The Innovators 12: Stephen Heppell - 5 views
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Stephen Heppell: "I guess I've sort of answered that, but let me say this in closing. We seem to have an education system built on 'met before' practice. Children in the exam room hoping there will be no surprises, teachers outside hoping they have prepared the children for everything. In practice we are in a world where we have not met before any of the current challenges: global warming, economic collapse, etc. And when these unexpected things happen, all folk seem to be able to do is carry on as before: the banks paying bonuses, people burning fuel etc. "To solve the 21st century's problems will take all our ingenuity, innovation, creativity and delight. And will need every single learner. The only certainty is that to carry on doing the 'old' way would be a reckless and foolish gamble. That is why I can be so certain that learning will and can change...
HowStuffWorks "How Gamification Works" - 6 views
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"Gamification" describes turning real-world situations into games. Gamification is a neologism -- a newly invented term that's becoming commonly used. The word gamification was likely born in the realm of casual conversation to convey the idea of turning something into a game. People like entrepreneur and author Gabe Zichermann, though, have given gamification its own unique definition. Zichermann, a respected authority on gamification and its applications, defines the term as "the process of using game thinking and mechanics to engage audiences and solve problems." In short, he describes gamification as "non-fiction gaming."
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In his 2010 book "Game-Based Marketing," co-authored with writer Joselin Linder, Zichermann defines a related term he coined: funware.
Tony Vincent's Learning in Hand - Project Based Learning - 0 views
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"Handheld computers are everywhere. From mobile phones to handheld games, it's a very familiar sight to see people of all ages gazing into screens that they can hold. Schools are discovering that handhelds like iPod touch and iPad make great learning tools. In fact, handhelds can play a big part in project based learning. Not only do projects motivate students because they use exciting handheld technology, but they also lend themselves to student voice and choice. Watch or read below to be inspired to bring project based learning into your classroom, learn strategies for creating effective driving questions, and see how an iOS handheld can play a role in the the planning, research/investigation, and presentation of projects."
List.ly - 8 views
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Make collaborative, shareable lists Embed interactive lists in your website/blog
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How about having students generate the list i.e. find a bunch of resources on a particular topic (Although sign-on via FBook/Twitter might be a problem). They can then vote for the resources they find most helpful, thereby helping the next bunch of students that come along to that topic
Handy And Reliable Cash In Your Emergency Needs Through online Mode - 0 views
Payday Loans South Dakota is offer small financial support for the folks. You can grab fastest and friendly cash to solve personal problems with complete ease at pocket reliable rates of interest w...
Handy And Reliable Cash In Your Emergency Needs Through online Mode - 0 views
Payday Loans South Dakota is offer small financial support for the folks. You can grab fastest and friendly cash to solve personal problems with complete ease at pocket reliable rates of interest w...
What You Should Know about 1 Minute Payday Loans? - 0 views
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Instant Cash Backup For Your Urgent Needs Through By Long Term Loans - 0 views
What You Should Know about 1 Minute Payday Loans? - 0 views
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What You Should Know about 1 Minute Payday Loans? - 0 views
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Find Appropiate Fund Against High Bad Credit Stuff - 0 views
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Teach your kids how to use social media - 0 views
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Most networks are prohibited to children under 13 years old. Many young people still fill their profile with fake birth dates ... Do not accept it and watch your child. In case of problems, if you request social networks (for example for the deletion of data), you will be asked for an identity card to prove that you own the account. If the information does not match, such as age, the site may refuse to cooperate.
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