed at those in further and higher education who design and support learning, the guide draws on recent JISC reports and case studies to investigate how the emergence of new and more powerful technologies together with an increase in personal ownership of these technologies are changing the way we connect, communicate and collaborate, and how these changes can benefit learning. The focus of this guide is on emerging practice rather than emerging technology."
John Pearce

Born to Learn ~ You are Born to Learn - 12 views

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    "Born to learn is a fun, thought-provoking series of animations that illustrate ground-breaking new discoveries about how humans learn. "
Rhondda Powling

Top 5 Android Apps for Teaching Kids Coding Skills ~ Educational Technology and Mobile Learning - 3 views

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    "5 suggestions on some good Android coding apps. This list embeds some really great alternatives to iOS to use on Android. Using these apps students and kids will get to learn coding skills while engaging in funny and enjoyable games and activities."
John Pearce

Why mobile learning? - YouTube - 5 views

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    "Mobile learning is seen by many as a disruptive technology. This is because it has been identified as a technology which holds great potential to transform the learning and teaching within a classroom. What follows is a mash up presented at the NSWDEC 5th biennial equity conference in 2011 which explains some of the issues."
John Pearce

The Three Fs for Using Technology in Education - Flexible, Familiar & Frequent « huntingenglish - 5 views

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    "The idea of students sitting in front of PCs learning how to use Word is as dead as the proverbial dead parrot. It is already an antiquated model of learning - like chalk or fountain pens with ink-wells; it has a whiff of the twentieth century about it, rather than preparing our students for the future. Whilst the DfE dithers about what they should do with technology (Mr Gove clearly wants to reboot the chalk and talk bygone age), schools are left with a rapidly changing world, where budgets are at a premium and ICT often stretches what budgets now allow. All the while, students are learning on their iPads, Android tablets and smart phones, writing more in texts and tweets daily than in their collective writing experience during the school week. We aren't harnessing this expertise, never mind guiding it to a place of higher learning!"
John Pearce

zondle: create, play and share games to support teaching and learning - 4 views

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    "zondle enables teachers to create games to match exactly their teaching aims and their students' learning needs - to consolidate classroom learning, for formative or summative assessment, or to prepare for high-stakes tests and examinations."
John Pearce

Learn, teach, and share online video lessons | Curious.com - 6 views

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    This brand-spanking-new site aims to provide an uncommonly inviting place to teach and be taught. Instructors can upload video on any subject - be it salsa dancing or making glogg - then divvy it into lessons. Unlike YouTube, Curious lets teachers choose to charge for lessons, features an oversized playback window and generally feels friendly and constructive. There are no creepy comments from anonymous YouTubers here, and the site's proprietors currently approve teachers and eyeball content to ensure that these online classes are, well, classy.
Rhondda Powling

Living and Learning with Mobile Devices | LFA: Join The Conversation - Public School Insights - 1 views

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    Infographic based on the findings of Living and Learning with Mobile Devices, a report by Grunwald Associates and the Learning First Alliance, with generous support from AT, highlights the perceptions of parents of a mobile generation, from preschoolers through high school-age students. With schools' increasingly interested in using mobile devices to engage students, parents should be encouraged (and supported) to work with the schools as we move into this new style of education.
Andrew Williamson

What should students do once they can read? - Richard Olsen's Blog - 2 views

  • the only evidence presented to support the assertion that Victoria’s education outcomes are not improving is the report “Challenges in Australian Education: results from PISA 2009: the PISA 2009 assessment of students’ reading, mathematical and scientific literacy”
  • While it doesn’t seem unreasonable to want our students to be able to accurately perform these kind of tasks, these tests are not a true or accurate representation of the skills and competencies our students need in today’s technology driven world.
  • We need to understand the new social world that both our students and our teachers live and learn in.
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  • A world where the experts are no longer in charge, a world where autonomous self-directed learners are skilled at co-constructing new knowledge in unknown and uncertain environments
  • A world where knowledge is complex and is changing.
  • Our students need to be immersed in the modern learning, made possible by modern technology and free of the compromises that up til now our education system has been based on.
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    Looking at the New Directions for school leadership and the teaching profession discussion paper, the only evidence presented to support the assertion that Victoria's education outcomes are not improving is the report "Challenges in Australian Education: results from PISA 2009: the PISA 2009 assessment of students' reading, mathematical and scientific literacy" Specifically the New Directions paper focuses on reading literacy, where in 2009, 14,251 students were given a two-hour pen and paper comprehension test. To get an idea of what types of competencies the reading test is assessing we can look at the sample test , with questions range from comprehension about a letter in a newspaper, the ability to interpret a receipt, comprehension around a short story, an informational text, and interpreting a table. While it doesn't seem unreasonable to want our students to be able to accurately perform these kind of tasks, these tests are not a true or accurate representation of the skills and competencies our students need in today's technology driven world.
John Pearce

Great Teachers Are Great Learners - AITSL on Vimeo - 3 views

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    "This animation was produced on behalf of the Australian Institute for Teaching and School Leadership, and aims at encouraging education leaders to develop a framework for teachers learning."
Rhondda Powling

Minecraft Resources for Teachers on Flipboard | Flipboard - 2 views

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    "The game Minecraft is an emerging way to teach and learn basic concepts of collaboration in the classroom. Minecraft rose to popularity due to elaborate pop culture recreations and the ability to explore other people's lands. With Minecraft, students can learn about survival, experience history digitally and create models of cells for biology class. If you are using Minecraft in your class, follow these magazines to get new ideas for your lesson plan."
John Pearce

Go LOCO with EDMODO! | Smore - 7 views

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    This is an interesting SMORE related to Edmodo is a social learning network that is safe for students and FREE for teachers! With a "Facebook-like" look, it's sure to grab your students' attention and get them excited about learning. This session will explain what Edmodo is, how you and your students create accounts, and give real-life examples of Edmodo in action. I'll show you how to assign and grade work in Edmodo and give advice on best practices, as well as share permission forms and roll-out materials. Whether you teach first grade or fifth, this is a resource you will definitely want in your technology toolkit!
John Pearce

iLearn - Home - 4 views

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    "With support from the Governor 's Productivity Investment Fund and the Virginia Department of Education, Radford University and participating schools in southwestern Virginia are exploring how the iPod Touch can be used to enhance effective teaching and learning. The last several years have seen an explosion in the amount of young people playing video games as well as the number of children and adolescents using mobile handheld technologies, such as portable music players, gaming platforms, and smart phones. As school systems struggle with how best to deal with this cultural and technological shift, it is highly likely that the technology will continue to progress towards more powerful, wireless handheld computers that can deliver high quality, multimedia, computer processing power. Viewing this phenomenon as neither a panacea nor a plague, the iLearn team is exploring if and how these technologies can be leveraged for enhanced learning. "
Roland Gesthuizen

'CodeSpells' wizard game teaches you how to program in Java (Wired UK) - 10 views

  • The aim was to keep children engaged while they are learning programming, which can be frustrating
  • he developed the game because there is a lack of qualified instructors to teaching computer science below college level in a way that is accessible
  • emergent use of code to surmount challenges of one's own making is an act that fits our definition of exploratory play
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  • analysed how 30 successful programmers learnt their trade.  They found that activities had to be structured by the person who is trying to learn and that learning must be creative and exploratory as well as 'sticky' -- successful programmers would spend hours and hours coding
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    "A team of computer scientists has developed a videogame called CodeSpells that teaches people how to code in Java."
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