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Sean McHugh

Diigo Web Collector - Capture and Annotate - 0 views

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    R-Name is a free batch file renaming utility. You simply drag 'n drop files (or folders) onto R-Name and they are automatically renamed based on your settings. You can even preview the changes before actually renaming the files.
Sean McHugh

Do Video Games Make Kids Smarter? - ABC News - 0 views

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    "When many adults think of video games, they envision bombs, bangs and blood. As a result, many parents try to restrict their children's gaming time. But according to new research, they might be missing some redeeming qualities."
Sean McHugh

U.S. Navy: Video Games Improve Brains, "Fluid Intelligence" - 0 views

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    "Perez credits games and game-like simulations with giving people the ability to more quickly adapt new mental strategies for problem-solving. He says that, for 50 years, it was believed that no training could improve a person's "fluid intelligence" - the ability "to work outside your present mindset, to think beyond what you have been taught, to go beyond your experience to solve problems in new and different ways.""
Sean McHugh

5 Reasons Parents Should Pick Wii U Instead Of PS4 Or XBox One - Forbes - 1 views

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    Parents: Wii U is the best choice for family gaming!
Sean McHugh

How to batch-rename files using Automator in OS X | MacFixIt - CNET Reviews - 0 views

  • In OS X you can set up a routine to batch-rename files using Apple's Automator program, where you can make a service plug-in that will offer you options to change names to collecitons of files.
  • When your workflow is complete, saving it will automatically place it in the /username/Library/Services/ folder, which will make it available via the OS X contextual menu. Now when you go to the Finder, you can select a group of files or folders, and then right-click them and select your workflow from the Services submenu of the contextual menu.
Sean McHugh

Grand Theft Auto Is Today's Great Expectations | TIME.com - 0 views

  • are video games art? The short – and long – answer is yes. While it’s impossible to categorize all games easily (just as it is impossible to categorize all fiction, let along writing), there’s no question that gaming is a thriving form of participatory creative expression.
  • Ironically – and tellingly – people such as Schultz are repeating the same sorts of criticisms that dog all forms of popular culture in their early stages of developments. As novels became increasingly available to non-aristocratic readers in the late 18th and early 19th centuries, they were frequently criticized for impairing the morals of their then-mostly female readers by allowing them to imagine themselves in new and exciting worlds. Movies, comic books, and rock and roll – which like novels are often drenched in sex and violence – came in for exactly the same opprobrium. What good can come of allowing large numbers of people to imagine themselves transgressing conventional morality and playing different social roles for themelves, critics have asked for centuries.
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    Ironically - and tellingly - people such as Schultz are repeating the same sorts of criticisms that dog all forms of popular culture in their early stages of developments. As novels became increasingly available to non-aristocratic readers in the late 18th and early 19th centuries, they were frequently criticized for impairing the morals of their then-mostly female readers by allowing them to imagine themselves in new and exciting worlds. Movies, comic books, and rock and roll - which like novels are often drenched in sex and violence - came in for exactly the same opprobrium. What good can come of allowing large numbers of people to imagine themselves transgressing conventional morality and playing different social roles for themelves, critics have asked for centuries.
Sean McHugh

Kids who play video games do better as adults | Penelope Trunk Homeschooling - 0 views

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    A three-year study of 491 middle school students found that the more children played computer games the higher their scores on a standardized test of creativity-regardless of race, gender, or the kind of game played.
Sean McHugh

When Gaming Is Good for You - WSJ.com - 1 views

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    A three-year study of 491 middle school students found that the more children played computer games the higher their scores on a standardized test of creativity-regardless of race, gender, or the kind of game played.
Sean McHugh

My First Year of One to One: A Reflection - 0 views

  • One of my fears when I was able to put a device into the hands of every student was that the students might focus on the screen, the way many children do with a television or a computer. Those children become absorbed by the device, ignoring all that is going on around them. Happily, this has not at all proved to be the case for us. The students did not want to just use the iPads; they wanted to share them.  The hum of voices excitedly talking to their peers about what they were doing was just the same as it had always been. They just had different things to share.
  • One of the things I have come to value most highly is choice.  I have offered my students as much choice in how they learn and in how they demonstrate their learning as I can. The iPads have given my students so many more opportunities for choice.
  • the iPads have given us a rich variety of options that were just not available before
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  • My children were not using their iPads in every spare moment—they still liked other classroom tools such as Lego, dominos and drawing paper—but the iPads were a popular choice
  • I didn’t get around to figuring out how to use it, but my students did. They taught themselves and then taught me as well.
  • Some students preferred digital and some preferred non-digital, but most moved seamlessly back and forth between the two.
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    "One of my fears when I was able to put a device into the hands of every student was that the students might focus on the screen, the way many children do with a television or a computer. Those children become absorbed by the device, ignoring all that is going on around them. Happily, this has not at all proved to be the case for us. The students did not want to just use the iPads; they wanted to share them.  The hum of voices excitedly talking to their peers about what they were doing was just the same as it had always been. They just had different things to share."
Sean McHugh

Video Games Are The Perfect Way To Teach Math, Says Stanford Mathematician - Forbes - 0 views

  • the ability for a game to teach multiple skills simultaneously
  • does not build video games to ‘teach mathematics.’ Rather, we build instruments which you can play, and we design them so that when you play them, you cannot fail to learn about mathematics. Moreover, each single game can be used to deliver mathematical challenges of increasing sophistication.
  • I love the instrument analogy because I’m often explaining to my students why the Ancient Greeks saw math and music as part of the same realm–that area of experience that belonged to the god Apollo. Of course, the relationship has to do with intervals. But both math and music are also related to Apollo’s other domains, such as light, prophecy, healing, etc. The connection has been hard to understand from the rigidly measured viewpoint that has dominated Western thinking since Nietzsche inadvertently cemented the Apollonian into strict opposition with the Dionysian in The Birth Of Tragedy.
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  • Everything about school and work in the twentieth century was designed to create and reinforce separate subjects, separate cultures, separate grades, separate functions, separate spaces for personal life, work, private life, public life, and all the other divisions. Then the internet came along. Now work increasingly means desktop computer. Fifteen years into the digital revolution, one machine has reconnected the very things–personal life, social life, work life, and even sexual life–that we’d spent the last hundred years putting into neatly separated categories, cordoned off in their separate spaces with as little overlap as possible.
Sean McHugh

Will Gaming Save Education, or Just Waste Time? -- THE Journal - 1 views

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    "Today's sophisticated digital games are engaging students and conveying hard-to-teach concepts like failure and perspective. So why aren't more classrooms playing along?"
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