Back@U: Giving and Getting Structured Feedback; Growing in a Learning Community | Digit... - 6 views
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Back@U players agree on descriptive terms and phrases to describe the work using language the learning community values. Back@U also provides a mechanism for community refinement of its criteria.
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Nils Peterson on 02 Feb 10Habits of mind = as defined by the community in which the learner is practicing. Communities can value critical thinking and beyond: creativity, persistance, curiosity ...
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People freely engage in learning required to master games: attempting, getting feedback, trying new approaches. To reach a genuine achievement, <a href="http://www.edutopia.org/healthier-testing-made-easy">learners need lots of trials, errors, and adjustments based on feedback</a>. These are the same skills life-long-learners use; they approach learning as a challenge, a game.
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John Seely Brown illustrates Lave & Wegner’s concept of “legitimate peripheral participation” among copier repairmen to show how <a href="http://www.johnseelybrown.com/Growing_up_digital.pdf">story telling in communities of practice
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Back@U isn’t a simulation. “Players” solve real-world problems (social, scientific, interdisciplinary – Real problems have no boundaries) within communities invested in those problems. Players as judges provide the human computing necessary for rich and informative feedback leading to improvement.
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Nils created a series of three color coded entries but then added his final comment to the highlighted region that I made earlier. So, it makes it difficult to filter for the intended set.
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Nils: I corrected this glitch in the annotation scheme and it displays the intended result when "Private and Group Annotations" filter is selected.
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Back@U isn’t a simulation. “Players” solve real-world problems (social, scientific, interdisciplinary – Real problems have no boundaries) within communities invested in those problems. Players as judges provide the human computing necessary for rich and informative feedback leading to improvement.
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Recent headlines highlight the urgency to prepare learners to face daunting challenges in the 21st century. There are no known prescriptive solutions to those &quot;wicked problems&quot; but we hold collaboration by difference to be more promising than competition.
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To reach any genuine achievement of creation and invention, learners must be prepared to use many trials, errors, and adjustments based on ongoing and immediate critical feedback (http://www.edutopia.org/healthier-testing-made-easy). These are the same skills life-long-learners use; they approach learning as a challenge, a game.
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The whole web is a learning lab.
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Back@U is a collaborative mechanism allowing learners to gather ongoing formative feedback
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Everyone is a learner and feedback giver (judge) in Back@U. Learners post their work on the web and embed Back@U. To get feedback they first participate by serving as judges for others. Judges improve in expertise using a mechanism similar to the ESP Game (http://en.wikipedia.org/wiki/ESP_game) where agreement earns status.
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Back@U is overarching. It develops learners to have the capacity to solve diverse, multi-faceted problems requiring collaboration among STEM and other disciplines within communities invested in those problems. Back@U could help NGOs get critiques globally to improve the process of designing their clean energy services, while their university interns gets feedback from peers, faculty, professionals.
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Back@U structures the feedback process, helping new learners get/contribute high quality peer-reviews in global “pro-am†communities.
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Back@U also provides a mechanism for the community to refine its review criteria to address habits of mind, from critical thinking to creativity, persistence, curiosity, storytelling, tinkering, improvisation.