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Sean McHugh

Old people in the US are watching a lot more TV - 0 views

  • Americans worry about limiting the screen time of their children. They might be worried about the wrong generation.
  • It’s also more than twice as much daily TV time as 15-34 year olds, who spend less time watching TV now than they did in the early 2000s
  • The data on TV watching include streaming and shows watched on any device, not just a traditional television.
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  • Young people’s waning TV watching appears to be mostly the result of substituting TV time for playing video games and using social media
Sean McHugh

New tech 'addictions' are mostly just old moral panic - 0 views

  • Not everybody in the medical community is on board with such an assessment
  • a group of more than two dozen doctors and researchers sent an open letter to the WHO in 2016, arguing that formalizing the disorder lacked scientific merit and could cause real harm to patients.
  • the current operationalization leans too heavily on substance use and gambling criteria, and the lack of consensus on symptomatology and assessment of problematic gaming
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  • Addiction is not a good term to be using with video games, because I would say unlike substance problems there is no substance that we're ingesting that directly affects your brain chemistry," Colder Carras told Engadget. "It makes more sense to talk about problematic video gaming.
  • The study found that the strongest agreement between participants' rankings and IGD characterizations were functional impairment, continued use despite problems, unsuccessful attempts to stop and the loss of interest in other hobbies
  • These games aren't necessarily causing the problems; it might just as well be the other way around. People are not functioning, they suffer from social anxiety, they're lonely, and they flee into the games because it's an excellent coping mechanism.
  • However, the official investigation report points out that the only game he played regularly was Dance Dance Revolution.
  • If anything, the current body of evidence suggests that gaming might actually reduce the rate of violent behavior rather than instigate it.
  • Luckily, moral panics don't last far beyond the lives of those who are outraged by them
  • The group of people who believe in the dangerousness of whatever they put on media eventually dies off," Ferguson remarked. "And then people stop talking about it, and they move on to whatever the next new thing is that older adults don't use and don't like."
  • newly defined diagnoses of Internet Gaming Disorder or Selfitis may be rooted in a modern-day moral panic. "It looks like from the data that some people probably do overdo gaming like they overdo a lot of other things -- like food or exercise or work or religion. There are even papers on dance addiction, of all things," Ferguson said. "But that seems to be more of a symptom of other underlying mental illness rather than a mental illness by itself
Sean McHugh

The Kids (Who Use Tech) Seem to Be All Right - Scientific American - 0 views

  • Social media is linked to depression—or not. First-person shooter video games are good for cognition—or they encourage violence. Young people are either more connected—or more isolated than ever. Such are the conflicting messages about the effects of technology on children’s well-being. Negative findings receive far more attention and have fueled panic among parents and educators. This state of affairs reflects a heated debate among scientists. Studies showing statistically significant negative effects are followed by others revealing positive effects or none at all—sometimes using the same data set.
  • at a population level, technology use has a nearly negligible effect on adolescent psychological well-being
  • Technology use tilts the needle less than half a percent away from feeling emotionally sound. For context, eating potatoes is associated with nearly the same degree of effect and wearing glasses has a more negative impact on adolescent mental health.
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  • The size of the association documented across these studies is not sufficient or measurable enough to warrant the current levels of panic and fear around this issue.”
  • Unfortunately, the large number of participants in these designs means that small effects are easily publishable and, if positive, garner outsized press and policy attention,
  • put these extremely miniscule effects of screens on young people in real-world context
  • some positive behaviors such as getting enough sleep and regularly eating breakfast were much more strongly associated with well-being than the average impact of technology use.
  • Strikingly, one of the data sets Przybylski and Orben used was “Monitoring the Future,” an ongoing study run by researchers at the University of Michigan that tracks drug use among young people. The alarming 2017 book and article by psychologist Jean Twenge claiming that smartphones have destroyed a generation of teenagers also relied on the data from “Monitoring the Future.” When the same statistics Twenge used are put into the larger context Przybylski and Orben employ, the effect of phone use on teen mental health turns out to be tiny.
  • “The real threat isn’t smartphones. It’s this campaign of misinformation and the generation of fear among parents and educators.”
  • All of this is not to say there is no danger whatsoever in digital technology use. In a previous paper, Przybylski and colleague Netta Weinstein demonstrated a “Goldilocks” effect showing moderate use of technology—about one to two hours per day on weekdays and slightly more on weekends—was “not intrinsically harmful,” but higher levels of indulgence could be.
Sean McHugh

Defining Technology Integration (Part 2) | Larry Cuban on School Reform and Classroom P... - 0 views

  • I wanted a definition that got past the issue of access to glittering new machines and Gee Whiz applications. I wanted a definition that focused on classroom and school use aimed toward achieving teacher and district curricular and instructional goals. I wanted a definition that put hardware and software in the background, not the foreground. I wanted a definition grounded in what I heard and saw in classrooms, schools, and districts.
  • “Technology integration is the routine and transparent use in learning, teaching, and assessment of computers, smartphones and tablets, digital cameras, social media platforms, networks, software applications and the Internet aimed at helping students reach the district’s and teacher’s curricular and instructional goals.”*
  • The devices and software are not front-and-center but routinely used in lessons
Sean McHugh

The Age of Ignorance | HuffPost - 0 views

  • With the Internet as its promulgating agency, and social media exploiting the vulnerabilities, ignorance has become pandemic.
  • at no time in history has the public become so susceptible to the spread of willful ignorance, intentionally deceitful lies, and blatant stupidity.
  • Unexpectedly, it appears, the tsunami-like exponential explosion of information has devolved into the Age of Ignorance.
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  • The Internet is both a blessing and a curse. Fathomless amounts of data are near-instantaneously available to all with access to computers. Except in relatively closed societies, there are few established boundaries on that vast information sump. The eminently glaring problems are lack of both provenance and accountability
  • the need to be first almost always trumps the need to be accurate and often entertainment value ranks higher than importance. Their financial motives for such reporting are patently obvious
  • No longer do most American students feel required to learn detailed material as vast quantities of information is instantly available via these search engines. For many students there is no need to personally study anything as reports on any topic can be acquired and regurgitated with ease. Missing in this educational process is the development of the mental agility to engage in any in-depth analysis
  • Assuming the ignorance of the majority of the audience, commentators and agenda-driven pundits alike often attempt to reduce extremely complex issues to a point of absurdity
  • Quotes comprised from whole cloth
  • Use of partial truths then departing into falsehood
  • Denial of facts is a common practice in willful ignorance
    • Sean McHugh
       
      This is the dark face/blatant misappropriation of Popper's falsification.
  • Prevalent among the nefarious tactics are some of the following: - The use of questions as if a statement of fact
  • Dishonorably executed, intentional misrepresentation of facts, coupled with the naïve replication of those statements by the gullible, will continue to proliferate
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