Okay, hackers, it's time to use your powers for good.
How the Google/Verizon proposal could kill the internet in 5 years - 0 views
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The "public internet" is for the poor Pledging to keep the "public internet" neutral is great, but what happens when companies stop wanting to offer their services on it? Googlezon has the answer: In their proposal, they say that it's perfectly OK for companies and consumers to buy non-neutral, non-public "special services" online. If you're a media company that streams videogames, for example, your customers want a guarantee that the game won't stall out because of a crappy "public internet" connection. So you make your game available only to people with the special service "gamer package." Your customers pay you; you pay Googlezon; now there's a superfast connection for the privileged few with money to burn. And what happens when news websites start delivering their pretty pictures and infographics in 3D? Verizon has already suggested 3D is a perfect "special service" to deliver in a non-neutral way. In five years, the public internet is going to look boring and obsolete. Where's the 3D? Where are all the cool games and streaming viddies? The public internet? Yeah, that's just for poor people. But guess what's going to remain on the public net, the place where you go when you don't have money? Certainly there will be educational resources like Wikipedia. But mostly it's going to be advertisement-saturated free content from major entertainment companies. And of course there will be many opportunities to give your personal information to Facebook, or gamble away your non-existent savings on Zynga games. (Sorry - did I say gamble? I meant "pay for premium poker game content.") Put in brick-and-mortar terms: There won't be any produce markets on the public internet, but there will be plenty of liquor stores.
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the special "conservative service" package
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The fight against toxic gamer culture has moved to the classroom - The Verge - 0 views
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If there were any lessons to be learned from Gamergate — from how to recognize bad faith actors or steps on how to protect yourself, to failings in law enforcement or therapy focused on the internet — the education system doesn’t seem to have fully grasped these concepts.
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It’s a problem that goes beyond just topics specific to the gaming industry, extending to topics like feminism, politics, or philosophy. “Suddenly everyone who watches Jordan Peterson videos thinks they know what postmodernism is,” says Emma Vossen, a post doctoral fellow with a PhD in gender and games. These problems with students are not about disagreements or debates. It’s not even about kids acting out, but rather harassers in the classroom who have tapped into social media as a powerful weapon. Many educators can’t grasp that, says Vossen. “This is about students who could potentially access this hate movement that’s circling around you and use it against you,” she says. “This is about being afraid to give bad marks to students because they might go to their favorite YouTuber with a little bit of personal information about you that could be used to dox you.” Every word you say can be taken out of context, twisted, and used against you. “Education has no idea how to deal with this problem,” Vossen says. “And I think it’s only going to get worse.
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An educator’s job is no longer just about teaching, but helping students unlearn false or even harmful information they’ve picked up from the internet.
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What we still haven't learned from Gamergate - Vox - 0 views
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Harassment and misogyny had been problems in the community for years before this; the deep resentment and anger toward women that powered Gamergate percolated for years on internet forums. Robert Evans, a journalist who specializes in extremist communities and the host of the Behind the Bastards podcast, described Gamergate to me as partly organic and partly born out of decades-long campaigns by white supremacists and extremists to recruit heavily from online forums. “Part of why Gamergate happened in the first place was because you had these people online preaching to these groups of disaffected young men,” he said. But what Gamergate had that those previous movements didn’t was an organized strategy, made public, cloaking itself as a political movement with a flimsy philosophical stance, its goals and targets amplified by the power of Twitter and a hashtag.
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The hate campaign, we would later learn, was the moment when our ability to repress toxic communities and write them off as just “trolls” began to crumble. Gamergate ultimately gave way to something deeper, more violent, and more uncontrollable.
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Police have to learn how to keep the rest of us safe from internet mobs
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