Use Optical Character Recognition software
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"Word to clean HTML is a free converter tool for documents produced by Microsoft Word and similar office software. Word to clean HTML strips out invalid or proprietry tags, leaving clean HTML behind for use in web pages and ebooks."
"The digital age has presented many and diverse challenges for copyright law. The rapid uptake of digital, networked technologies led to widespread online distribution of content, as well as the emergence of new practices and technologies that enabled digital content to be shared, reused and remixed on an unprecedented scale.
But while technology provided the capacity for sharing and reuse of content to occur on a vast scale, legal restrictions on the use of copyright material hampered its negotiability in the digital environment."
At the risk of oversimplifying Kant's ideas, I'm suggesting that his categorical imperatives (unconditional requirements that are always true) be adapted as guiding principles for ethical technology use: 1. Before I do something with this technology, I ask myself, would it be alright if everyone did it? 2. Is this going to harm or dehumanise anyone, even people I don't know and will never meet? 3. Do I have the informed consent of those who will be affected? If the answer to any of these questions is "no", then it is arguably unethical to do it.
"Gamification" describes turning real-world situations into games. Gamification is a neologism -- a newly invented term that's becoming commonly used. The word gamification was likely born in the realm of casual conversation to convey the idea of turning something into a game. People like entrepreneur and author Gabe Zichermann, though, have given gamification its own unique definition. Zichermann, a respected authority on gamification and its applications, defines the term as "the process of using game thinking and mechanics to engage audiences and solve problems." In short, he describes gamification as "non-fiction gaming."
Just as we now live in public, so do we think in public. And that is accelerating the creation of new ideas and the advancement of global knowledge.
Having an audience can clarify thinking. It’s easy to win an argument inside your head. But when you face a real audience, you have to be truly convincing.
children who didn’t explain their thinking performed worst. The ones who recorded their explanations did better
The things we think about are deeply influenced by the state of the art around us: the conversations taking place among educated folk, the shared information, tools, and technologies at hand
FAILED NETWORKS KILL IDEAS. BUT SUCCESSFUL ONES TRIGGER THEM.
An article adapted from Clive Thompson's book 'Smarter Than You Think', an exploration of being connected, as well as the impact and inflence this has on our thinking.
Twitter is, as my research continues to show, a path to voice. At the same time, Twitter is also a free soapbox for all kinds of shitty and hateful statements that minimize or reinforce marginalization, as any woman or person of colour who’s dared to speak openly about the raw deal of power relations in society will likely attest
The rot we’re seeing in Twitter is the rot of participatory media devolved into competitive spheres where the collective “we” treats conversational contributions as fixed print-like identity claims
This doesn’t mean I’m leaving Twitter. I’m not leaving Twitter. If this post is a fruit fly signalling rot, it is likewise the testament of a life dependent on the decaying platform for its sustenance. The fruit is still sweet, around the rotten bits. And there is no other fruit in the basket that will do so well.
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