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Ed Webb

How the Google/Verizon proposal could kill the internet in 5 years - 0 views

  • Okay, hackers, it's time to use your powers for good.
    • Ed Webb
       
      Here's the cyberpunk response
  • The "public internet" is for the poor Pledging to keep the "public internet" neutral is great, but what happens when companies stop wanting to offer their services on it? Googlezon has the answer: In their proposal, they say that it's perfectly OK for companies and consumers to buy non-neutral, non-public "special services" online. If you're a media company that streams videogames, for example, your customers want a guarantee that the game won't stall out because of a crappy "public internet" connection. So you make your game available only to people with the special service "gamer package." Your customers pay you; you pay Googlezon; now there's a superfast connection for the privileged few with money to burn. And what happens when news websites start delivering their pretty pictures and infographics in 3D? Verizon has already suggested 3D is a perfect "special service" to deliver in a non-neutral way. In five years, the public internet is going to look boring and obsolete. Where's the 3D? Where are all the cool games and streaming viddies? The public internet? Yeah, that's just for poor people. But guess what's going to remain on the public net, the place where you go when you don't have money? Certainly there will be educational resources like Wikipedia. But mostly it's going to be advertisement-saturated free content from major entertainment companies. And of course there will be many opportunities to give your personal information to Facebook, or gamble away your non-existent savings on Zynga games. (Sorry - did I say gamble? I meant "pay for premium poker game content.") Put in brick-and-mortar terms: There won't be any produce markets on the public internet, but there will be plenty of liquor stores.
  • the special "conservative service" package
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  • Googlezon will be a gatekeeper not just for new web services but also for content. The companies can choose to support services from any small business they like, and block others. Same goes for sites providing news or entertainment. Googlezon might make an agreement with the New York Times to load its pages faster than the Washington Post. And Googlezon might not load io9 at all, unless of course you're reading this blog via the Google Reader (as part of the "special service" package called "blogs and podcasts")
  • if you access the internet via your Android phone (or other mobile device), there will be no public internet at all. Your access to the web will be determined by your carrier
  • A burning vision of the internet in 2016 The public internet is basically overrun with 4Chan-like social networks that run very slowly and are drenched in advertising and spyware. You can watch some TV on the public internet, if you're willing to wait through long "buffering" times and bad commercials. You can play casual games, especially if you want to fork over a few bucks. There's webmail, though sometimes all your saved messages disappear - for "guaranteed backups" you need to subscribe to the special mail service via Googlezon. Plus, the only way to get to the public internet is with an unwieldy laptop, which sucks. Most people go online with their mobiles. Anybody who wants to get access to games, movies, news, or other services online has to buy separate "special service" packages to make sure they run fast. Premium services guarantee you can watch movies on your Droid, or do your mail and calendaring on your Nexus SE234. An informal market in special service minutes springs up anywhere that people are too poor to get a mobile that does more than make phone calls. Ironically, the public internet is the least public place online: It's an antisocial space, a crumbling, unsupported legacy network, full of ads and graffiti. Googlezon has succeeded in creating a caste system in the online world, and the public is the lowest caste of all.
Ed Webb

The fight against toxic gamer culture has moved to the classroom - The Verge - 0 views

  • If there were any lessons to be learned from Gamergate — from how to recognize bad faith actors or steps on how to protect yourself, to failings in law enforcement or therapy focused on the internet — the education system doesn’t seem to have fully grasped these concepts.
  • It’s a problem that goes beyond just topics specific to the gaming industry, extending to topics like feminism, politics, or philosophy. “Suddenly everyone who watches Jordan Peterson videos thinks they know what postmodernism is,” says Emma Vossen, a post doctoral fellow with a PhD in gender and games. These problems with students are not about disagreements or debates. It’s not even about kids acting out, but rather harassers in the classroom who have tapped into social media as a powerful weapon. Many educators can’t grasp that, says Vossen. “This is about students who could potentially access this hate movement that’s circling around you and use it against you,” she says. “This is about being afraid to give bad marks to students because they might go to their favorite YouTuber with a little bit of personal information about you that could be used to dox you.” Every word you say can be taken out of context, twisted, and used against you. “Education has no idea how to deal with this problem,” Vossen says. “And I think it’s only going to get worse.
  • An educator’s job is no longer just about teaching, but helping students unlearn false or even harmful information they’ve picked up from the internet.
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  • “If we started teaching students the basics of feminism at a very young age,” Wilcox says, “they would have a far better appreciation for how different perspectives will lead to different outcomes, and how the distribution of power and privilege in society can influence who gets to speak in the first place.”
Ed Webb

What we still haven't learned from Gamergate - Vox - 0 views

  • Harassment and misogyny had been problems in the community for years before this; the deep resentment and anger toward women that powered Gamergate percolated for years on internet forums. Robert Evans, a journalist who specializes in extremist communities and the host of the Behind the Bastards podcast, described Gamergate to me as partly organic and partly born out of decades-long campaigns by white supremacists and extremists to recruit heavily from online forums. “Part of why Gamergate happened in the first place was because you had these people online preaching to these groups of disaffected young men,” he said. But what Gamergate had that those previous movements didn’t was an organized strategy, made public, cloaking itself as a political movement with a flimsy philosophical stance, its goals and targets amplified by the power of Twitter and a hashtag.
  • The hate campaign, we would later learn, was the moment when our ability to repress toxic communities and write them off as just “trolls” began to crumble. Gamergate ultimately gave way to something deeper, more violent, and more uncontrollable.
  • Police have to learn how to keep the rest of us safe from internet mobs
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  • the justice system continues to be slow to understand the link between online harassment and real-life violence
  • In order to increase public safety this decade, it is imperative that police — and everyone else — become more familiar with the kinds of communities that engender toxic, militant systems of harassment, and the online and offline spaces where these communities exist. Increasingly, that means understanding social media’s dark corners, and the types of extremism they can foster.
  • Businesses have to learn when online outrage is manufactured
  • There’s a difference between organic outrage that arises because an employee actually does something outrageous, and invented outrage that’s an excuse to harass someone whom a group has already decided to target for unrelated reasons — for instance, because an employee is a feminist. A responsible business would ideally figure out which type of outrage is occurring before it punished a client or employee who was just doing their job.
  • Social media platforms didn’t learn how to shut down disingenuous conversations over ethics and free speech before they started to tear their cultures apart
  • Dedication to free speech over the appearance of bias is especially important within tech culture, where a commitment to protecting free speech is both a banner and an excuse for large corporations to justify their approach to content moderation — or lack thereof.
  • Reddit’s free-speech-friendly moderation stance resulted in the platform tacitly supporting pro-Gamergate subforums like r/KotakuInAction, which became a major contributor to Reddit’s growing alt-right community. Twitter rolled out a litany of moderation tools in the wake of Gamergate, intended to allow harassment targets to perpetually block, mute, and police their own harassers — without actually effectively making the site unwelcome for the harassers themselves. And YouTube and Facebook, with their algorithmic amplification of hateful and extreme content, made no effort to recognize the violence and misogyny behind pro-Gamergate content, or police them accordingly.
  • All of these platforms are wrestling with problems that seem to have grown beyond their control; it’s arguable that if they had reacted more swiftly to slow the growth of the internet’s most toxic and misogynistic communities back when those communities, particularly Gamergate, were still nascent, they could have prevented headaches in the long run — and set an early standard for how to deal with ever-broadening issues of extremist content online.
  • Violence against women is a predictor of other kinds of violence. We need to acknowledge it.
  • Somehow, the idea that all of that sexism and anti-feminist anger could be recruited, harnessed, and channeled into a broader white supremacist movement failed to generate any real alarm, even well into 2016
  • many of the perpetrators of real-world violence are radicalized online first
  • It remains difficult for many to accept the throughline from online abuse to real-world violence against women, much less the fact that violence against women, online and off, is a predictor of other kinds of real-world violence
  • Politicians and the media must take online “ironic” racism and misogyny seriously
  • Gamergate masked its misogyny in a coating of shrill yelling that had most journalists in 2014 writing off the whole incident as “satirical” and immature “trolling,” and very few correctly predicting that Gamergate’s trolling was the future of politics
  • Gamergate was all about disguising a sincere wish for violence and upheaval by dressing it up in hyperbole and irony in order to confuse outsiders and make it all seem less serious.
  • Gamergate simultaneously masqueraded as legitimate concern about ethics that demanded audiences take it seriously, and as total trolling that demanded audiences dismiss it entirely. Both these claims served to obfuscate its real aim — misogyny, and, increasingly, racist white supremacy
  • The public’s failure to understand and accept that the alt-right’s misogyny, racism, and violent rhetoric is serious goes hand in hand with its failure to understand and accept that such rhetoric is identical to that of President Trump
  • deploying offensive behavior behind a guise of mock outrage, irony, trolling, and outright misrepresentation, in order to mask the sincere extremism behind the message.
  • many members of the media, politicians, and members of the public still struggle to accept that Trump’s rhetoric is having violent consequences, despite all evidence to the contrary.
  • The movement’s insistence that it was about one thing (ethics in journalism) when it was about something else (harassing women) provided a case study for how extremists would proceed to drive ideological fissures through the foundations of democracy: by building a toxic campaign of hate beneath a veneer of denial.
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