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Clay Leben

The Case for Videogames as Powerful Tools for Learning | PBS - 12 views

  • 1. Just-in-time learning. Videogames give you just enough information that you can usefully apply. You are not given information you'll need for level 8 at level 1, which can often be the case with schools that download files of information that are never applied. Videogames provide doable challenges that are constantly pushing the edge of a player's competence. This is similar to Russian psychologist Lev Vygotsky's Zone of Proximal Development. Lev Vygotsky 2. Critical thinking. When you play videogames you're entering a virtual world with only the vaguest idea of what you are supposed to do. As a result, you need to explore the physics of the game and generate a hypothesis of how to navigate it. And then test it. Because games are complex, you are continually reformulating and retesting your hypothesis -- the hallmark of critical thinking. 3. Increased memory retention. Cognitive science has recently discovered that memory is a residue of thought. So what you think about is what you remember. As videogames make you think, they also hold the potential to increase memory retention. 4. Emotional interest. Videogames are emotionally engaging. Brain research has revealed that emotional interest helps humans learn. Basically, we don't pay attention to boring things. The amygdala is the emotional center of the brain and also the gateway to learning. 5. We learn best through images. Vision is our most dominant sense, taking up half of our brain's resources. The more visual input, the more likely it is to be recognized and recalled. Videogames meet this learning principle in spades as interactive visual simulations.
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    Article offers several examples of games designed for learning and 5 game qualities.
Tony Richards

Top 100 Learning Game Resources | Upside Learning Blog - 1 views

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    "So here they are - a Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine. If you are contemplating beginning - it might help to look at links that interest you to get some grounding ideas."
Chris Betcher

HowStuffWorks "How Gamification Works" - 6 views

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    "Gamification" describes turning real-world situations into games. Gamification is a neologism -- a newly invented term that's becoming commonly used. The word gamification was likely born in the realm of casual conversation to convey the idea of turning something into a game. People like entrepreneur and author Gabe Zichermann, though, have given gamification its own unique definition. Zichermann, a respected authority on gamification and its applications, defines the term as "the process of using game thinking and mechanics to engage audiences and solve problems." In short, he describes gamification as "non-fiction gaming."
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    In his 2010 book "Game-Based Marketing," co-authored with writer Joselin Linder, Zichermann defines a related term he coined: funware.
John Pearce

Microsoft Research Launches Code Hunt Game to Teach Programming - 1 views

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    "Microsoft Research today launched Code Hunt, a browser-based game for anyone interested in learning how to code by playing. The premise is straightforward: the player must write code to advance in the game."
Darrel Branson

Spell Up, A Chrome Experiment, Uses Voice Recognition, Gaming To Improve Your English |... - 4 views

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    "Users can start at any level they want and the point is to build "towers" of words (hence the "Up" of "Spell Up"). The browser speaks words to the user, and he or she must spell it back to the voice. There are variations around this, such as word guessing games, unscrambling words, filling in missing letter blanks and pronouncing things correctly (and from where I played the game, "correctly" seemed to be the Queen's English)."
Rhondda Powling

How Minecraft could help teach chemistry's building blocks of life - 2 views

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    "Minecraft is much more than just a game. Used carefully it can also be a powerful educational tool. It allows young people to create and explore places that are completely inaccessible by other means. Within the blocky world, they can roam around historical sites, delve into the geology beneath their feet or fly through the chambers of a heart, and much more besides. The rich resources of these virtual worlds, coupled with the educational version of the game, allow teachers to immerse young people in a comfortable but exciting learning environment. "
raushan-19

Satta Matka Kalyan Matka Boss : gaming - 0 views

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Rhondda Powling

5 Brilliant 'Design Your Own Game' Websites for Students - 16 views

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    5 websites that you could allow students to use and take control of designing games themselves.  
nakata88

Cara Mudah Mendapatkan Jackpot Di Agen Judi Slot Games - 0 views

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    Agen Casino Online Industri video game telah menjadi lebih populer sebagai anak-anak seperti yang kita tumbuh untuk memainkan Nintendo, Super Nintendo dan Sega
Celia Coffa

What Kids Learn from Online Gaming - 4 views

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     The video below features a middle school student( 13 years old ) who is an avid online gamer. He talked about the things he learned via the help of his favourite online games including : Wrold War II, socializing with peers, sharing his interests, knowledge, skills, and thoughts with others.
Clay Leben

Games, Learning and Society | Aspen Ideas Festival - 2 views

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    Conference talks recorded at the Aspen Ideas Festival. Games, Learning and Society. Cool to watch and learn. Another TED and POP! TECH conference.
John Pearce

How Gamification Uncovers Nuance In The Learning Process | TeachThought - 4 views

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    "Gamification is simply the application of "game" mechanics to non-game entities. The big idea here is to encourage a desired behavior. In this way, "gamification" amounts to installing mechanics or systems that recognize and reward behavior. Through increased visibility of nuance, documentation of progress, and rewarding of seemingly minor (but critical) behaviors, a specific outcome can be achieved. Since it encourages internal motivation through an outwardly-created set of circumstances, gamification sits at the awkward intersection of intrinsic and extrinsic motivation."
anonymous

Get GameMaker Studio to create your own for free ~ hz1993 blog - 0 views

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    I present you this week a new free offer access to get a program of games industry "Game Maker Studio Standard Edition" for free yo-yo games company allows you to make free use of the code to activate a copy of the Standard Edition In order to benefit from this offer, first go to link offer, click on the Download Game Maker Studio will proceed to download Game Maker Studio.
John Pearce

How To Get Started in Minecraft | Games | Learnist - 2 views

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    "Minecraft -- the blocky game of breaking blocky blocks and building larger blocky things while avoiding death at the blocks of blocky bad things. Millions of people play this game worldwide!"
Clay Leben

Game-Based Learning: What it is, Why it Works, and Where it's Going - 4 views

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    Summary of game benefits for learning and why they should be used more. New Media Institute white paper. See awards for best examples.
John Pearce

zondle: create, play and share games to support teaching and learning - 4 views

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    "zondle enables teachers to create games to match exactly their teaching aims and their students' learning needs - to consolidate classroom learning, for formative or summative assessment, or to prepare for high-stakes tests and examinations."
Rhondda Powling

The Secret to Finding the Best Games for Education - K-12 Tech Decisions - 1 views

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    "How do these teachers find and then evaluate the games that they use? The most common way of learning about any educational tools is from peers. While face to face networks are limited by the number of interactions with people in one's grade, school, or conferences, online professional learning networks have become invaluable."
Shelly Terrell

Using PowerPoint, Word and Excel to teach with games - 5 views

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    "Using PowerPoint, Word and Excel to teach with games"
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